aha - thanks for seeing the wood for the trees :D
On 17 May 2007, at 22:26, [EMAIL PROTECTED] wrote:
On 17/05/2007 22:07, Allandt Bik-Elliott (Receptacle) wrote:
because the thisBackground function isn't picking up the correct
values (but keeping the older ones), it is overwriting the
Thanks Danny, I think you're right, the XML Object is pretty fast and
if it is going to take a while to load then storing the ID somewhere
else and checking that file is probably the best way to approach this.
Cheers everyone!
Ali
On 15 May 2007, at 15:45, Danny Kodicek wrote:
Hi there, I
Hi all,
I was wondering if anyone knew how can Flash 8 or 9 can access the USB port?
Would I need to use a third party software such as ZInc or mProjector?
I had a look at Zinc and mProjector and it looks like none of them are
supporting USB. Does anyone know which application would do that?
Usb is like a serial port. So zinc does support it, dunno about mProjector.
Try it with hyperterminal.
hth
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of quinrou .
Sent: sexta-feira, 18 de Maio de 2007 10:41
To: Flashcoders mailing list
Subject:
Hi All
I m stuck at a point in my project.
The output of the application is in swf file. The user uploads the image
in the application
How can I embed that image at run time (and not load) in swf for a
desktop solution?
Any idea would be a great help.
Regards
Sumeet kumar
How are you inserting the cue points?
If you are not embedding the cue points directly into the file, then
your callback will only happen on the previous, closest key frame.
Also, Sorenson has had issues in the past with mis-aligned cue points
and keyframes. I stopped using it altogether a
Hi guys,
I'm looking at documenting code with Natural Docs for the first time, so I'd
appreciate it if anyone had any tips or advice regarding how to get this
done effectively.
I've done a quick initial runthrough and found it's duplicated all my
properties within the Summary section, so that's
confirmed.. same issue here..
I found it trying to get a mProjector exe with embedded universal
plugin to talk to a director app which obviously uses the rosetta
emulation..
On 5/17/07, Andy Herrman [EMAIL PROTECTED] wrote:
Is your situation the same as Jeff's? Specifically, is one SWF
Hi,
My initial goal was really to find out if swf in pdf is a feasible
product to offer to our clients, after my boss seems to think it is
particularly sexy. After doing a bit of research I have to say that
while it does seem to work, I am still not entirely clear how to
create properly, and
like
_global.styles.TextArea.setStyle(embedFonts,true);
_global.styles.TextArea.setStyle(antiAliasType, normal);
doesn't seem to be working for me
also, i don't think it is possible but i'll ask anyway - is it
possible to have anti-alias'd type in a text area with non-alias'd type?
cheers
Hey, thanks for checking this. I am writing a class where the
onRelease event of the button is handled within the class. This is so
I can make a class that can be reused across re-skinned FLAs just by
passing the button instance to the class (so I don't need to assign a
method of the class
You need to use Delegate to keep your scope within the class:
import mx.utils.Delegate
class MyClass
{
//stuff
private function setActions():Void
{
myButton.onRelease = Delegate.create(this,
myOnRelaseHandler)
}
private function
Use some kind of delegation (e.g. mx.utils.Delegate). (off: using this
is not required in AS2 classes)
sendBtn.onRelease = mx.utils.Delegate.create(this, sendHandler);
Attila
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options
also, i don't think it is possible but i'll ask anyway - is
it possible to have anti-alias'd type in a text area with
non-alias'd type?
Not in the same text area, no. Pretty sure anyway. Text areas have an
aliased property which is for the entire text area, not individual
characters, and the
Director can almost certainly access USB ports, probably via an Xtra
(director plugin). Perhaps you could embed your flash in a Director
movie? You would have to do some Lingo coding to access act as a bridge
between the USB and flash, but these days there is a pretty good set of
Lingo
You would only use super() if you're extending. It sounds like he was using
composition, but thinking of inheritance.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Friday, May 18, 2007 11:48 AM
To:
also, when i bring my type into my TextArea, the scrollbars (which
are set to vScrollPolicy = auto) flash on for a second before
disappearing when they're not needed
is there any way of stopping this?
thanks in advance
a
On 18 May 2007, at 16:28, Allandt Bik-Elliott (Receptacle) wrote:
My thinking is that if this would work as well as ti seems to
look, people would use it a lot more. I have the feeling that
swf in PDF - while not mutually exclusive - they technologies
that are use in two different ways. PDF is still a mainstay
of print quality material (so I send you a
I would separate the players character from the explicit mouseX and
mouseY.
I think the two previous posters ideas are both good, but on their own they
are not complete.
You need to apply a vector motion to the character as well as a speed
variable.
Build a vector that starts at the current
thought so - thanks for the confirmation
i've found out that i wasn't getting anti-aliased text because i'd
aliased it when i'd created the font so that's sorted too
;)
On 18 May 2007, at 16:44, Merrill, Jason wrote:
also, i don't think it is possible but i'll ask anyway - is
it
Thanks Merril and Rakos for yr quick responses that is brilliant :)
I'll have a shot of this on Monday. Have a great weekend :)
Ali
On 18 May 2007, at 16:57, Rákos Attila wrote:
Use some kind of delegation (e.g. mx.utils.Delegate). (off: using this
is not required in AS2 classes)
Did anyone else receive a german email after posting to
flashcoders today?
