Iorio
http://www.blumersolutions.com
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: Monday, January 14, 2013 11:51 PM
To: Flash Coders List
Subject: Re: [Flashcoders] 3D engine
, 2013 7:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] IPAD App code optimization
Hi Sumeet,
some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use
Have a look at all possible ways of optimization:
https://deepanjandas.wordpress.com/category/code-optimization/
Best
Deepanjan Das
On Fri, Jan 11, 2013 at 4:27 PM, Sumeet Kumar sume...@sebiz.net wrote:
Hi All,
I am creating a very basic IPAD app. Adobe says we need to build the app
Hi Sumeet,
some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and
Howdy,
Well I'm curious if anyone can help me with this one. I've built for a client a
presentation tool. It consists of 45 slides (jpegs) and some of them get
customized with dynamic text fields and imported logos. They build
presentations, selecting the slides they want, the order of display
I'm terribly sorry everyone. I didn't change the subject line, before I posted
this request.
My bad… :)
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Dec 18, 2012, at 5:14 PM, John R. Sweeney Jr. wrote:
Has anyone
Do they want to give them a PDF or a printed page? If a printed page,
you could save out a PNG (
http://code.google.com/p/as3corelib/source/browse/trunk/src/com/adobe/images/PNGEncoder.as
) which they could print.
On Tue, Dec 18, 2012 at 5:26 PM, John R. Sweeney Jr.
jr.swee...@comcast.net wrote:
The client wants a multiple page PDF of their specific custom presentation.
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Dec 18, 2012, at 10:57 PM, erik mattheis wrote:
Do they want to give them a PDF or a printed
Hi,
AlivePDF can be used offline with air as well as far as I know.
regards
JC
On 19-12-2012 0:14, John R. Sweeney Jr. wrote:
Howdy,
Well I'm curious if anyone can help me with this one. I've built for a client a
presentation tool. It consists of 45 slides (jpegs) and some of them get
Thanks Erik,
Very weird local issue then… sigh. Any ideas as to why it might not want to
preview/play when I hit cmd+enter on small sized flash files?
--
Sebastian
Sent with Sparrow (http://www.sparrowmailapp.com/?sig)
On Friday, December 14, 2012 at 1:29 PM, erik mattheis wrote:
It
It exported fine at 60x72 and 32x32 in CS 6 when I tried to duplicate
your issue, trying a few SWF versions.
On Fri, Dec 14, 2012 at 9:51 AM, sebastian infora...@gmail.com wrote:
Even if you can confirm that for you it plays / exports fine at that size,
that would be useful information as then
Thanks for all the input guys, I'm going to have to consider this very
carefully.
Paul
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I have a task server running on AIR (for generating images and other
static website assets - it's part of a CMS) running on a local machine
that stays up for weeks. You'll have to find and fix any memory leaks,
or infinite event loops (and event handler build ups, etc.), and things
like that.
I'm running an AIR based task server on Windows XP - for weeks at a time
(only patch Tuesday knocks it down). So this can be done. :-)
Kevin N.
On 11/23/12 7:23 AM, Hans Wichman wrote:
I wouldn't put too much time into it, noone realistically expects
windows to run for a couple of weeks, let
The touchscreens I've done recently have to on 50 screens, mostly in a
vertical orientation. It's ironic that gestures and touch/swipe was brought to
us by Apple and all the screens have PC drivers only. :) Go figure.
The hardware is dependent on what your program will be doing. I've had some
Hi,
In my previous role, I built kiosk PC's to control an animated robot-
http://www.robothespian.co.uk/
The kiosk computer for this ran an AIR 2.5 application on Ubuntu Linux
Oneiric usinga Gigabyte H55N-USB3 mini-itx board:
Glen Pike skriver:
We built an AIR shell loader so we could run the App in browser etc.
Tell me more. I have not heard how to do this.
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Flashcoders@chattyfig.figleaf.com
Hi,
Sorry, I was getting mixed up with a previous EXE based app that I wrote.
