You might also check out : Flash Math Creativity
http://www.amazon.com/Flash-Math-Creativity-Keith-Peters/dp/1590594290/ref=pd_sxp_f_pt/002-5141500-1949663?ie=UTF8
--
Damian Taggart
Mindshare Media, Inc.
http://mindsharemedia.net
On 10/8/06, Josh Santangelo <[EMAIL PROTECTED]> wrote:
My focus
When a movieclip has a buttonevent placed on it anything inside it will not be
able to get any buttonevents. What you need to do is use a mouseMove event and
a hitTest to simulate a rollover/rollout event either for the nav or the
subitems.
E.g:
Nav.onMouseMove = function()
{
if(this.h
"Foundation ActionScript Animation", Keith Peters, FoE, 2006
Excellent book. Lots of Physics and Math.
--
Anggie Bratadinata
www.masputih.com
I N D O N E S I A
Josh Santangelo wrote:
My focus in Flash development is more about apps than games, so I've
managed to work around the fact that don
I'm building an expandable/collapsible navigation - on rollover it
expands, on rollout it collapses. I've placed event handlers on the
navigation container movie clip, like so:
nav.onRollOver=function() {this.gotoAndPlay('expand');}
nav.onRollOut=function() {this.gotoAndPlay('collapse');}
Does the server hosting the webservices have a crossdomain.xml file?
The crossdomain.xml file has to be on the server/domain you're trying to
access, not on the server/domain the Flash movie resides
on.
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_14213
regards,
Muzak
- Origi
I thought I had sent an email with my resolution, if not I appologize :)
The services in question were not allowing us to access them through the means
Flash
was communicating with the web service from our server. The company that was
hosting
the service said that there was nothing on teir end t
dnk wrote:
Hi there...
I was wondering if anyone has come across and flash 9/as 3 specific
tutorials? I doubt I will be using flex for some time (as I only have
a mac), and was hoping to look at some stuff from the flash 9 POV. I
looked at the one in the adobe developer center.
Thanks!
Le
My focus in Flash development is more about apps than games, so I've
managed to work around the fact that don't really have the background
in math and science (yay art school) to produce realistic effects
that lend "physicality" to objects, such as realistic physics,
simulated 3d, etc. Howe
Hi there...
I was wondering if anyone has come across and flash 9/as 3 specific
tutorials? I doubt I will be using flex for some time (as I only have a
mac), and was hoping to look at some stuff from the flash 9 POV. I
looked at the one in the adobe developer center.
Thanks!
d
Something I've noticed that helps with this issue is on the first
frame of the PNG sequence, place a copy of all of the PNGs on one
frame (either masked or offstage), and it seems to load them all into
memory for a faster run through.
Plus, I don't think using cacheAsBitmap will give you an
Hey Johan, actually it seems you can with the undocumented function MMsave
For those of us still using the buggy IDE on mac to find the swf you'll
probably actually need to this:
"Regarding my issue I have found a "workaround" for the mac version. It does
work, but the odd path has to be accessed
turn your PNG sequence into a FLV using the FLV encoder and Quicktime or
something.
- e.
On 10/8/06, Ellen Sundh <[EMAIL PROTECTED]> wrote:
Hi!
I have a problem with some PNG-sequences that I put into Flash. They are
quite heavy 3D films. I noticed that when I load them in the browser
they pl
Hi!
I have a problem with some PNG-sequences that I put into Flash. They are
quite heavy 3D films. I noticed that when I load them in the browser
they play very slowly the first time. This is even if I check that the
movie is finished loading. Any idea how to get around this problem? It
is Fl
Not sure if this is a solution in your case, but you could identify
the calling function this way...
class Main {
function Main() {
runHello._id = "Main told me to do it...";
runHello();
}
function runHello() {
Hi,
i reread my own post and saw it was a bit short:).
In general though this was one of the reasons i wrote xflas2.
Since its still in alpha (the alpha part is referring to the documentation
or lack of it though, not the state of the code, that is pretty solid now),
the easiest is to download it
Hi,
use xflas2, from osflash/xflas2 :)
And check the examples, there is a Logger.markEntry call which will print:
ClassA.methodA called from ClassB.methodB.
greetz
Hans
ps i will put more info up soon
On 10/8/06, Troy Rollins <[EMAIL PROTECTED]> wrote:
On Oct 8, 2006, at 1:47 AM, Ramon Mig
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