On 9/28/10 2:25 PM, Glen Pike wrote:
Keith Peter's "Making Things Move" book is really good. Jobe Makar's
Flash MX Game Programming Demystified explained the basic concepts
nicely too.
I'm reading Keith Peter's book now. So far, very relevant - thanks!
There are lots of tutorials online, so
Hi,
You should be able to work out your angle of reflection in a
similar way as you do for horizontal collision.
2 billiard balls - collision detection is easy - if the distance
between the centre's is less than 2 x the radius you have a collision.
I think there is some optimisatio
I'd thought of that, but was hoping to something with less weight - I
think it's Matrix/Vector math I need to learn about.
Just to continue down this path - anyone have a recommendation for the
most appropriate engine for mobile?
Is there a physics engine that operates on non-screen objects
I'd look in this direction:
http://www.google.com/search?q=actionscript+3+physics+library
Hope this helps. Cheers.
--
Carl Welch
http://www.carlwelch.com
On Tue, Sep 28, 2010 at 10:40 AM, Kevin Newman wrote:
> Hi,
>
> I'm looking for information to help me learn how to bounce an object off
Hi,
I'm looking for information to help me learn how to bounce an object off
another rotated object (or irregularly shaped object). I've already got
basic collision detection working, and can bounce off straight
horizontal and vertical shapes easily enough (blocks). I'm looking for
info on d
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