The AIR onewe published to AIR, but used the same SWF in the browser. It
had some functionality that disabled itself if AIR was not running -
File API's etc.
:#
Glen
On 30/11/2012 23:41, Henrik Andersson wrote:
h, how long are you talking it being used for?
I have made apps for samsung galaxy tabs that have run all day and don't
seem to have had too many problems (well not ones they've told me about!)
and I think sometimes they were left on for days and still worked.
But we do include functionality
On 23/11/2012 11:27, David Hunter wrote:
h, how long are you talking it being used for?
Client described it as a couple of weeks!
Essentially the client pulled the power at the end of the day but the
battery kept the tablets alive overnight until power was restored.
I have made apps
Hi,
I wouldn't put too much time into it, noone realistically expects
windows to run for a couple of weeks, let alone your app on a samsung
tablet ;)).
That said, the demand being unrealistic, I'd at least opt to get an
unrealistic price for it as well.
The sane thing would be in my
On 23/11/2012 12:23, Hans Wichman wrote:
Hi,
I wouldn't put too much time into it, noone realistically expects
windows to run for a couple of weeks, let alone your app on a samsung
tablet ;)).
That said, the demand being unrealistic, I'd at least opt to get an
unrealistic price for it as
Hi Natalia,
Well I know of an AS2 way of doing it, but not AS3.
Someone may be able to shed some light on that for you.
You can get data from a database with a server side language like
PHP or ASP and send the data to flash. Again, I am rusty at AS3.
I have successfully done such with AS2 so I
natalia Vikhtinskaya skriver:
Thank you Karl
Some more questions:
1.What Flash function can pull in basic html to flash?
2.And what Flash function can get access to the database?
I suppose that can not be done directly from flash. And how to
manage that dynamically with new url
Hi Natalia,
Yes you can, but it is the most basic of html. No DIVs for example.
From the link you provided, that html would not work inside flash I
don't think.
If possible, get access to the database the comments are stored on
and filter the data to your flash piece.
HTH,
Best,
Karl
On Nov
Thank you Karl
Some more questions:
1. What Flash function can pull in basic html to flash?
2. And what Flash function can get access to the database?
I suppose that can not be done directly from flash. And how to
manage that dynamically with new url each time?
2012/11/21 Karl
ah well if asnext/as4 is better then its actionscript is dead, long live
actionscript:)
Sent from my iPad
On 29 okt. 2012, at 05:36, Kevin Newman capta...@unfocus.com wrote:
I literally meant AS3 is dying. Adobe does have their replacement (check some
recent discussions on the Apache
Did you unsubscribe using the link at the bottom of the emails?
That works just fine.
Good luck,
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Oct 28, 2012, at 8:42 PM, Oren B. wrote:
ok,
its getting really
Sorry. I sent that on Friday.
My ISP had issues over the weekend. :)
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Oct 28, 2012, at 9:02 PM, John R. Sweeney Jr. wrote:
Did you unsubscribe using the link at the
Sorry for the late reply, I was pondering about how to bring this
without going into a flash vs html5 debate (been there done that).
So I think to sum it up, I think the heart of the matter is that in my
opinion actionscript/flash is not dying, it's moving and growing towards
where its
Thanks Roger.
You are right. We're really just trying to get the physics right now and
are planning on fine tuning after we get that settled.
Take care and good luck to everyone on the east coast of the US!
Kurt
On Sun, Oct 28, 2012 at 3:55 PM, Roger Persson ro...@radiergum.com wrote:
ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)
thanks,
Oren
On Sun, Oct 28, 2012 at 9:55 PM, Roger Persson ro...@radiergum.com wrote:
Hi, just a quick
computing and look into
basket weaving.
Bryan
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B.
Sent: Sunday, October 28, 2012 6:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Game physics
I literally meant AS3 is dying. Adobe does have their replacement (check
some recent discussions on the Apache Flex-dev mailing list ;-) ).
