ssage - From: "John Grden" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Thursday, December 22, 2005 7:49 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
Excellent!! Thanks for letting me know D!
yeah, there's a ton a ways to get at
The _global thing was Hans Wichman's idea.
Just making sure he gets the credit! ;-)
Dimitrios
- Original Message -
From: "John Grden" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Thursday, December 22, 2005 7:49 PM
Subject: Re:
t; - Original Message -
> From: "John Grden" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list"
> Sent: Thursday, December 22, 2005 6:15 PM
> Subject: Re: [FlashCoders] game slowing down - eventListener
>
>
> Did you make any headway?
>
&g
CTED]>
To: "Flashcoders mailing list"
Sent: Thursday, December 22, 2005 6:15 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
Did you make any headway?
On 12/22/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
John, thanks a lot for all the help!
___
Did you make any headway?
On 12/22/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
>
> John, thanks a lot for all the help!
>
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
John, thanks a lot for all the help!
Dimitrios
- Original Message -
From: "John Grden" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Wednesday, December 21, 2005 7:47 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
no problemo!
ist"
Sent: Wednesday, December 21, 2005 7:53 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
Hi Dimirtrios,
I've had a couple issues with intervals in the past. I'm not sure why
but sometimes they would not get deleted. This would cause build up as
they kept get
ay, December 21, 2005 7:39 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
Hi,
all principles aside (it should work etc), cant u just put _global.gameRef
= game; at the end of initGame, just so that u can test it?
using _global.gameRef as path, should give u a direct link to your
memory build up
with the use of Delegates or Proxy (with parameter support)?
Thank you
Dimitrios
- Original Message - From: "Cedric Muller" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Thursday, December 15, 2005 2:26 PM
Subject: Re: [FlashCoders] ga
ven deeper. But all I find is Functions.
>
> Thank you for helping here, John.
>
> Dimitrios
>
> - Original Message -
> From: "John Grden" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list"
> Sent: Wednesday, December 21, 2005
ot; <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Wednesday, December 21, 2005 6:21 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
ah, if it's under com, you're good. It'll get searched.
The thing with global is that, you're only goin
John Grden" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Wednesday, December 21, 2005 6:21 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
ah, if it's under com, you're good. It'll get searched.
The thing with global is that, you
't have it online.
>
> Regards,
> Dimitrios
>
>
>
>
> - Original Message -----
> From: "John Grden" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list"
> Sent: Wednesday, December 21, 2005 3:11 PM
> Subject: Re: [FlashCoders] g
at's where
I should be looking, not the _level0 tree.
Sorry John, I don't have it online.
Regards,
Dimitrios
- Original Message -
From: "John Grden" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Wednesday, December 21, 2005 3:11 PM
Subj
t instances
> back when the application was still AdminTool.
>
>
> Thanks for the help
>
> Regards,
> Dimitrios
>
>
> - Original Message -
> From: "John Grden" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list"
> Sent: Sunday, Dece
Thanks for the help
Regards,
Dimitrios
- Original Message -
From: "John Grden" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Sunday, December 18, 2005 5:13 AM
Subject: Re: [FlashCoders] game slowing down - eventListener
YES! that's a great tip
_level0.gameBoard.gamePanel.operationPane.accViews.shipView. From that
> point, things seem started looking ok.
>
> Thanks,
>
> Doug
>
> - Original Message -
> From: "John Grden" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list"
>
Thanks,
Doug
- Original Message -
From: "John Grden" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Saturday, December 17, 2005 12:27 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
Good! you're looking around and getting com
Animation (function)
>Animations (function)
>EaseFunctions (function)
>RelativeMovement (function)
>Sequence (function)
>
> Any clues?
>
> Thank you!
> Dimitrios
>
>
> - Original Message -
> From: "John Grden" <[EMAIL PROTECTED]>
>
--- Original Message -
From: "John Grden" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Thursday, December 15, 2005 5:35 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
Hey Dimitrios, I know this might be covering something you already
understa
p.
>
>
> Dimitrios
>
> - Original Message -
> From: "Cedric Muller" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list"
> Sent: Thursday, December 15, 2005 2:26 PM
> Subject: Re: [FlashCoders] game slowing down - eventListener
>
>
&
ent: Thursday, December 15, 2005 2:26 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
how do you generate the tiles ?
are they removed (removeMovieClip) when going outside the boundaries of
the visible area ?
because such memory size must have something to do with bitmaps or
sound
quot;Flashcoders mailing list"
Sent: Thursday, December 15, 2005 2:26 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
how do you generate the tiles ?
are they removed (removeMovieClip) when going outside the boundaries of
the visible area ?
because such memory size must hav
Original Message - From: "Hans Wichman" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Thursday, December 15, 2005 1:39 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
Hi,
using the delegates itself should not lead to problems i think, at
l
guess
I'll do it again.
Any other thoughts anyone?
Dimitrios
- Original Message -
From: "Hans Wichman" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Thursday, December 15, 2005 1:39 PM
Subject: Re: [FlashCoders] game slowing down - eventList
r/academy-of-magic-word-spells/
Dimitrios Bendilas
- Original Message - From: "Hans Wichman" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Thursday, December 15, 2005 12:11 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
Have yo
t: Thursday, December 15, 2005 12:11 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
Have you tried opening the taskmanager to see if your memory is hogging?
The game im working on slows down as well, but this is simply becoz im
printin debug info to a textfield (will be replace
Have you tried opening the taskmanager to see if your memory is hogging?
The game im working on slows down as well, but this is simply becoz im
printin debug info to a textfield (will be replaced with xray ;)) and this
takes longer to update as the contents get bigger. A game should not slow
d
Hello everyone,
I have built a big, complex framework for creating 2D games in Flash.
I have developed 2 large projects based on it and I'm experiencing
a slow down as the game progresses. A while after you begin
playing, things start to slow down and in 20-30 minutes the game
is no more fun to p
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