RE: [Flashcoders] 3D engine for dynamic text

2013-01-14 Thread Claudio M. E. Bastos Iorio
Iorio http://www.blumersolutions.com -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Monday, January 14, 2013 11:51 PM To: Flash Coders List Subject: Re: [Flashcoders] 3D engine

RE: [Flashcoders] IPAD App code optimization

2013-01-13 Thread Sumeet Kumar
, 2013 7:40 PM To: Flash Coders List Subject: Re: [Flashcoders] IPAD App code optimization Hi Sumeet, some stuff is much more important than other stuff: - DRY - don't repeat yourself: cache calculations (sinus tables, array lengths, radian conversion etc) - Create as few objects as possible, eg use

Re: [Flashcoders] IPAD App code optimization

2013-01-11 Thread Deepanjan Das
Have a look at all possible ways of optimization: https://deepanjandas.wordpress.com/category/code-optimization/ Best Deepanjan Das On Fri, Jan 11, 2013 at 4:27 PM, Sumeet Kumar sume...@sebiz.net wrote: Hi All, I am creating a very basic IPAD app. Adobe says we need to build the app

Re: [Flashcoders] IPAD App code optimization

2013-01-11 Thread Hans Wichman
Hi Sumeet, some stuff is much more important than other stuff: - DRY - don't repeat yourself: cache calculations (sinus tables, array lengths, radian conversion etc) - Create as few objects as possible, eg use ObjectPooling - try to stay away from movieclips and sprites, use bitmaps and

Re: [Flashcoders] weird issue with flash only 1st frame exporting / playing in cs6

2012-12-18 Thread John R. Sweeney Jr.
Howdy, Well I'm curious if anyone can help me with this one. I've built for a client a presentation tool. It consists of 45 slides (jpegs) and some of them get customized with dynamic text fields and imported logos. They build presentations, selecting the slides they want, the order of display

Re: [Flashcoders] weird issue with flash only 1st frame exporting / playing in cs6

2012-12-18 Thread John R. Sweeney Jr.
I'm terribly sorry everyone. I didn't change the subject line, before I posted this request. My bad… :) John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Dec 18, 2012, at 5:14 PM, John R. Sweeney Jr. wrote: Has anyone

Re: [Flashcoders] Printing to a PDF from Flash

2012-12-18 Thread erik mattheis
Do they want to give them a PDF or a printed page? If a printed page, you could save out a PNG ( http://code.google.com/p/as3corelib/source/browse/trunk/src/com/adobe/images/PNGEncoder.as ) which they could print. On Tue, Dec 18, 2012 at 5:26 PM, John R. Sweeney Jr. jr.swee...@comcast.net wrote:

Re: [Flashcoders] Printing to a PDF from Flash

2012-12-18 Thread John R. Sweeney Jr.
The client wants a multiple page PDF of their specific custom presentation. John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Dec 18, 2012, at 10:57 PM, erik mattheis wrote: Do they want to give them a PDF or a printed

Re: [Flashcoders] weird issue with flash only 1st frame exporting / playing in cs6

2012-12-18 Thread Hans Wichman
Hi, AlivePDF can be used offline with air as well as far as I know. regards JC On 19-12-2012 0:14, John R. Sweeney Jr. wrote: Howdy, Well I'm curious if anyone can help me with this one. I've built for a client a presentation tool. It consists of 45 slides (jpegs) and some of them get

Re: [Flashcoders] weird issue with flash only 1st frame exporting / playing in cs6

2012-12-17 Thread Sebastian
Thanks Erik, Very weird local issue then… sigh. Any ideas as to why it might not want to preview/play when I hit cmd+enter on small sized flash files? -- Sebastian Sent with Sparrow (http://www.sparrowmailapp.com/?sig) On Friday, December 14, 2012 at 1:29 PM, erik mattheis wrote: It

Re: [Flashcoders] weird issue with flash only 1st frame exporting / playing in cs6

2012-12-14 Thread erik mattheis
It exported fine at 60x72 and 32x32 in CS 6 when I tried to duplicate your issue, trying a few SWF versions. On Fri, Dec 14, 2012 at 9:51 AM, sebastian infora...@gmail.com wrote: Even if you can confirm that for you it plays / exports fine at that size, that would be useful information as then

Re: [Flashcoders] Re: Exhibition type kiosks

2012-12-01 Thread Paul A.
Thanks for all the input guys, I'm going to have to consider this very carefully. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] Long running tablet apps

2012-11-30 Thread Kevin Newman
I have a task server running on AIR (for generating images and other static website assets - it's part of a CMS) running on a local machine that stays up for weeks. You'll have to find and fix any memory leaks, or infinite event loops (and event handler build ups, etc.), and things like that.