Hopefully it'll revitalize things a bit.
Kevin N.
On 10/28/2012 7:24 AM, Hans Wichman wrote:
I think the heart of the matter is that in my opinion
PM
To: Flash Coders List
Subject: Re: [Flashcoders] Game physics programming needed.
ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)
thanks,
Oren
...@chattyfig.figleaf.com] On Behalf Of Bryan
Thompson
Sent: Sunday, October 28, 2012 9:04 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Game physics programming needed.
Oren, it's so simple. There is a link at the bottom of every message you
get.
Click this: http://chattyfig.figleaf.com
Thompson
Sent: Sunday, October 28, 2012 9:04 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Game physics programming needed.
Oren, it's so simple. There is a link at the bottom of every message you
get.
Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
and use your
AS4 is on the way, including a new VM to support it.
- Original Message -
From: Kerry Thompson al...@cyberiantiger.biz
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, October 26, 2012 8:28 PM
Subject: Re: [Flashcoders] AS3
I don't think there is going
Hi Kurt,
sorry don't have the time to help you out, would love to though:) but
maybe it isn't necessary...
have you thought about using box2d instead of CDK?
regards,
JC
On 27/10/2012 16:49, Kurt Dommermuth wrote:
Hello People,
Someone is helping me program a game, but neither he nor I can
Thank you JC. My partner was excited about it, but then something happened
that dissuaded him from using it.
I'll run it by him again and find out why.
Thanks for the note!
Kurt
On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.comwrote:
Hi Kurt,
sorry don't have the time
I would also have a look at NAPE: https://github.com/deltaluca/nape .
CDK can be quite slow in comparison to vector maths.
Karim Beyrouti
t: +44 (0) 7977 997 629
e: ka...@kurst.co.uk
w: http://kurst.co.uk
skype: karimbeyrouti
109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND
On 27 Oct
There is absolutely definitely going to be /something/. ASNext is what
it's called in the roadmap:
http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
Kevin N.
On 10/26/2012 2:28 PM, Kerry Thompson wrote:
I don't think there is going to be an AS4.
:
flashcoders-bounces@chattyfig.**figleaf.comflashcoders-boun...@chattyfig.figleaf.com[mailto:
flashcoders-bounces@**chattyfig.figleaf.comflashcoders-boun...@chattyfig.figleaf.com]
On Behalf Of Karl DeSaulniers
Sent: Thursday, October 25, 2012 9:59 AM
To: Flash Coders List
Subject: Re
Hi,
are you trying to do frame rate independent animation based on a fixed
frame rate (eg you switch from 30 to 60 and everything should move at
the same pace but more fluid), or trying to make up a variable framerate
due to running code?
Anyway since you are keeping y constant I compressed
JS doesn't have classes, and emulating them is somewhat tricky using the
prototype chain (it can be done though).
The easiest way to emulate classes though is to use a framework like
underscore.js (which Backbone.js is built on).
Kevin N.
On 10/26/12 9:21 AM, David Hunter wrote:
I'd
my framework lets you code like this:
_package('com.neuromantic.display.shapes',
_import( 'com.neuromantic.display.shapes.Oval'),
_class( 'Circle' )._extends( 'Oval',{
Circle: function ( size ) {
this._super( size, size );
are you trying to do frame rate independent animation based on a fixed frame
rate (eg you switch from 30 to 60 and everything should move at the same pace
but more fluid
Yep - that is the one… all my game physics is independent of framerate (time
based)… however, I am trying to get other
how depressing that a simple AS3 question has turned into a thread about
how everyone is now coding JS!!
whilst we're on that subject though...
http://haxe.org/doc/targets/js
http://www.haxejs.org/
is about as close as you are going to get to AS3 in terms of JS. i can't
recommend haxe enough
Thanks Kevin, I guess what I meant was a more object orientated approach,
which I have enjoyed learning and using in AS3. I'll look into those
libraries you mentioned.
