Hello all,
Is there a way to get a dynamically loaded image to be inserted into
the library of the SWF?
For instance. I have an upload form that creates a preview image of
what is being uploaded.
I want the preview that is created of the image to be the thumbnail
of the image once displayed
I'm working on a project for a client that insists that there is a Map
API from Microsoft for Flash. I haven't been able to find anything
with a google search. Can anyone confirm that such a thing actually
exists? I've only been able to find an AJAX solution form msn maps
Thanks.
--
Car
Hi All,
I'm having a bit of a problem with nested transforms and interactivity.
I have a parent sprite that has 9 children sprites, and the children
have listeners for roll over/out.
Transforming/animating the parent seems to be absolutely fine; it
rotates fine and the children act as expected.
I have had good luck with making markers in my video that I transfer
to my FLV and control via actionscript.
I could never get my audio and video to match well when I stuffed
them in a swf separately before I learned to use FLVs.
In AS2 mind you.
TMH
Karl DeSaulniers
Design Drumm
http://desig
The accuracy is pretty much dependant on the density of keyframes in
your FLV, as you can only seek to a timecode with a keyframe. This
though is absolutely accurate.
If your FLVs are of any lenght, and if they have audio, you are likely
to run into difficulties wrapping them in a SWF.
Pete
_
Thank you so much!!! That is exactly what I am looking: changeFactor.
2009/5/1 Jack Doyle :
> Here's a function that you can feed a start hex color, end hex color, and
> however many steps you want, and it'll generate an Array with hex values for
> that many steps:
>
>
Here's a function that you can feed a start hex color, end hex color, and
however many steps you want, and it'll generate an Array with hex values for
that many steps:
--
function getHexSteps($start:uint, $end:uint, $steps:uint):Array {
Wow, straight from the source!
Cheers Jack!
- MM
> You could do this:
>
> var matrix:Matrix = mc.transform.matrix;
>
> TweenLite.to(matrix, 1, {a:1.5, b:0.2, c:0.2, d:1.5, tx:100, ty:100,
> onUpdate:applyMatrix, onUpdateParams:[mc, matrix]});
>
> function applyMatrix($mc:DisplayObject, $matrix:M
As with everything else you beat me to it Jack. Congrats on v11!
--Joel
On May 1, 2009, at 10:04 AM, "Jack Doyle" wrote:
You could do this:
var matrix:Matrix = mc.transform.matrix;
TweenLite.to(matrix, 1, {a:1.5, b:0.2, c:0.2, d:1.5, tx:100, ty:100,
onUpdate:applyMatrix, onUpdateParams:[mc,
I am sorry. I did not understand your advice. I am working with AS2.
2009/5/1 Hans Wichman :
> Hi,
>
> mask out the r,g, b and tween them individually.
>
> eg write a class:
>
> RGBTween.getRGB (source, dest, 0..1);
>
> The getRGB should mask out the r,g,b values, calculate the result r,g,b
> base
You could do this:
var matrix:Matrix = mc.transform.matrix;
TweenLite.to(matrix, 1, {a:1.5, b:0.2, c:0.2, d:1.5, tx:100, ty:100,
onUpdate:applyMatrix, onUpdateParams:[mc, matrix]});
function applyMatrix($mc:DisplayObject, $matrix:Matrix):void {
$mc.transform.matrix = $matrix; //for changes i
Anyone know of a component that does a simple window shade?
Window Shade
One line of title text that when clicked, reveals a block of content under
the title text.
Charles P.
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http://chattyfi
yes you can accomplish that with one loop.
On Fri, May 1, 2009 at 6:10 PM, wrote:
>
>
> Is there a better way to write Event Listeners for a large number of
> buttons that increment the names by 1? example:
> solution_button1.addEventListener(MouseEvent.MOUSE_DOWN, s_btn1_down);
> solution_butto
Store your buttons in an array
then for loop through the array
If you have instances of them on stage already and are not creating them
dynamically then its a little more work but u could still pass a reference
of each button into the array
greg
On Fri, May 1, 2009 at 12:10 PM, wrote:
>
>
> I
Hello :)
1 - creates a new class to creates your custom buttons and implement the
addEventListeners in this class (in the constructor for example)
2 - use the dynamic loop :
var down:Function = function( e:MouseEvent ):void
{
trace( e.type + " : " + e.target ) ; // only one method and use th
Hi,
mask out the r,g, b and tween them individually.
eg write a class:
RGBTween.getRGB (source, dest, 0..1);
The getRGB should mask out the r,g,b values, calculate the result r,g,b
based on source, dest and a 0..1 factor and combine the parts into a new rgb
value.
It will do the trick, but Im
Is there a better way to write Event Listeners for a large number of
buttons that increment the names by 1? example:
solution_button1.addEventListener(MouseEvent.MOUSE_DOWN, s_btn1_down);
solution_button2.addEventListener(MouseEvent.MOUSE_DOWN, s_btn2_down);
solution_button3.addEventListener(Mous
Hi,
there is probably a better way, but one solution is to do: x* state1Matrix +
(x-1)*state2Matrix and tween x over 0..1
greetz
JC
On Fri, May 1, 2009 at 4:31 PM, Mendelsohn, Michael <
michael.mendels...@fmglobal.com> wrote:
> Hi list...
>
> I'm trying to think of the best way to tween a sprit
Hi list...
I'm trying to think of the best way to tween a sprite that's been transformed,
with all 6 props of its matrix property having been altered. I use TweenLite a
lot...should I write 6 lines of code, one for each matrix property?
Any suggestions for the most optimal way to tween a matr
Thank you. Yes this class allows to create gradient. But I need code
that allows to have N MovieClips with blend colors from one to
another.
2009/5/1 Glen Pike :
> Have a look at the Greensock Tween classes - they might help.
>
> natalia Vikhtinskaya wrote:
>>
>> Hi to all
>> I need dynamically g
Thanks for all the responses! I ended up adapting this solution, and I got
tripped up on the fact that parent() is a method!! Ugh.
- MM
take the XMLList that you have and run a for each loop on it looking for a
match at the name attribute
for each (var element:XML in FloorPlanData.floor){
Have a look at the Greensock Tween classes - they might help.
natalia Vikhtinskaya wrote:
Hi to all
I need dynamically generate blend colors from one color to another.
For example RGB:
1Mc 255 255 255
2?
3?
4?
5?
6?
7 136 114 141
Is there a way to calculate blend colors for 5 steps?
Thanks you
Hi to all
I need dynamically generate blend colors from one color to another.
For example RGB:
1Mc 255 255 255
2?
3?
4?
5?
6?
7 136 114 141
Is there a way to calculate blend colors for 5 steps?
Thanks you for any help or links.
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Flashcoders mailing li
Not with any great degree of accuracy though, as far as I know?
2009/4/30 Muzak
> You know you can control flv's right?
>
> - Original Message - From: "Henry Cooke" <
> aninfinitenumberofmonk...@gmail.com>
> To: "Flash Coders List"
> Sent: Thursday, April 30, 2009 7:23 PM
> Subject: [Fl
Hi,
You would probably have to "roll your own" for this:
You could make up your own 3D object out of planes and assign
different material to each plane.
Or render a large bitmap of all your movieclips and use that as a
material.
Not 100% on this - just a suggestion...
Gle
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