Re: [Flashcoders] Long running tablet apps

2012-11-30 Thread Kevin Newman
I'm running an AIR based task server on Windows XP - for weeks at a time (only patch Tuesday knocks it down). So this can be done. :-) Kevin N. On 11/23/12 7:23 AM, Hans Wichman wrote: I wouldn't put too much time into it, noone realistically expects windows to run for a couple of weeks, let

Re: [Flashcoders] Exhibition type kiosks

2012-11-30 Thread John R. Sweeney Jr.
The touchscreens I've done recently have to on 50 screens, mostly in a vertical orientation. It's ironic that gestures and touch/swipe was brought to us by Apple and all the screens have PC drivers only. :) Go figure. The hardware is dependent on what your program will be doing. I've had some

Re: [Flashcoders] Exhibition type kiosks

2012-11-30 Thread Glen Pike
Hi, In my previous role, I built kiosk PC's to control an animated robot- http://www.robothespian.co.uk/ The kiosk computer for this ran an AIR 2.5 application on Ubuntu Linux Oneiric usinga Gigabyte H55N-USB3 mini-itx board:

Re: [Flashcoders] Exhibition type kiosks

2012-11-30 Thread Henrik Andersson
Glen Pike skriver: We built an AIR shell loader so we could run the App in browser etc. Tell me more. I have not heard how to do this. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com

Re: [Flashcoders] Exhibition type kiosks

2012-11-30 Thread Glen Pike
Hi, Sorry, I was getting mixed up with a previous EXE based app that I wrote. The AIR onewe published to AIR, but used the same SWF in the browser. It had some functionality that disabled itself if AIR was not running - File API's etc. :# Glen On 30/11/2012 23:41, Henrik Andersson wrote:

Re: [Flashcoders] Long running tablet apps

2012-11-23 Thread David Hunter
h, how long are you talking it being used for? I have made apps for samsung galaxy tabs that have run all day and don't seem to have had too many problems (well not ones they've told me about!) and I think sometimes they were left on for days and still worked. But we do include functionality

Re: [Flashcoders] Long running tablet apps

2012-11-23 Thread Paul A.
On 23/11/2012 11:27, David Hunter wrote: h, how long are you talking it being used for? Client described it as a couple of weeks! Essentially the client pulled the power at the end of the day but the battery kept the tablets alive overnight until power was restored. I have made apps

Re: [Flashcoders] Long running tablet apps

2012-11-23 Thread Hans Wichman
Hi, I wouldn't put too much time into it, noone realistically expects windows to run for a couple of weeks, let alone your app on a samsung tablet ;)). That said, the demand being unrealistic, I'd at least opt to get an unrealistic price for it as well. The sane thing would be in my

Re: [Flashcoders] Long running tablet apps

2012-11-23 Thread Paul A.
On 23/11/2012 12:23, Hans Wichman wrote: Hi, I wouldn't put too much time into it, noone realistically expects windows to run for a couple of weeks, let alone your app on a samsung tablet ;)). That said, the demand being unrealistic, I'd at least opt to get an unrealistic price for it as

Re: [Flashcoders] pull in html section to Flash

2012-11-21 Thread Karl DeSaulniers
Hi Natalia, Well I know of an AS2 way of doing it, but not AS3. Someone may be able to shed some light on that for you. You can get data from a database with a server side language like PHP or ASP and send the data to flash. Again, I am rusty at AS3. I have successfully done such with AS2 so I

Re: [Flashcoders] pull in html section to Flash

2012-11-21 Thread Henrik Andersson
natalia Vikhtinskaya skriver: Thank you Karl Some more questions: 1.What Flash function can pull in basic html to flash? 2.And what Flash function can get access to the database? I suppose that can not be done directly from flash. And how to manage that dynamically with new url

