Nope. Toggling that option back and forth does not change things.
The synchronize graphics hardware and floating point depth buffer
options don't seem to do anything either.
I have a modified testcase that reproducibly generates the same dropped
polygons (on my hardware) every time it's run and
Am Samstag, den 30.04.2005, 22:53 -0500 schrieb Steve Holland:
> I find that the current savage snapshot (20050430) seems to randomly
> drop individual polygons or polygon strips (they become transparent to
> background). Hardware is SuperSavage/IXC (IBM Thinkpad T23) on FC3/linux
> 2.6.11.2.
I n