new s3tc patch...

2004-06-23 Thread Roland Scheidegger
Since the patch broke again... a new version together with some information how to install it can be found here (that also means I no longer have to spam the list for future versions). http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html Roland

Re: [Dri-devel] new s3tc patch

2004-01-15 Thread Mike Mestnik
I think I get what your saying here, about white and black being your max and min. The answer is simple, to my simple mind. You need to compress your max and min based uppon your full data set. Apply the means-extream, if applicable, to get your new max and min. Bottom line, make Black into

Re: [Dri-devel] new s3tc patch

2004-01-15 Thread Mike Mestnik
I think I get what your saying here, about white and black being your max and min. The answer is simple, to my simple mind. You need to compress your max and min based uppon your full data set. Apply the means-extream, if applicable, to get your new max and min. Bottom line, make Black into

Re: [Dri-devel] new s3tc patch

2004-01-15 Thread Mike Mestnik
I think I get what your saying here, about white and black being your max and min. The answer is simple, to my simple mind. You need to compress your max and min based uppon your full data set. Apply the means-extream, if applicable, to get your new max and min. Bottom line, make Black into

Re: [Dri-devel] new s3tc patch

2004-01-14 Thread Dieter Ntzel
Am Mittwoch, 14. Januar 2004 06:29 schrieb Dieter Nützel: Am Sonntag, 28. Dezember 2003 23:00 schrieb Roland Scheidegger: ok, here it is, the long-awaited, highly controversial new patch ;-). (patches against current Mesa cvs, if you used the older version you need to reverse it first).

Re: [Dri-devel] new s3tc patch

2004-01-14 Thread Roland Scheidegger
Dieter Nützel wrote: (needed for QuakeIII/rtcw, don't know about rtcw:et). This time I haven't tested the r200 patch, only radeon so use at your own risk. Using 8/8/8 Color bits, 24 depth, 8 stencil display. GL_RENDERER: Mesa DRI R200 20030328 AGP 4x x86/MMX+/3DNow!+/SSE TCL Initializing OpenGL

RE: [Dri-devel] new s3tc patch

2004-01-14 Thread Daniel Vogel
[replying to multiple people] They also enable the old, undocumented, dead and buried GL_S3_s3tc extension http://oss.sgi.com/projects/ogl-sample/registry/S3/s3tc.txt Note that the alpha decompression of DXT5 (in txformat_tmp.h) is horribly broken - stupid bug, the version from the

Re: [Dri-devel] new s3tc patch

2004-01-14 Thread Roland Scheidegger
Daniel Vogel wrote: [replying to multiple people] They also enable the old, undocumented, dead and buried GL_S3_s3tc extension http://oss.sgi.com/projects/ogl-sample/registry/S3/s3tc.txt Yes, but everything there just says unknown - no compression format, nothing interesting at all (except

RE: [Dri-devel] new s3tc patch

2004-01-14 Thread Daniel Vogel
Yes certainly. But software decompression of textures really should never happen in games (performance of software rasterization really FWIW, that's how we handle support for cards that don't support texture compression as we store our textures pre- compressed. I agree though that it doesn't

Re: [Dri-devel] new s3tc patch

2004-01-13 Thread Dieter Ntzel
Am Sonntag, 28. Dezember 2003 23:00 schrieb Roland Scheidegger: ok, here it is, the long-awaited, highly controversial new patch ;-). (patches against current Mesa cvs, if you used the older version you need to reverse it first). The radeon/r200 patches have a texture alignment problem (with

Re: [Dri-devel] new s3tc patch

2004-01-02 Thread areversat
Well well, i just tried the patched version of the CVS tree with ut2003 and it's simply great, textures are just looking fine and the game is far more playable than it used to be, yet i had to disable TCL to avoid having purple textures sometimes. It really would be a shame if this patch wasn't

Re: [Dri-devel] new s3tc patch

2003-12-28 Thread sdawson
Hi, Patch is working very nicely on my 9200, textures look great in NWN. q3a runs fine as well although I didn't play around with the texture settings much. Many thanks. Regards Steve. --- This SF.net email is sponsored by: IBM Linux