Re: [Flashcoders] pull in html section to Flash

2012-11-20 Thread Karl DeSaulniers
Hi Natalia, Yes you can, but it is the most basic of html. No DIVs for example. From the link you provided, that html would not work inside flash I don't think. If possible, get access to the database the comments are stored on and filter the data to your flash piece. HTH, Best, Karl On Nov

Re: [Flashcoders] pull in html section to Flash

2012-11-20 Thread natalia Vikhtinskaya
Thank you Karl Some more questions: 1. What Flash function can pull in basic html to flash? 2. And what Flash function can get access to the database? I suppose that can not be done directly from flash. And how to manage that dynamically with new url each time? 2012/11/21 Karl

Re: [Flashcoders] AS3

2012-10-29 Thread Hans Wichman
ah well if asnext/as4 is better then its actionscript is dead, long live actionscript:) Sent from my iPad On 29 okt. 2012, at 05:36, Kevin Newman capta...@unfocus.com wrote: I literally meant AS3 is dying. Adobe does have their replacement (check some recent discussions on the Apache

Re: [Flashcoders] Game physics programming needed.

2012-10-29 Thread John R. Sweeney Jr.
Did you unsubscribe using the link at the bottom of the emails? That works just fine. Good luck, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Oct 28, 2012, at 8:42 PM, Oren B. wrote: ok, its getting really

Re: [Flashcoders] Game physics programming needed.

2012-10-29 Thread John R. Sweeney Jr.
Sorry. I sent that on Friday. My ISP had issues over the weekend. :) John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Oct 28, 2012, at 9:02 PM, John R. Sweeney Jr. wrote: Did you unsubscribe using the link at the

Re: [Flashcoders] AS3

2012-10-28 Thread Hans Wichman
Sorry for the late reply, I was pondering about how to bring this without going into a flash vs html5 debate (been there done that). So I think to sum it up, I think the heart of the matter is that in my opinion actionscript/flash is not dying, it's moving and growing towards where its

Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Kurt Dommermuth
Thanks Roger. You are right. We're really just trying to get the physics right now and are planning on fine tuning after we get that settled. Take care and good luck to everyone on the east coast of the US! Kurt On Sun, Oct 28, 2012 at 3:55 PM, Roger Persson ro...@radiergum.com wrote:

Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Oren B.
ok, its getting really annoying. i have unsubscribed for 3 times from this mailing list. please remove me for good or ill have to trash your sessions with silverlight appraisals. :) thanks, Oren On Sun, Oct 28, 2012 at 9:55 PM, Roger Persson ro...@radiergum.com wrote: Hi, just a quick

RE: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Bryan Thompson
computing and look into basket weaving. Bryan -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B. Sent: Sunday, October 28, 2012 6:43 PM To: Flash Coders List Subject: Re: [Flashcoders] Game physics

Re: [Flashcoders] AS3

2012-10-28 Thread Kevin Newman
I literally meant AS3 is dying. Adobe does have their replacement (check some recent discussions on the Apache Flex-dev mailing list ;-) ). Hopefully it'll revitalize things a bit. Kevin N. On 10/28/2012 7:24 AM, Hans Wichman wrote: I think the heart of the matter is that in my opinion

Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Karl DeSaulniers
PM To: Flash Coders List Subject: Re: [Flashcoders] Game physics programming needed. ok, its getting really annoying. i have unsubscribed for 3 times from this mailing list. please remove me for good or ill have to trash your sessions with silverlight appraisals. :) thanks, Oren

RE: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Bryan Thompson
...@chattyfig.figleaf.com] On Behalf Of Bryan Thompson Sent: Sunday, October 28, 2012 9:04 PM To: 'Flash Coders List' Subject: RE: [Flashcoders] Game physics programming needed. Oren, it's so simple. There is a link at the bottom of every message you get. Click this: http://chattyfig.figleaf.com

Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Ross Sclafani
Thompson Sent: Sunday, October 28, 2012 9:04 PM To: 'Flash Coders List' Subject: RE: [Flashcoders] Game physics programming needed. Oren, it's so simple. There is a link at the bottom of every message you get. Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders and use your

Re: [Flashcoders] AS3

2012-10-27 Thread Peter Ginneberge
AS4 is on the way, including a new VM to support it. - Original Message - From: Kerry Thompson al...@cyberiantiger.biz To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Friday, October 26, 2012 8:28 PM Subject: Re: [Flashcoders] AS3 I don't think there is going

Re: [Flashcoders] Game physics programming needed.

