>> Swift was built to integrate to flash and Regarding that, depending on what kind of rotation you require, Swift3D might work. But know a few things about that:
1) Swift 3D, as one of the export options, exports to Papervision3D, so it will look as good as things rendered with Papervision3D look. Which is pretty good, but it may not be good enough for you if you are going for photo realism. 2) Swift 3D also exports sequences and .swf animations. This is cool, and you could tweak rendering settings to get the optimal look, but you will be confined to rotate the product one way (for example, export an animation of the product rotating 360 on a single axis) but would not allow for "dynamic user controlled rotation" if you get what I mean - at least along a single axis. Actionscript could be used to control how far around the object is rotated based on mouse position or whatever. 3) If you really want photo realism, render the entire sequence as a movie, .swf or bitmap sequence in the original 3D renderer app (like Renderman, Maya, SoftImage, Lightwave, Blender, or StudioMax or whatever) and bring that into flash. This will have the same interactive limitations as #2 above, but could potentially look better than Swift3D. 4) some 3D apps like Maya have Flash animation export, (it uses Swift 3D's renderer) so that might also be an option (though same interactive limitations again as #2) Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Karl DeSaulniers Sent: Monday, August 16, 2010 3:37 PM To: Flash Coders List Subject: Re: [Flashcoders] Photo-realistic 3d in as3 Hi, I guess I'll chime in one more time and say Swift 3D is a very powerful tool for flash 3d. Swift was built to integrate to flash and it also will let you import your 3DSMAX files (and many other formats including Papervision3D support) into it. But I believe, but don't quote me, that swift has a poly reduction filter so you can bring in your 3DSMAX file in and if it has too many polys, it will help you reduce them. Kind of like illustrators simplify path filter. Again, Swift was built so you could create 3D FOR Flash. I have seed some amazing 3D work from swift. Haven't heard too many talk about it though, but it caught my eye. Might be worth a look-see. http://www.erain.com/ Best, Karl On Aug 16, 2010, at 1:46 PM, Merrill, Jason wrote: >>> As for papervision, this >>> http://www.unitzeroone.com/blog/2009/09/28/goodbye-papervision/ >>> sounds like away3d is the one to keep. > > Possibly, given the Papervision3D team has changed and lately doesn't > seem to be doing much development, but that post, from almost a full > year ago, was just about one of the core team members leaving. > Papervision3D as a library is still in wide use. Even if > Papervision3D doesn't ever go to the next version, I wouldn't > completely throw it out of consideration. I'd google some stuff on > "Papversion3D vs. Away3D" > and do some feature comparisions. > > > Jason Merrill > > Instructional Technology Architect > Bank of America Global Learning > > Join the Bank of America Flash Platform Community and visit our > Instructional Technology Design Blog > (Note: these resources are only available for Bank of America > associates) > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

