Re: IGP320M HyperZ Texture bugs

2004-12-01 Thread Dieter Nützel
Am Mittwoch, 1. Dezember 2004 02:48 schrieb [EMAIL PROTECTED]: Hi Roland, If you move glxgears down below about half of the screen you won't see anything anymore. Within the top half it looks about the same, although moving it from left to right can cause parts to appear or disappear. I'll

Re: IGP320M HyperZ Texture bugs

2004-12-01 Thread Rogier Stam
Dieter Nützel wrote: Am Mittwoch, 1. Dezember 2004 02:48 schrieb [EMAIL PROTECTED]: Hi Roland, If you move glxgears down below about half of the screen you won't see anything anymore. Within the top half it looks about the same, although moving it from left to right can cause parts to appear or

Re: IGP320M HyperZ Texture bugs

2004-12-01 Thread Dieter Nützel
Am Mittwoch, 1. Dezember 2004 17:13 schrieb Rogier Stam: Dieter Nützel wrote: Am Mittwoch, 1. Dezember 2004 02:48 schrieb [EMAIL PROTECTED]: Hi Roland, If you move glxgears down below about half of the screen you won't see anything anymore. Within the top half it looks about the same,

Re: IGP320M HyperZ Texture bugs

2004-12-01 Thread Dieter Nützel
Am Mittwoch, 1. Dezember 2004 19:09 schrieb Dieter Nützel: Am Mittwoch, 1. Dezember 2004 17:13 schrieb Rogier Stam: Dieter Nützel wrote: Am Mittwoch, 1. Dezember 2004 02:48 schrieb [EMAIL PROTECTED]: Hi Roland, If you move glxgears down below about half of the screen you won't see

Re: IGP320M HyperZ Texture bugs

2004-12-01 Thread Roland Scheidegger
Dieter Nützel wrote: Actually, Roland had a suggestion regarding seting the tileoffset from *16 to *32. This helps a bit in my case. I suggest you also try this one. Maybe it will help for you too. It doesn't fix the entire problem, but it does make it better. Note that I also tried *24, *40, *48,

Re: IGP320M HyperZ Texture bugs

2004-12-01 Thread rogier
Hmmm that could be the difference with Rv100 and 200 cards :) Ah well, I'll try the patch tonight On Wed, 1 Dec 2004, Dieter [iso-8859-1] Nützel wrote: Am Mittwoch, 1. Dezember 2004 19:09 schrieb Dieter Nützel: Am Mittwoch, 1. Dezember 2004 17:13 schrieb Rogier Stam: Dieter Nützel wrote:

IGP320M HyperZ Texture bugs

2004-11-30 Thread Rogier Stam
Ok, to continue on this :) Stephane, you were right. The z buffer clearing causes the problem (or at least part of it). The y direction needs to be multiplied by 4, the x needs to be multiplied by 2. I tried 3 for the y direction also, which seems to reduce the problem to the lower 10-15% of my

Re: IGP320M HyperZ Texture bugs

2004-11-30 Thread Roland Scheidegger
Rogier Stam wrote: Ok, to continue on this :) Stephane, you were right. The z buffer clearing causes the problem (or at least part of it). The y direction needs to be multiplied by 4, the x needs to be multiplied by 2. I tried 3 for the y direction also, which seems to reduce the problem to the

Re: IGP320M HyperZ Texture bugs

2004-11-30 Thread rogier
Hi Roland, If you move glxgears down below about half of the screen you won't see anything anymore. Within the top half it looks about the same, although moving it from left to right can cause parts to appear or disappear. I'll check the offsets tonight. Regards, Rogier On Wed, 1 Dec 2004,