2012-10-27 Thread Hans Wichman
Hi Kurt, sorry don't have the time to help you out, would love to though:) but maybe it isn't necessary... have you thought about using box2d instead of CDK? regards, JC On 27/10/2012 16:49, Kurt Dommermuth wrote: Hello People, Someone is helping me program a game, but neither he nor I can

Re: [Flashcoders] Game physics programming needed.

2012-10-27 Thread Kurt Dommermuth
Thank you JC. My partner was excited about it, but then something happened that dissuaded him from using it. I'll run it by him again and find out why. Thanks for the note! Kurt On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.comwrote: Hi Kurt, sorry don't have the time

Re: [Flashcoders] Game physics programming needed.

2012-10-27 Thread Karim Beyrouti
I would also have a look at NAPE: https://github.com/deltaluca/nape . CDK can be quite slow in comparison to vector maths. Karim Beyrouti t: +44 (0) 7977 997 629 e: ka...@kurst.co.uk w: http://kurst.co.uk skype: karimbeyrouti 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND On 27 Oct

Re: [Flashcoders] AS3

2012-10-27 Thread Kevin Newman
There is absolutely definitely going to be /something/. ASNext is what it's called in the roadmap: http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html Kevin N. On 10/26/2012 2:28 PM, Kerry Thompson wrote: I don't think there is going to be an AS4.

Re: [Flashcoders] AS3

2012-10-26 Thread David Hunter
: flashcoders-bounces@chattyfig.**figleaf.comflashcoders-boun...@chattyfig.figleaf.com[mailto: flashcoders-bounces@**chattyfig.figleaf.comflashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Thursday, October 25, 2012 9:59 AM To: Flash Coders List Subject: Re

Re: [Flashcoders] Time adjusted / Framerate independent animation…

2012-10-26 Thread Hans Wichman
Hi, are you trying to do frame rate independent animation based on a fixed frame rate (eg you switch from 30 to 60 and everything should move at the same pace but more fluid), or trying to make up a variable framerate due to running code? Anyway since you are keeping y constant I compressed

Re: [Flashcoders] AS3

2012-10-26 Thread Kevin Newman
JS doesn't have classes, and emulating them is somewhat tricky using the prototype chain (it can be done though). The easiest way to emulate classes though is to use a framework like underscore.js (which Backbone.js is built on). Kevin N. On 10/26/12 9:21 AM, David Hunter wrote: I'd

Re: [Flashcoders] AS3

2012-10-26 Thread Ross Sclafani
my framework lets you code like this: _package('com.neuromantic.display.shapes', _import( 'com.neuromantic.display.shapes.Oval'), _class( 'Circle' )._extends( 'Oval',{ Circle: function ( size ) { this._super( size, size );

Re: [Flashcoders] Time adjusted / Framerate independent animation…

2012-10-26 Thread Karim Beyrouti
are you trying to do frame rate independent animation based on a fixed frame rate (eg you switch from 30 to 60 and everything should move at the same pace but more fluid Yep - that is the one… all my game physics is independent of framerate (time based)… however, I am trying to get other

Re: [Flashcoders] AS3

2012-10-26 Thread tom rhodes
how depressing that a simple AS3 question has turned into a thread about how everyone is now coding JS!! whilst we're on that subject though... http://haxe.org/doc/targets/js http://www.haxejs.org/ is about as close as you are going to get to AS3 in terms of JS. i can't recommend haxe enough

Re: [Flashcoders] AS3

2012-10-26 Thread David Hunter
Thanks Kevin, I guess what I meant was a more object orientated approach, which I have enjoyed learning and using in AS3. I'll look into those libraries you mentioned. David On 26 October 2012 16:11, tom rhodes tom.rho...@gmail.com wrote: how depressing that a simple AS3 question has turned

