Just plain old 0 worked fine. I just went back and checked the docs, they do
actually tell you to do that, but I doubt I ever would have seen it. Doesn't
really make sense, but you get that :)
-J
On Feb 20, 2008 5:02 PM, Shannon [EMAIL PROTECTED] wrote:
try 0x0100, im not sure what other
Just plain old 0 worked fine. I just went back and checked the docs, they do
actually tell you to do that, but I doubt I ever would have seen it. Doesn't
really make sense, but you get that :)
Actually, it makes perfect sense. The default value for the fill color
is 100% white with 100% alpha
So the colour value is a 32 bi argb instead of just 24 bit rgb then? Well
that makes sense :) Where else in flex is a colour value 32 bit instead of
24 bit? Is it all over the place and I've just never noticed? What about in
styles?
-J
On Thu, Feb 21, 2008 at 3:39 AM, Troy Gilbert [EMAIL
Only in bitmapdata
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of Josh McDonald
Sent: Wednesday, February 20, 2008 11:46 AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Re: Transparent=true on BitmapData not working
So
try 0x0100, im not sure what other way to tell flash you aren't
trying to say 0x00 (which is also zero)
--- In flexcoders@yahoogroups.com, Doug McCune [EMAIL PROTECTED] wrote:
add in a fill color for the initial BitmapData that is a full argb
hex
string. If you don't do this the
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