On 17 August 2010 07:31, Karl DeSaulniers wrote:
> I believe it will let you, in swift, create an interactive animation
> utilizing the vectors
> of your polys and integrate AS code to control it,
>
>
Swift is just generating the polygon ,odel and textures. In order to add
interactivity you're st
I believe it will let you, in swift, create an interactive animation
utilizing the vectors
of your polys and integrate AS code to control it, but it is output
to a swf file like Jason was saying.
It has been a while, but I saw a example that had a wire frame with
graphics on it that was rotat
Thanks - that is doing the trick...
One issue: I am doing:
var file:FileReference = new FileReference();
var jpgSrc:BitmapData = new MitmapData(mc.width, mc.height);
jpgSrc.draw(mc);
var jpgEncoder:JPGEncoder = new JPGEncoder(85);
var jpgStream:ByteArray = jpgEncoder.encode(jpgSource);
file.sa
>> Swift was built to integrate to flash and
Regarding that, depending on what kind of rotation you require, Swift3D
might work. But know a few things about that:
1) Swift 3D, as one of the export options, exports to Papervision3D, so
it will look as good as things rendered with Papervision3D lo
Hi,
I guess I'll chime in one more time and say Swift 3D is a very
powerful tool for flash 3d.
Swift was built to integrate to flash and it also will let you import
your 3DSMAX files (and many other formats including Papervision3D
support) into it.
But I believe, but don't quote me, that swi
>> As for papervision, this
>>http://www.unitzeroone.com/blog/2009/09/28/goodbye-papervision/
>>sounds like away3d is the one to keep.
Possibly, given the Papervision3D team has changed and lately doesn't
seem to be doing much development, but that post, from almost a full
year ago, was just abou
Mika wrote:
> I plan to target FP10, but I have a 3d designer doing the modelling work, so
> i will need to import models. The app is part of a large project, and I want
> it to be able to grow overtime.
> A solid engine is hence required.
>
> The models will range from soccer balls, rugby ball, h
Thats the path I will probably take. Havent found any valuable
usability/features comparisons between sandy3d and away3d tho.
As for papervision, this
http://www.unitzeroone.com/blog/2009/09/28/goodbye-papervision/ sounds like
away3d is the one to keep.
I read Thibault Imbert thoughts about FP11 a
I would like to point out that "photo realistic 3d" in Flash is not exactly
possible. Especially, seeing as this is your first 3D project, I feel
obligated to inform you of this.
Most of the better looking "3D" sites done with Flash, use a mix of
PaperVision and optical illusions of rendered anima
Then you should probably narrow it down between Away3D and
Papervision3D. Adobe is announcing 3D support for the Flash player at
Max in October it sounds like, but that's a ways off.
I know Papervision3D can do what you're asking.
Jason Merrill
Instructional Technology Architect
Bank of Ameri
Like Henrik says, just use FileReference.
http://www.quietless.com/kitchen/dynamically-create-an-image-in-flash-and-save-it-to-the-desktop-or-server/
On Mon, Aug 16, 2010 at 10:01 AM, Henrik Andersson wrote:
> Lehr, Theodore wrote:
>
>> server-side code ... save the image locally
>>
>
> I hope
I plan to target FP10, but I have a 3d designer doing the modelling work, so
i will need to import models. The app is part of a large project, and I want
it to be able to grow overtime.
A solid engine is hence required.
The models will range from soccer balls, rugby ball, hand ball ... to
shirts,
I always refer to this for all my trigonometry needs
http://www.actionscript.org/resources/articles/155/1/trigonometry-and-flash/
Page1.html
> From: "Merrill, Jason"
> Reply-To: Flash Coders List
> Date: Mon, 16 Aug 2010 12:57:22 -0400
> To: Flash Coders List
> Conversation: [Flashcoders] T
Lehr, Theodore wrote:
server-side code ... save the image locally
I hope that you see the issue here.
Just use a FileRefference instead.