RE: [Flashcoders] AS3

2012-10-26 Thread Merrill, Jason
...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Hunter Sent: Friday, October 26, 2012 11:23 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 Thanks Kevin, I guess what I meant was a more object orientated approach, which I have enjoyed learning

Re: [Flashcoders] Time adjusted / Framerate independent animation…

2012-10-26 Thread Hans Wichman
Hi Karim, i put them both in there, the one you are referring to is simpler: ofcourse this value can be kept out of the enterframe loop, i have a utility class for it (although it is a bit overkill;)) private function enterFrame( event : Event ) : void { sp.x += speed *

Re: [Flashcoders] AS3

2012-10-26 Thread Kevin Newman
) ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Hunter Sent: Friday, October 26, 2012 11:23 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 Thanks Kevin, I guess what I meant

Re: [Flashcoders] AS3

2012-10-26 Thread Kevin Newman
I hate to say it, but AS3 is kind of dying. My hope is AS4 (or whatever they end up calling Actionscript Next) with it's gaming focus, will revitalize things a bit. Kevin N. On 10/26/12 11:11 AM, tom rhodes wrote: how depressing that a simple AS3 question has turned into a thread about how

Re: [Flashcoders] AS3

2012-10-26 Thread Hans Wichman
I call bs :) Op 26 okt. 2012 19:34 schreef Kevin Newman capta...@unfocus.com het volgende: I hate to say it, but AS3 is kind of dying. My hope is AS4 (or whatever they end up calling Actionscript Next) with it's gaming focus, will revitalize things a bit. Kevin N. On 10/26/12 11:11 AM,

Re: [Flashcoders] AS3

2012-10-26 Thread Kevin Newman
But why? :-) To add a little bit - perhaps AS3 is only dying in some industries (like mine). But surely once ASNext ships, AS3 will become the next AS2 (which has been diminishing for years now). Kevin N. On 10/26/12 1:44 PM, Hans Wichman wrote: I call bs:)

Re: [Flashcoders] Time adjusted / Framerate independent animation…

2012-10-26 Thread Karim Beyrouti
Thank you! That make sense. Will integrate this into my code ( now looking at my camera class ) … This is quite important, as if there is any frame lag, physics and other objects go out of sync. Karim Beyrouti t: +44 (0) 7977 997 629 e: ka...@kurst.co.uk w: http://kurst.co.uk skype:

Re: [Flashcoders] AS3

2012-10-26 Thread Kerry Thompson
I don't think there is going to be an AS4. The ECMA Script committee was working on a new standard at one point, but they disbanded 2-3 years ago without issuing a standard for ECMA Script 4. Adobe have been adding capabilities, such as sort, and I expect they will continue to add capabilities.

Re: [Flashcoders] Time adjusted / Framerate independent animation…

2012-10-26 Thread Karim Beyrouti
Ok - i needed variable speed per frame (so animation keeps in time with possible frame lag) . I guess where I get confused is: how would i structure this if I wanted the follower to for example follow the mouse (with an eased delay)?… Here is the code for now ( which is currently not really

Re: [Flashcoders] AS3

2012-10-26 Thread tom rhodes
Also, there is Jangaroo, which compiles AS3 to JS. That is closer to AS3 than haXe. ;-) hmmm, nowhere near as mature as haxe and haxe compiles to JS without needing a lightweight runtime either. the lack of a standard for ECMA script 4 is interesting, adobe has put there plans forward here

Re: [Flashcoders] AS3

2012-10-26 Thread Kevin Newman
And don't forget, without being as feature complete as well. Kevin N. On 10/26/12 3:11 PM, tom rhodes wrote: hmmm, nowhere near as mature as haxe and haxe compiles to JS without needing a lightweight runtime either. ___ Flashcoders mailing list

RE: [Flashcoders] AS3

2012-10-26 Thread Merrill, Jason
List Subject: Re: [Flashcoders] AS3 I don't think there is going to be an AS4. The ECMA Script committee was working on a new standard at one point, but they disbanded 2-3 years ago without issuing a standard for ECMA Script 4. Adobe have been adding capabilities, such as sort, and I expect

