>>video card? how come?
In my experience, if you don't have enough memory in your video card,
and you send a lot of data to it, you can see things not render or not
render properly.
Jason Merrill
Bank of America
GT&O and Risk L&LD Solutions Design & Development
eTools & Multimedia
Bank of A
video card? how come?
On 3/21/08, Merrill, Jason <[EMAIL PROTECTED]> wrote:
>
> Fuse is really really bad IMO for tweening when performance (like with
> your complex vector graphic) is a concern. I dropped it because it
> became unusable for me in high stress situations. My current
> tweener-of-
Fuse is really really bad IMO for tweening when performance (like with
your complex vector graphic) is a concern. I dropped it because it
became unusable for me in high stress situations. My current
tweener-of-the-month I like is TweenLite.
Also, Flash does have a hard time, tweening aside, wh
thanks Sidney! That's a useful comparison tool. :)
.m
On Fri, Mar 21, 2008 at 10:06 AM, Sidney de Koning
<[EMAIL PROTECTED]> wrote:
> Hi Matt,
>
> Like the analogies :)
> What tweening engine are you using?
> If its your engine, there is a good speed comparison here:
> http://blog.greensock.c
That's a myth. If he's tweening one or two things the tweening engine
makes absolutely no difference. The only differences in terms of speed
between tweening engines is how each of they handle a massive number of
property updates on a massive number of objects. So there's absolutely
no problem
So as far as you know its caused by the combination of large file +
rotation? Hmm, perhaps I'll try breaking it up into smaller MC's and
then place those in a larger mc...
.m
On Fri, Mar 21, 2008 at 10:31 AM, Jon Bradley <[EMAIL PROTECTED]> wrote:
>
> On Mar 21, 2008, at 9:57 AM, Matt S. wrote:
On Mar 21, 2008, at 9:57 AM, Matt S. wrote:
It seems like the problem started when I
added _rotation to the the mix. The file is vector, imported from AI.
is anyone familiar with this problem? Any recommendations for handling
this sort of basic (or so I thought) effect?
There's a bug in Fl
Hi Matt,
Like the analogies :)
What tweening engine are you using?
If its your engine, there is a good speed comparison here:
http://blog.greensock.com/tweening-speed-test/
If so, just change to a different engine, not every car is build to
move boulders ;)
Sid
On Mar 21, 2008, at 2:57 PM,
Hi,
so this is a very odd problem, but I'm tweening an extremely large
vector file (about 4000x4000px), using the Fuse tween classes. Its
basically your standard "slide across the surface of a massive object
from point to point" effect, nothing fancy. But I'm having a bear of a
time getting it to a
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