This enables DX11 support for QSV with higher priority than DX9.
In case of multiple GPUs configuration, DX9 API does not allow to get
access to QSV device in some cases - headless.
Implementation based on DX11 resolves that restriction by enumerating list of
available GPUs and finding device with
This enables DX11 support for QSV with higher priority than DX9.
In case of multiple GPUs configuration, DX9 API does not allow to get
access to QSV device in some cases - headless.
Implementation based on DX11 resolves that restriction by enumerating list of
available GPUs and finding device with
This enables DX11 support for QSV with higher priority than DX9.
In case of multiple GPUs configuration, DX9 API does not allow to get
access to QSV device in some cases - headless.
Implementation based on DX11 resolves that restriction by enumerating list of
available GPUs and finding device with
This enables DX11 support for QSV with higher priority than DX9.
In case of multiple GPUs configuration, DX9 API does not allow to get
access to QSV device in some cases - headless.
Implementation based on DX11 resolves that restriction by enumerating list of
available GPUs and finding device with
On Mon, Dec 23, 2019 at 7:40 PM Artem Galin wrote:
>
> This enables DX11 support for QSV with higher priority than DX9.
> In case of multiple GPUs configuration, DX9 API does not allow to get
> access to QSV device in some cases - headless.
> Implementation based on DX11 resolves that restriction
On Mon, Dec 23, 2019 at 8:24 PM Hendrik Leppkes wrote:
> On Mon, Dec 23, 2019 at 7:40 PM Artem Galin wrote:
> >
> > This enables DX11 support for QSV with higher priority than DX9.
> > In case of multiple GPUs configuration, DX9 API does not allow to get
> > access to QSV device in some cases -
On Thu, Jan 9, 2020 at 12:32 AM Max Dmitrichenko wrote:
> > Historically, QSV failed at accepting the array-textures that are used
> > by a D3D11 decoder, which is why this was not included.
> >
> >
>
> right but not anymore,
> therefore this patch.
>
Cool. Whats the requirement on that? New MFX
On Thu, Jan 9, 2020 at 1:04 AM Hendrik Leppkes wrote:
> On Thu, Jan 9, 2020 at 12:32 AM Max Dmitrichenko
> wrote:
> > > Historically, QSV failed at accepting the array-textures that are used
> > > by a D3D11 decoder, which is why this was not included.
> > >
> > >
> >
> > right but not anymore,
Quoting Artem Galin (2019-12-23 19:31:04)
> This enables DX11 support for QSV with higher priority than DX9.
> In case of multiple GPUs configuration, DX9 API does not allow to get
> access to QSV device in some cases - headless.
> Implementation based on DX11 resolves that restriction by enumerati
On Fri, 10 Jan 2020 at 10:41, Anton Khirnov wrote:
> Quoting Artem Galin (2019-12-23 19:31:04)
> > This enables DX11 support for QSV with higher priority than DX9.
> > In case of multiple GPUs configuration, DX9 API does not allow to get
> > access to QSV device in some cases - headless.
> > Impl
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