Re: [Flashcoders] AS3

2012-10-26 Thread Karl DeSaulniers
Subject: Re: [Flashcoders] AS3 Yay! I just completed my first AS3 job Go Me! :P Best, Karl On Oct 25, 2012, at 8:48 AM, John R. Sweeney Jr. wrote: And we'll be there again, I'm sure... :) John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman

Re: [Flashcoders] AS3

2012-10-26 Thread Kevin Newman
True enough - I keep hoping we'll get renewed interest in AIR apps on mobile, but the brand has taken such a beating no one seems willing to promote the usefulness of AIR that way. In my view, it's just as easy to make an awesome app experience in AIR as it has always been out of Flash Pro

Re: [Flashcoders] AS3

2012-10-25 Thread Karl DeSaulniers
Well, got an update on the progress. First off, thank you all for your participation in helping me with my problem. Unfortunately this was a case of epic fail on my part. movieClipOverButtonitis was the disease. Seems the frame MC I had over the scene was blocking my button, so the code I

Re: [Flashcoders] AS3

2012-10-25 Thread Paul A.
No worries - we've all been there. On 25/10/2012 09:08, Karl DeSaulniers wrote: Well, got an update on the progress. First off, thank you all for your participation in helping me with my problem. Unfortunately this was a case of epic fail on my part. movieClipOverButtonitis was the disease.

Re: [Flashcoders] AS3

2012-10-25 Thread John R. Sweeney Jr.
And we'll be there again, I'm sure… :) John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Oct 25, 2012, at 3:15 AM, Paul A. wrote: No worries - we've all been there. ___

Re: [Flashcoders] AS3

2012-10-25 Thread Karl DeSaulniers
Yay! I just completed my first AS3 job Go Me! :P Best, Karl On Oct 25, 2012, at 8:48 AM, John R. Sweeney Jr. wrote: And we'll be there again, I'm sure… :) John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Oct 25,

Re: [Flashcoders] AS3

2012-10-25 Thread John R. Sweeney Jr.
Congratulations… John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Oct 25, 2012, at 8:58 AM, Karl DeSaulniers wrote: Yay! I just completed my first AS3 job Go Me! :P

RE: [Flashcoders] AS3

2012-10-25 Thread Merrill, Jason
...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Thursday, October 25, 2012 9:59 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 Yay! I just completed my first AS3 job Go Me! :P Best, Karl On Oct 25, 2012, at 8:48 AM, John R. Sweeney Jr. wrote: And we'll be there again, I'm sure

RE: [Flashcoders] AS3

2012-10-25 Thread Cor
) ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Thursday, October 25, 2012 9:59 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 Yay! I just

Re: [Flashcoders] AS3

2012-10-25 Thread Kevin Newman
There are some things that are quite nice about JS, but it can be hard to get used to closures over classes, and that kind of thing. If you are looking for library suggestions, I loved Backbone.js, but Flex folks seem to prefer Angular.js. QUnit is actually a lot of fun too (I haven't found

Re: [Flashcoders] AS3

2012-10-25 Thread Ross P. Sclafani
9:59 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 Yay! I just completed my first AS3 job Go Me! :P Best, Karl On Oct 25, 2012, at 8:48 AM, John R. Sweeney Jr. wrote: And we'll be there again, I'm sure... :) John John R. Sweeney Jr. Senior Interactive

Re: [Flashcoders] PSA: Monocle in open beta

2012-10-25 Thread John McCormack
Excellent. Thank you. John On 25/10/2012 16:50, Henrik Andersson wrote: I know that this is a bit late, but since noone else has posted it I guess I will. http://www.bytearray.org/?p=4858 You can now register and instantly get access to the Monocle profiling tool.

RE: [Flashcoders] AS3

2012-10-25 Thread Merrill, Jason
: Thursday, October 25, 2012 1:28 PM To: Flash Coders List Subject: Re: [Flashcoders] AS3 or you can just turn it into an advanced language. https://github.com/neuromantic/CodeJS/blob/master/doc/README.markdown On Oct 25, 2012, at 11:35 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: I'm

Re: [Flashcoders] PSA: Monocle in open beta

2012-10-25 Thread Oren B.
HOW CAN I UN SUBSCRIBE ALREADY On Thu, Oct 25, 2012 at 7:53 PM, John McCormack j...@easypeasy.co.ukwrote: Excellent. Thank you. John On 25/10/2012 16:50, Henrik Andersson wrote: I know that this is a bit late, but since noone else has posted it I guess I will.