David
On 26 October 2012 16:11, tom rhodes tom.rho...@gmail.com wrote:
how depressing that a simple AS3 question has turned
...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Hunter
Sent: Friday, October 26, 2012 11:23 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Thanks Kevin, I guess what I meant was a more object orientated approach, which
I have enjoyed learning
Hi Karim,
i put them both in there, the one you are referring to is simpler:
ofcourse this value can be kept out of the enterframe loop, i have a
utility class for it (although it is a bit overkill;))
private function enterFrame( event : Event ) : void {
sp.x += speed *
)
___
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Hunter
Sent: Friday, October 26, 2012 11:23 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Thanks Kevin, I guess what I meant
I hate to say it, but AS3 is kind of dying. My hope is AS4 (or whatever
they end up calling Actionscript Next) with it's gaming focus, will
revitalize things a bit.
Kevin N.
On 10/26/12 11:11 AM, tom rhodes wrote:
how depressing that a simple AS3 question has turned into a thread about
how
I call bs :)
Op 26 okt. 2012 19:34 schreef Kevin Newman capta...@unfocus.com het
volgende:
I hate to say it, but AS3 is kind of dying. My hope is AS4 (or whatever
they end up calling Actionscript Next) with it's gaming focus, will
revitalize things a bit.
Kevin N.
On 10/26/12 11:11 AM,
But why? :-)
To add a little bit - perhaps AS3 is only dying in some industries (like
mine). But surely once ASNext ships, AS3 will become the next AS2 (which
has been diminishing for years now).
Kevin N.
On 10/26/12 1:44 PM, Hans Wichman wrote:
I call bs:)
Thank you!
That make sense. Will integrate this into my code ( now looking at my camera
class ) …
This is quite important, as if there is any frame lag, physics and other
objects go out of sync.
Karim Beyrouti
t: +44 (0) 7977 997 629
e: ka...@kurst.co.uk
w: http://kurst.co.uk
skype:
I don't think there is going to be an AS4. The ECMA Script committee was
working on a new standard at one point, but they disbanded 2-3 years ago
without issuing a standard for ECMA Script 4.
Adobe have been adding capabilities, such as sort, and I expect they will
continue to add capabilities.
Ok - i needed variable speed per frame (so animation keeps in time with
possible frame lag) .
I guess where I get confused is:
how would i structure this if I wanted the follower to for example follow the
mouse (with an eased delay)?…
Here is the code for now ( which is currently not really
Also, there is Jangaroo, which compiles AS3 to JS. That is closer to AS3
than haXe. ;-)
hmmm, nowhere near as mature as haxe and haxe compiles to JS without
needing a lightweight runtime either.
the lack of a standard for ECMA script 4 is interesting, adobe has put
there plans forward here
And don't forget, without being as feature complete as well.
Kevin N.
On 10/26/12 3:11 PM, tom rhodes wrote:
hmmm, nowhere near as mature as haxe and haxe compiles to JS without
needing a lightweight runtime either.
___
Flashcoders mailing list
List
Subject: Re: [Flashcoders] AS3
I don't think there is going to be an AS4. The ECMA Script committee was
working on a new standard at one point, but they disbanded 2-3 years ago
without issuing a standard for ECMA Script 4.
Adobe have been adding capabilities, such as sort, and I expect
Subject: Re: [Flashcoders] AS3
Yay!
I just completed my first AS3 job Go Me!
:P
Best,
Karl
On Oct 25, 2012, at 8:48 AM, John R. Sweeney Jr. wrote:
And we'll be there again, I'm sure... :)
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer OnDemand Interactive Inc
Hoffman
True enough - I keep hoping we'll get renewed interest in AIR apps on
mobile, but the brand has taken such a beating no one seems willing to
promote the usefulness of AIR that way. In my view, it's just as easy to
make an awesome app experience in AIR as it has always been out of Flash
Pro
Well, got an update on the progress.
