Thanks Zeh!
I understand the concept of what you're saying to do, but don't understand
how to apply it.
Right now I'm doing this:
onClipEvent (enterFrame) {
framePos = int(_xmouse / 200 *( _parent._totalframes));
if (framePos<0) {
_parent.gotoAndStop(_parent._totalframes + ((framePos + 1) %
_
I have a sequence of 3D bitmaps - its an object rotating 360 degrees.
I've put the frames in a MC.
Right now I have code that tracks the mouse and depending on if the mouse
moves in +x or -x the frames go forward or backward.
But, what I really want is for the MC to be controlled by a click drag -
Hello everyone.
I posted this earlier but received no response so perhaps I didn't phrase
my question very well.
I have a sequence of 3D bitmaps - its an object rotating 360 degrees.
I've put the frames in a MC.
Right now I have code that tracks the mouse and depending on if the mouse
moves in
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