Re: [Flashcoders] AS3

2012-10-25 Thread Karl DeSaulniers
, October 25, 2012 9:59 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 Yay! I just completed my first AS3 job Go Me! :P Best, Karl On Oct 25, 2012, at 8:48 AM, John R. Sweeney Jr. wrote: And we'll be there again, I'm sure... :) John John R. Sweeney Jr. Senior Interactive Multimedia

Re: [Flashcoders] PSA: Monocle in open beta

2012-10-25 Thread Ross P. Sclafani
On Oct 25, 2012, at 3:17 PM, Oren B. orensometh...@gmail.com wrote: HOW CAN I UN SUBSCRIBE ALREADY _ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___

Re: [Flashcoders] AS3

2012-10-24 Thread Paul A.
Try removing: button1_btn.mouseChildren = false; button2_btn.mouseChildren = false; Your code is a bit convoluted! divers_btn.addEventListener(MouseEvent.CLICK, function() { gotoAndStop(divinedivers); }); scuba_btn.addEventListener(MouseEvent.CLICK, function() { gotoAndStop(scubadudes); });

Re: [Flashcoders] AS3

2012-10-24 Thread Hans Wichman
Hi Karl, jus keep breathin;), this will pass and you'll never go back to as2 again;). Anyway on subject, have you tried out the standard SimpleButton class? If it doesnt fit your need, why not, maybe we can help with that, but that class should work for most simple cases. In addition, do you

RE: [Flashcoders] AS3

2012-10-24 Thread Merrill, Jason
- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A. Sent: Wednesday, October 24, 2012 8:33 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 Try removing: button1_btn.mouseChildren = false; button2_btn.mouseChildren

Re: [Flashcoders] AS3

2012-10-24 Thread Paul A.
24, 2012 8:33 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 Try removing: button1_btn.mouseChildren = false; button2_btn.mouseChildren = false; Your code is a bit convoluted! divers_btn.addEventListener(MouseEvent.CLICK, function() { gotoAndStop(divinedivers

RE: [Flashcoders] AS3

2012-10-24 Thread Merrill, Jason
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason Sent: Wednesday, October 24, 2012 9:43 AM To: Flash Coders List Subject: RE: [Flashcoders] AS3 function() { gotoAndStop(divinedivers); }); Yeah, this is weird and unnecessary. Anonymous functions are recommended

RE: [Flashcoders] AS3

2012-10-24 Thread Merrill, Jason
-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A. Sent: Wednesday, October 24, 2012 10:07 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 On 24/10/2012 14:43, Merrill, Jason wrote: function() { gotoAndStop(divinedivers); }); Yeah

Re: [Flashcoders] AS3

2012-10-24 Thread Ross P. Sclafani
703.302.9265 (w/h) ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A. Sent: Wednesday, October 24, 2012 10:07 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3

RE: [Flashcoders] AS3

2012-10-24 Thread Merrill, Jason
To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] AS3 On 24/10/2012 15:08, Merrill, Jason wrote: Ok, what's a good case to use them? Just curious, I have never found a situation where they were warranted. Sometimes (depending on what your buttons do), it seems rather artificial to have

Re: [Flashcoders] AS3

2012-10-24 Thread Paul A.
, October 24, 2012 8:33 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 Try removing: button1_btn.mouseChildren = false; button2_btn.mouseChildren = false; Your code is a bit convoluted! divers_btn.addEventListener(MouseEvent.CLICK, function() { gotoAndStop(divinedivers

Re: [Flashcoders] AS3

2012-10-24 Thread Paul A.
) ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A. Sent: Wednesday, October 24, 2012 10:19 AM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] AS3 On 24/10/2012 15:08, Merrill, Jason

RE: [Flashcoders] AS3

2012-10-24 Thread Merrill, Jason
703.302.9265 (w/h) ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A. Sent: Wednesday, October 24, 2012 10:34 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 Jason, I