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>> have the items align into a circle at the nearest point, *keeping the
same angle*
I'm not sure what that means exactly, but check out Point.polar()
Jason Merrill
Instructional Technology Architect
Bank of America Global Learning
Join the Bank of America Flash Platform Community and
Hi everyone,
It is a bit outdated topic of AS2.0. I just wonder if somebody can
explain me why onLoad and (inderectly) onData produces different
CDATA node values. I lost a lot of time trying to figure this out,
searching the Web did not help much...
Let's consider an XML file source:
1) Aft
I am finding some tutorials for saving a mc as an image - using
com.adobe.images.JPGEncoder ---
What I am finding seems to show that you need some type of server-side code to
actually save the image locally (php, ...)
Is there a way to do it all just in Flash?
_
Thanks for the suggestion Steven. I've spent a week trying to work with
Facebook and the best I have managed is an AIR app using the
actionscript-facebook api with AIR CONNECT. I can successfully log in and allow
extended permissions and upload a picture from a webcam. I'm reasonably happy
wit
Is your image on exact pixels? Make sure the x and y are not on decimals but
whole numbers.
On Aug 16, 2010 8:49 AM, "Lehr, Theodore" wrote:
smoothing is off I tried to fool around with the jpeg quality in the
publish settings - but that did not seem to impact it when I look at the
prope
hi guys
i'm just doing this myself but it seems that powerflasher is giving away fdt
pure until the end of the month. It's a bit like the way adobe was giving
flexbuilder away during the flashbuilder beta and the way drug dealers give
away a free sample to get you hooked
from the site:
*Sign-up
I think that was it! thanks
From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Perkins
[nudoru.m...@gmail.com]
Sent: Monday, August 16, 2010 9:09 AM
To: Flash Coders List
Subject: Re: [Flashco
Make sure its on the stage at even x and y positions, no decimal
places. That's gotten me a few times.
--
Matt Perkins
-
http://www.nudoru.com
On Aug 16, 2010, at 8:49 AM, "Lehr, Theodore" wrote:
> smoothing is off I tried to fool around with the jpeg quality in the
> publi
Hi,
That sounds like your compression settings for the image maybe
overriding the SWF ones.
Right click the image in the Flash IDE library to check the
compression settings for that image?
HTH
Glen
On 16/08/2010 13:49, Lehr, Theodore wrote:
smoothing is off I tried to
smoothing is off I tried to fool around with the jpeg quality in the
publish settings - but that did not seem to impact it when I look at the
properties - the image looks fine in the preview window... it is when the movie
is published...
From: fl
Lehr, Theodore wrote:
I have an image that is getting blurred a bit - is there anyway to prevent this
- I want it to be sharp
Turn off smoothing. Display it at no higher resolution than the same
resolution that it is stored. Make a non blurred image.
_
I have an image that is getting blurred a bit - is there anyway to prevent this
- I want it to be sharp
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Mika wrote:
> For an upcoming project, I will need to dwelwe in the 3d world of flash. I
> am in the stage of choosing the engine.
>
> If you were to keep as sole paramater the best photo realistic render, to
> display products (very little animation, mostly rotate around), what engine
> would you
Maybe if you could give a sample text and the words that should be
highlighted we can advise you better. But in a nutshell I would use one or
more RegExp if the words you are looking for are only a few different ones.
If there are many or there is a complex syntax that needs to be analyzed
then pro
I did a google for "dynamically highlighted words AS2"
so maybe try "dynamically highlighted words AS3"
oops, well anyway..
GL
Karl
On Aug 16, 2010, at 1:35 AM, ktt wrote:
Thank you for reply. I use setTextFormat, but the parsing of
textfield's
lines content is quite tricky. I can extract
Hey Ktt,
I found this, but it is AS2 I think. You might be able to convert to
AS3 if you really need to.
var format1_fmt:TextFormat = new TextFormat();
format1_fmt.font = "Arial";
var format2_fmt:TextFormat = new TextFormat();
format2_fmt.font = "Courier";
format2_fmt.color = 0xFF;
format2
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