Hoping to get some help with a bizarre bug that has been haunting
development of the current game we're working on.
The situation is this:
We have character animations where we swap in dynamic clothing. We
developed a system where we add patterns dynamically to the clothing by
doing the
are the masks rendered as bitmaps?
On 3 Jul 2008, at 16:40, peter ginsberg wrote:
Hoping to get some help with a bizarre bug that has been haunting
development of the current game we're working on.
The situation is this:
We have character animations where we swap in dynamic clothing. We
For patterns on Shapes, look no further that the beginBitmapFill
function. It takes a bitmap and repeats it on a Shape. You call it
from the Shape's graphics functions; as follows:
var bd:BitmapData = Your bitmapData of your repeatable pattern goes here;
var sh:Shape = new Shape();
On Thu, Jul 3, 2008 at 12:07 PM, Allandt Bik-Elliott (Receptacle)
[EMAIL PROTECTED] wrote:
are the masks rendered as bitmaps?
Yay, thank you!
I'm not sure why I didn't try this before, but you're right -- if I set
cacheAsBitmap to true on the mask and the masked clip, the issue disappears.
Peter,
when
you build the swf, the one on the left has a big block of the masked
object
showing for no reason.
The glitch in the mask corresponds to certain stroke elements. In the case
of your example: the strokes that form a 'Y' (to put it delicately) and that
do not conform to the
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