Re: [Flashcoders] AS3

2012-10-24 Thread Cor
Hi Karl, Hahahaha, AS3 is very much easier then AS2. But can be a little tricky to grasp when you are switching. Believe me, once you see the structure, you don't understand that AS2 has ever existed. First the Q: How do you use a button instead of a MC. There is no difference, they are

Re: [Flashcoders] AS3

2012-10-24 Thread Karl DeSaulniers
Thanks Paul.. I will try that. On Oct 24, 2012, at 7:33 AM, Paul A. wrote: Try removing: button1_btn.mouseChildren = false; button2_btn.mouseChildren = false; Your code is a bit convoluted! divers_btn.addEventListener(MouseEvent.CLICK, function() { gotoAndStop(divinedivers); });

Re: [Flashcoders] AS3

2012-10-24 Thread Karl DeSaulniers
Your not the only one who has said that about AS2.. lol I know nothing about any AS3 classes. Frankly they confuse me with the whole extend and static and public and aa! Makes my brain hurt just thinking about how I MUST learn them or fade into AS2 history. Karl On Oct 24, 2012, at

Re: [Flashcoders] AS3

2012-10-24 Thread Karl DeSaulniers
...@chattyfig.figleaf.com ] On Behalf Of Paul A. Sent: Wednesday, October 24, 2012 8:33 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 Try removing: button1_btn.mouseChildren = false; button2_btn.mouseChildren = false; Your code is a bit convoluted! divers_btn.addEventListener

Re: [Flashcoders] AS3

2012-10-24 Thread Karl DeSaulniers
] On Behalf Of Paul A. Sent: Wednesday, October 24, 2012 10:34 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 Jason, I wasn't arguing anything except that IMHO using them makes code more readable in some circumstances. It's not an either/or. We can agree to differ. On 24/10/2012 15:23, Merrill

Re: [Flashcoders] AS3

2012-10-24 Thread Karl DeSaulniers
Thank you Cor! The buttons are MCs placed on the stage. At first they were Buttons, but when they wouldn't change even the states within the Button, so I converted them to MCs. Also, what does the , false, 0, true); do? Does it have to do with removing the listener? uhg im not going to

Re: [Flashcoders] AS3

2012-10-24 Thread Hans Wichman
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul A. Sent: Wednesday, October 24, 2012 8:33 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 Try removing: button1_btn.mouseChildren = false; button2_btn.mouseChildren = false; Your code is a bit convoluted

Re: [Flashcoders] AS3

2012-10-24 Thread Karl DeSaulniers
:33 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 Try removing: button1_btn.mouseChildren = false; button2_btn.mouseChildren = false; Your code is a bit convoluted! divers_btn.addEventListener(MouseEvent.CLICK, function() { gotoAndStop(divinedivers); }); scuba_btn.addEventListener

Re: [Flashcoders] AS3

2012-10-24 Thread Henrik Andersson
Karl DeSaulniers skriver: Thank you Cor! The buttons are MCs placed on the stage. At first they were Buttons, but when they wouldn't change even the states within the Button, so I converted them to MCs. Also, what does the , false, 0, true); do? Does it have to do with removing the

Re: [Flashcoders] AS3

2012-10-24 Thread Karl DeSaulniers
...@chattyfig.figleaf.com ] On Behalf Of Paul A. Sent: Wednesday, October 24, 2012 8:33 AM To: Flash Coders List Subject: Re: [Flashcoders] AS3 Try removing: button1_btn.mouseChildren = false; button2_btn.mouseChildren = false; Your code is a bit convoluted! divers_btn.addEventListener

Re: [Flashcoders] AS3

2012-10-24 Thread Cor
Karl, , false, 0, true); I need the false, 0, to get to the third param. Which when set (weak reference) to true gives the garbage collector the oppurtunity to clear the listener and free up resources. Not necessary but I like to clean up. @Being that this is a clients FLA, I am not able to

Re: [Flashcoders] AS3

2012-10-24 Thread Cor
To: Flash Coders List Subject: Re: [Flashcoders] AS3 Try removing: button1_btn.mouseChildren = false; button2_btn.mouseChildren = false; Your code is a bit convoluted! divers_btn.addEventListener(MouseEvent.CLICK, function() { gotoAndStop(divinedivers); }); scuba_btn.addEventListener

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