Yes, it was an autoresponder. I've unsubscribed the offending address.
Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our
Joe, i thought about that I also fund a xtra for doing so too but, i would
rather avoid using Director.
Pedro, I have been checking out Zinc and it has a COMPort class which I
beleive is I/O communication. when I did a quick test to check whether it
could detect some USB device, I only got
A USB device isn't connected to a port. It is assigned a drive letter and
is a removable drive on the computer. You access it like you would access
any local resource.
You don't need a 3rd party tool to do this, but you do need to be running
in the local or trusted sandbox. You can't access a
can we now use regularexpressions in Flash8 to manipulate strings?
I need to replace all instances of /descr with /descr using actionscript..
but.. some instances of /descr already exist and I do not want to
change those if possible. thanks for any insights.
-Boyd
hi,
isnt it some like:
trace( [EMAIL PROTECTED] );
i think :)
Am 01:57 AM 5/17/2007 schrieben Sie:
The as3 examples for XML show the following:
var node:String = zip;
trace(employees.employee[0].address[node]); // 98765
What I'd like to do is something like this:
var node:String = zip;
can we now use regularexpressions in Flash8 to manipulate strings?
Yes, there are some regular expression classes floating out there for
AS2/pre-Flash 9 people, have you googled those? Sorry I can't be more
help than that.
Jason Merrill
Bank of America
GTO Learning Leadership Development
well... you can't really use regular expressions in flash8 unless you
let javascript in the browser do it for you. I don't think you need
regexp to solve your problem though. I think you could just do this:
var txt:String = test/descr /descr;
// replace /descr with /descr
txt =
I've created a TitleBackground movieClip by following the instructions
in the MX04 online help To set the title of an Window component to a
custom movie clip symbol (below). Now I'd like to make a call to a
function inside of that clip or access properties within that clip
directly. The window
// replace /descr with /descr
txt = txt.split('/descr').join('/descr');
Then
// replace /descr with /descr
txt = txt.split('/descr').join('/descr');
-Keith
http://keithreinfeld.home.comcast.net
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
I used Flash Encoder 8 instead of Sorenzon Squeeze and now my cuepoint
are perfectly synchronized. Unfortunately even using similar parameters
the quality of the flv is better with Sorenzon Squeeze. In Sorenzon
Squeeze, the cuepoint get called exactly 1 1/3 of seconds before.
Martin Tremblay
lvl
hi flash coders
First of all scuse me for my English
I'm quite new in flash and I want to create a game like this one in this
website: http://www.teagames.com/games/tgmotocross3/play.php
of course not so complicated, bcouse it would be my 1st flash file
I was trying to do a motorbike riding on
Hi Pedro,
Take a look at this tutorial for a little more advanced collision detection
http://www.kirupa.com/developer/actionscript/advanced_collision.htm
Hope this helps.
-h
On 5/18/07, Pedro Kostelec [EMAIL PROTECTED] wrote:
hi flash coders
First of all scuse me for my English
I'm quite
That game's actually not as simple as you might think,
unless you already have the math background (verlet
integration/swept circle hit tests/camera or viewport
systems) to replicate what this game does. If you
don't already know the math/algorithms for what I'm
talking about, you'll want to
I figured as much but he did commented that he wanted to do a similar game
but not as complicated. So learning on how to do collision detection should
be a good start :)
On 5/18/07, Joshua Sera [EMAIL PROTECTED] wrote:
That game's actually not as simple as you might think,
unless you already
Actually, I'm not looking to make a so complicated game like this one. I
just want to learn some good basics in doing games. So, if anyone know any
tutorial for a similar or easier game it'll be ok, too. I'm not looking to
work with alorithms, becouse I don't know very well what is that (I'm just
I'm able to use the hittest function for collision detection like in the
exemple thet you gave me.
1. I have used a hitTest function which make the bike return of 3 px in
the opposite way it touched the ground, but in make the bike keep jumping,
because the bike y position is set to +5. So
If for some reason you want to put your own title textfield in the header,
you'll need to have a movieclip (instance name
'title_mc') that contains a textfield (instance name 'text') inside your
custom TitleBackground.
Woops.. that's incorrect..
You need to have a textfield named title_mc
Research path finding and that game has some serious math functions in it.
A simple game is this one
http://andojung.com/game/copter/copter.swf
To make this just have on variable for speed
speed =10
an on mouse movement for control
this._y += speed.
a code for when the mouse is up and down
have a look at
http://www.cove.org/flade/
http://www.cove.org/ape/
- Original Message -
From: Pedro Kostelec [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Friday, May 18, 2007 10:54 PM
Subject: [Flashcoders] Easy game in flash
hi flash coders
First of all scuse me
--- gareth gwyther [EMAIL PROTECTED] wrote:
btw Apps are easy to create.
Games are evil in comparison.
They're both hard, but in different ways. Apps have a
low, almost linear learning curve, but the time axis
is huge.
Games have a steep curve, but once you have the math
down, you can kick
Thanx fort he answer, it was very helpful.
The main thing was that in C++ you don't have a GC, now that I know Flash
has one, the rest is just fine :-)
I now realised what crap I wrote on that push(z)-line... gosh!!!
Even in C++ I would have got an error by the compiler!
Thnx a lot!
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