OK
on rollover the correponding text clip fades in on rollout it fades out..
during debuging.. all of the targets are "text4" and it shouldnt be..
clip0 should control text0 and etc..
but what happens is that clip0 to clip4 controls text4...
which is wrong, any suggestions?
Code below:
//
No such problem here with either adjacent or overlapping buttons.
Please post your code. Here's mine for four buttons named "btn1," "btn2," etc.:
for (i = 1; i < 5; i++) {
this["btn" + i].onRollOut = function() {
trace(this._name);
};
}
Marc
At 09:06 PM 1/15/200
This is probably a classic issue..
I have 5 buttons lined up next to each with no space between but they arent
overlapping.
I have rollover and rollout events.. but the rollout event doesnt work when i
roll over to the next button..
the onrollout event works only when i rollout on to negative
Thank you Zeh, I swear its the little things..
> Date: Wed, 16 Jan 2008 01:54:06 -0300
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] array access operator not working
>
> > this doesnt work..
> > Unexpected '.' encountered
> > any idea why?
> > [
this doesnt work..
Unexpected '.' encountered
any idea why?
["clip"+i].onRollOver = function() {
You can't use a reference like that from no object. Instead, use:
this["clip"+i].onRollOver = function() { ...
___
Flashcoders mailing list
Flashcoders@ch
this doesnt work..
Unexpected '.' encountered
any idea why?
["clip"+i].onRollOver = function() {
Tweener.addTween(this.person,{_alpha:100, delay:0, time:2});
Tweener.addTween(this.whiteborder,{_alpha:100, delay:0, time:2});
};
_
Should had mentioned that Danny Dura will in Sydney to do this presention.
On Jan 16, 2008 9:08 AM, Chris Velevitch <[EMAIL PROTECTED]> wrote:
> Thursday, 24th January.
>
> Flex 3 and AIR are getting close to launch and in preparation, Danny
> Dura from the Platform Evangelism Team will be specifi
Thursday, 24th January.
Flex 3 and AIR are getting close to launch and in preparation, Danny
Dura from the Platform Evangelism Team will be specifically in Sydney
to show off the great new features for this exciting launch.
Check the listings below to hook up with the local user group in the
city
>>2) It makes it much easier to tell, at a glance, what a class
>>depends on. This can be beneficial in many cases.
That's the main reason I do it, I like to see all dependancies, for my
own benefit and for others who will come after me. package.* always
seemed like a cop-out to me, even if it
Yes, you can load Flash 8 made .swfs into Flex, you just can't directly
interact with any code inside of them except by using External Interface
or perhaps local connection.
Jason Merrill
Bank of America
GT&O L&LD Solutions Design & Development
eTools & Multimedia
Bank of America Flash Platfo
Possibly because CS3 is expensive & a memory hog and maybe unnecessary
if you are heavily into coding - FL8 is just as handy & Flex has a
different set of components :)
Leandro Ferreira wrote:
I don't get it: why don't you use flash CS3?
Leandro Ferreira
On Jan 15, 2008 12:15 PM, Gregory
Hi,
You can embed assets from Flash into Flex using the [Embed] meta
directive.
In Flash all the MovieClips in your library need to have a LinkageID
- not sure if they need to be on the timeline, but probably a good idea.
In Flex you can [Embed] individual MC's or an entire SWF at
I don't get it: why don't you use flash CS3?
Leandro Ferreira
On Jan 15, 2008 12:15 PM, Gregory N <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I have an application made a while ago in as1 (flash 6).
>
> Now I need to make new version of it in AS3.
> Fortunately, there's no code in clips, only i
Well, I've made a class to do just that, might be handy to have it. You can
find both AS 2.0 and AS 3.0 versions here:
http://pastebin.be/8273 (AS 3.0)
http://pastebin.be/8274 (AS 2.0)
Just add any entity you need to the charMap.
Use example:
var original:String = "día sésamo ñoño
Ño";
var
> So then it is safe to do
>
> import flash.display.*;
Only if you're not going to run into any naming conflicts.
I generally find it's better to only import the classes you're going
to use, for a couple reasons.
1) It reduces the chance of naming conflicts (like two packages having
Button class
Thanks for pointing out that document Francis... I see there is a lot more
information under the same domain to look at.
Full Address:
http://livedocs.adobe.com/specs/actionscript/3/wwhelp/wwhimpl/js/html/wwhelp.htm
On 1/14/08, Francis Cheng <[EMAIL PROTECTED]> wrote:
>
> You are correct. This
Very good point Glen... Although this seems kind of redundant if you import
your classes and then use the qualified name to instantiate a specific
class. But I fully understand what you mean.
On 1/14/08, Glen Pike <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> As a quick note:
>
> The reason for speci
>
> nothing will actually be added;
> Sprite is an intrinsic class, importing it merely works as typing and as
> a definition for compilation (the "class" is already in the player so
> it's not "added" to the SWF).
So then it is safe to do
import flash.display.*;
and not to worry about bundling
Perhaps this is not the most optimal (performance-wise), but if the
flash html renderer doesn't natively support most of the html entities, you
can make your own (I don't know of any class that already does it, but it
might already been written).
It shouldn't be hard.
You can find the a list with
Hi all,
I have an application made a while ago in as1 (flash 6).
Now I need to make new version of it in AS3.
Fortunately, there's no code in clips, only in frame 1 on _root :-).
But all graphics currently is in FLA.
And I haven't upgraded to Flash CS3 yet (hope not to do it at all).
I've seen t
Hi Andrew,
I took a look at what we did and, unfortunately, our solution was a
"pre-processing" script before the HTML was deployed to our Flash project.
Since there are "real" differences between Flash HTML and standard HTML --
especially with regards to white space -- we provided our client a se
Yep we got that ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks
Sent: 15 January 2008 00:55
To: Flash Coders List
Subject: Re: [Flashcoders] Classes added
And by that I mean that it's poorly written, hehe.
>> 14.11 New expressions
>>
>>
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