> Thanks. I'm new to developing where I have to play with anything
> remotely resembling a makefile. I didn't know that in the additional
> libraries I had to put the -l in front. Ooops.
I, uh, did the same thing at first :D.
Let me know if i can help anytime.
--
The Digital Hermit Un
Thanks. I'm new to developing where I have to play with anything
remotely resembling a makefile. I didn't know that in the additional
libraries I had to put the -l in front. Ooops.
- Theo
Kwan Lowe wrote:
The project is a simple 'Terminal C++' project, with the only changes
being an adde
> The project is a simple 'Terminal C++' project, with the only changes
> being an added #include , and the contents of main() [below].
>
Hmm.. Seems to build fine on mine, though execution fails because I don't
have a sound device. To build this I did:
New C++ terminal project, accepted default
The project is a simple 'Terminal C++' project, with the only changes
being an added #include , and the contents of main() [below].
- - - - -
#ifdef HAVE_CONFIG_H
#include
#endif
#include
#include
#include
int main(int argc, char *argv[])
{
SDL_Surface* screen;
// cout << "Hello, World!" <
Progress! Now I just get one error that says: *** No rule to make
target 'SDL' ...
I assume this means I just need to figure out where to put 'sdl-config
--cflags' and 'sdl-config --libs' so the compiler gets the flags it needs?
- Theo
Kwan Lowe wrote:
Unfortunately, this how-to doesn't s
> Not trying to complie KDevelop, no. I'm trying my hand at writing a
> couple small games (hopefully, with experience I'll try my hand at some
> larger games as well), but I can't even get the SDL equivalent of 'Hello
> World' to compile. I get an 'undefined reference to 'SDL_*' error for
> eac
> Unfortunately, this how-to doesn't seem to have been updated since the
> 1.x days of KDevelop, and I don't know enough about how KDevelop works
> to figure out how to translate the differences. For example, there's no
> acinclude.m4.in or libtool.m4.in, and even though I've got every SDL
> libr
Not trying to complie KDevelop, no. I'm trying my hand at writing a
couple small games (hopefully, with experience I'll try my hand at some
larger games as well), but I can't even get the SDL equivalent of 'Hello
World' to compile. I get an 'undefined reference to 'SDL_*' error for
each SDL_*
On Thu, 2003-10-23 at 14:05, Theo Brinkman wrote:
> I'm trying to get KDevelop completely set up for some development, but I'm having
> some problems.
>
> First, I can't seem to find some of the files it wants for various optional stuff
> like help, and project documentation. I'm looking for wh
t: Thursday, October 23, 2003 3:06 PM
To: [EMAIL PROTECTED]
Subject: [expert] KDevelop Help
I'm trying to get KDevelop completely set up for some development, but I'm
having some problems.
First, I can't seem to find some of the files it wants for various optional
stuff like help, and pro
nkman
Sent: Thursday, October 23, 2003 3:06 PM
To: [EMAIL PROTECTED]
Subject: [expert] KDevelop Help
I'm trying to get KDevelop completely set up for some development, but I'm
having some problems.
First, I can't seem to find some of the files it wants for various optional
stuff li
I'm trying to get KDevelop completely set up for some development, but I'm having some problems.
First, I can't seem to find some of the files it wants for various optional stuff like help, and project documentation. I'm looking for where to find RPMs that include the following:
KDELibs-Doc
sgml
I have looked around and can not seem to find kdevelop for kde 3.0 for
mandrake 8.1..
Can someone tell me where I may find kdevelop rpm for mandrake 8.1 for kde
3.0..
Harold
Want to buy your Pack or Services from MandrakeSoft?
Go to http://www.mandrakestore.com
Hi all,
I'm new to the list, and fairly new to linux (I've been tinkering with
several distro's, but found Mandrake works best for me).
I am using Mandrake 8.0 and want to use KDevelop with kdelibs-devel, does
any use KDevelop and know what path I should set (I found all the headers
and stuf in
Is it possible to get kdevelop to use the vim editor instead of kwrite?
Preferably without recoding kdevelop, just changin a config or something.
Would gvim be necessary if i wanted to do this?
Thanks
Tom Badran
--
Imperial College, Department Of Computing
email: [EMAIL PROTECTED] tel: 020 78
Hi,
I just wondered what your thoughts were on KDevelop vs. KDEStudio. I am
just starting to learn about QT and KDE Apps, and I have been using KDevelop
1.4 for a week now. I was looking at some of the features that KDEStudio
has that are similar to Visual Studio features (such as function para
-BEGIN PGP SIGNED MESSAGE-
Hash: RIPEMD160
On Wednesday 04 April 2001 09:16 am, you wrote:
> Mitch Thompson wrote:
> > Check, if you installed the KDE header files correctly.
>
> Is the kde devel package installed?
>
> rpm -qa | grep devel
Here are the devel files for KDE that are instal
Mitch Thompson wrote:
> Check, if you installed the KDE header files correctly.
Is the kde devel package installed?
rpm -qa | grep devel
Blue skies... Todd
| Get a bigger hammer! | PPPoE: the internet for people who|
| http://www.mrball.net | don't want the Internet.
-BEGIN PGP SIGNED MESSAGE-
Hash: RIPEMD160
Hello,
I recently started taking a C++ class and of course, the class uses Microsoft
Visual C++ IDE. Although I can reboot into Windoze and use VC++, I would love
to be able to use KDevelop. But I am having some problems.
All the options und
On Sunday 11 February 2001 05:38, you wrote:
> Hi!
>
> 1. Does somebody know how to install KDevelop for Mandrake Linux 7.2
> (download edition)? It is not included in the iso-images!
>
> 2. Which version is the right one for KDE 201?
>
The latest version of kdevelop is 1.4. It is included with k
Hi!
1. Does somebody know how to install KDevelop for Mandrake Linux 7.2
(download edition)? It is not included in the iso-images!
2. Which version is the right one for KDE 201?
Thanks very much!
Johannes
[EMAIL PROTECTED]
Nope.
But you can get it from the cooker (ie look in the
'mandrake-cooker' path on one of the ftp mirrors instead of
using the 'mandrake' path)
Tom Berkley
Sridhar Govindarajulu wrote:
>
> Is Kdevelop included with the ISO images on LM 7.2?
>
> Sridhar
>
>
Sridhar Govindarajulu a écrit :
>
> Is Kdevelop included with the ISO images on LM 7.2?
No.
Keep in touch with http://mandrakeforum.com:
Subscribe the "[EMAIL PROTECTED]" mailing list.
Is Kdevelop included with the ISO images on LM 7.2?
Sridhar
Keep in touch with http://mandrakeforum.com:
Subscribe the "[EMAIL PROTECTED]" mailing list.
I have installed kdevelop-1.2.rpm on Mandrake 7.2rc1, and after starting:
kdevelop: Symbol `__vt_7QSlider.12QPaintDevice' has different size in shared object,
consider re-linking
kdevelop: Symbol `__vt_7QSlider.13QRangeControl' has different size in shared
..
Guten Tag zusammen!
Ich will mit kdevelop ein C++-Programm für die Shell schreiben. Ich
bekomme dann beim Compilieren
folgende Fehlermeldung:
c++ -DHAVE_CONFIG_H -I. -I. -I.. -O0 -g3 -Wall -c main.cpp
In file included from main.cpp:22:
/usr/include/iostream.h:47: stdcomp.h: Datei oder Verzeich
26 matches
Mail list logo