First off, thank you all for your participation in helping me with my
problem.
Unfortunately this was a case of epic fail on my part.
movieClipOverButtonitis was the disease.
Seems the frame MC I had over the scene was blocking my button,
so the code I
No worries - we've all been there.
On 25/10/2012 09:08, Karl DeSaulniers wrote:
Well, got an update on the progress.
First off, thank you all for your participation in helping me with my
problem.
Unfortunately this was a case of epic fail on my part.
movieClipOverButtonitis was the disease.
And we'll be there again, I'm sure… :)
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Oct 25, 2012, at 3:15 AM, Paul A. wrote:
No worries - we've all been there.
___
Yay!
I just completed my first AS3 job Go Me!
:P
Best,
Karl
On Oct 25, 2012, at 8:48 AM, John R. Sweeney Jr. wrote:
And we'll be there again, I'm sure… :)
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Oct 25,
Congratulations…
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Oct 25, 2012, at 8:58 AM, Karl DeSaulniers wrote:
Yay!
I just completed my first AS3 job Go Me!
:P
...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers
Sent: Thursday, October 25, 2012 9:59 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Yay!
I just completed my first AS3 job Go Me!
:P
Best,
Karl
On Oct 25, 2012, at 8:48 AM, John R. Sweeney Jr. wrote:
And we'll be there again, I'm sure
)
___
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers
Sent: Thursday, October 25, 2012 9:59 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Yay!
I just
There are some things that are quite nice about JS, but it can be hard
to get used to closures over classes, and that kind of thing.
If you are looking for library suggestions, I loved Backbone.js, but
Flex folks seem to prefer Angular.js. QUnit is actually a lot of fun too
(I haven't found
9:59 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Yay!
I just completed my first AS3 job Go Me!
:P
Best,
Karl
On Oct 25, 2012, at 8:48 AM, John R. Sweeney Jr. wrote:
And we'll be there again, I'm sure... :)
John
John R. Sweeney Jr.
Senior Interactive
Excellent.
Thank you.
John
On 25/10/2012 16:50, Henrik Andersson wrote:
I know that this is a bit late, but since noone else has posted it I
guess I will.
http://www.bytearray.org/?p=4858
You can now register and instantly get access to the Monocle profiling tool.
: Thursday, October 25, 2012 1:28 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
or you can just turn it into an advanced language.
https://github.com/neuromantic/CodeJS/blob/master/doc/README.markdown
On Oct 25, 2012, at 11:35 AM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
I'm
HOW CAN I UN SUBSCRIBE ALREADY
On Thu, Oct 25, 2012 at 7:53 PM, John McCormack j...@easypeasy.co.ukwrote:
Excellent.
Thank you.
John
On 25/10/2012 16:50, Henrik Andersson wrote:
I know that this is a bit late, but since noone else has posted it I
guess I will.
, October 25, 2012 9:59 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Yay!
I just completed my first AS3 job Go Me!
:P
Best,
Karl
On Oct 25, 2012, at 8:48 AM, John R. Sweeney Jr. wrote:
And we'll be there again, I'm sure... :)
John
John R. Sweeney Jr.
Senior Interactive Multimedia
On Oct 25, 2012, at 3:17 PM, Oren B. orensometh...@gmail.com wrote:
HOW CAN I UN SUBSCRIBE ALREADY
_
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
Your code is a bit convoluted!
divers_btn.addEventListener(MouseEvent.CLICK, function() {
gotoAndStop(divinedivers); });
scuba_btn.addEventListener(MouseEvent.CLICK, function() {
gotoAndStop(scubadudes); });
Hi Karl,
jus keep breathin;), this will pass and you'll never go back to as2 again;).
Anyway on subject, have you tried out the standard SimpleButton class?
If it doesnt fit your need, why not, maybe we can help with that, but
that class should work for most simple cases.
