Re: [flexcoders] Re: Transparent=true on BitmapData not working

2008-02-20 Thread Josh McDonald
Just plain old 0 worked fine. I just went back and checked the docs, they do actually tell you to do that, but I doubt I ever would have seen it. Doesn't really make sense, but you get that :) -J On Feb 20, 2008 5:02 PM, Shannon [EMAIL PROTECTED] wrote: try 0x0100, im not sure what other

Re: [flexcoders] Re: Transparent=true on BitmapData not working

2008-02-20 Thread Troy Gilbert
Just plain old 0 worked fine. I just went back and checked the docs, they do actually tell you to do that, but I doubt I ever would have seen it. Doesn't really make sense, but you get that :) Actually, it makes perfect sense. The default value for the fill color is 100% white with 100% alpha

Re: [flexcoders] Re: Transparent=true on BitmapData not working

2008-02-20 Thread Josh McDonald
So the colour value is a 32 bi argb instead of just 24 bit rgb then? Well that makes sense :) Where else in flex is a colour value 32 bit instead of 24 bit? Is it all over the place and I've just never noticed? What about in styles? -J On Thu, Feb 21, 2008 at 3:39 AM, Troy Gilbert [EMAIL

RE: [flexcoders] Re: Transparent=true on BitmapData not working

2008-02-20 Thread Alex Harui
Only in bitmapdata From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Josh McDonald Sent: Wednesday, February 20, 2008 11:46 AM To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Re: Transparent=true on BitmapData not working So

[flexcoders] Re: Transparent=true on BitmapData not working

2008-02-19 Thread Shannon
try 0x0100, im not sure what other way to tell flash you aren't trying to say 0x00 (which is also zero) --- In flexcoders@yahoogroups.com, Doug McCune [EMAIL PROTECTED] wrote: add in a fill color for the initial BitmapData that is a full argb hex string. If you don't do this the