In addition, do you
-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 8:33 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren
24, 2012 8:33 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
Your code is a bit convoluted!
divers_btn.addEventListener(MouseEvent.CLICK, function() { gotoAndStop(divinedivers
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason
Sent: Wednesday, October 24, 2012 9:43 AM
To: Flash Coders List
Subject: RE: [Flashcoders] AS3
function() { gotoAndStop(divinedivers); });
Yeah, this is weird and unnecessary. Anonymous functions are recommended
-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 10:07 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
On 24/10/2012 14:43, Merrill, Jason wrote:
function() { gotoAndStop(divinedivers); });
Yeah
703.302.9265 (w/h)
___
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 10:07 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AS3
On 24/10/2012 15:08, Merrill, Jason wrote:
Ok, what's a good case to use them? Just curious, I have never found a
situation where they were warranted.
Sometimes (depending on what your buttons do), it seems rather artificial to
have
, October 24, 2012 8:33 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
Your code is a bit convoluted!
divers_btn.addEventListener(MouseEvent.CLICK, function() {
gotoAndStop(divinedivers
)
___
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 10:19 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AS3
On 24/10/2012 15:08, Merrill, Jason
703.302.9265 (w/h)
___
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 10:34 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Jason, I
Hi Karl,
Hahahaha, AS3 is very much easier then AS2.
But can be a little tricky to grasp when you are switching.
Believe me, once you see the structure, you don't understand that AS2 has ever
existed.
First the Q: How do you use a button instead of a MC.
There is no difference, they are
Thanks Paul.. I will try that.
On Oct 24, 2012, at 7:33 AM, Paul A. wrote:
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
Your code is a bit convoluted!
divers_btn.addEventListener(MouseEvent.CLICK, function()
{ gotoAndStop(divinedivers); });
Your not the only one who has said that about AS2.. lol
I know nothing about any AS3 classes. Frankly they confuse me with the
whole extend and static and public and aa!
Makes my brain hurt just thinking about how I MUST learn them or fade
into AS2 history.
Karl
On Oct 24, 2012, at
...@chattyfig.figleaf.com
] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 8:33 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
Your code is a bit convoluted!
divers_btn.addEventListener
] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 10:34 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Jason, I wasn't arguing anything except that IMHO using them makes
code more readable in some circumstances. It's not an either/or.
We can agree to differ.
On 24/10/2012 15:23, Merrill
Thank you Cor!
The buttons are MCs placed on the stage. At first they were Buttons,
but when they wouldn't change even the states within the Button, so I
converted them to MCs.
Also, what does the
, false, 0, true);
do? Does it have to do with removing the listener?
uhg im not going to
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 8:33 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
Your code is a bit convoluted
:33 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
Your code is a bit convoluted!
divers_btn.addEventListener(MouseEvent.CLICK, function()
{ gotoAndStop(divinedivers); });
scuba_btn.addEventListener
Karl DeSaulniers skriver:
Thank you Cor!
The buttons are MCs placed on the stage. At first they were Buttons, but
when they wouldn't change even the states within the Button, so I
converted them to MCs.
Also, what does the
, false, 0, true);
do? Does it have to do with removing the
...@chattyfig.figleaf.com
] On Behalf Of Paul A.
Sent: Wednesday, October 24, 2012 8:33 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
Your code is a bit convoluted!
divers_btn.addEventListener
Karl,
, false, 0, true);
I need the false, 0, to get to the third param.
Which when set (weak reference) to true gives the garbage collector the
oppurtunity to clear the listener and free up resources.
Not necessary but I like to clean up.
@Being that this is a clients FLA, I am not able to
To: Flash Coders List
Subject: Re: [Flashcoders] AS3
Try removing:
button1_btn.mouseChildren = false;
button2_btn.mouseChildren = false;
Your code is a bit convoluted!
divers_btn.addEventListener(MouseEvent.CLICK, function()
{ gotoAndStop(divinedivers); });
scuba_btn.addEventListener
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