For god's sake. it works =) ! The button hasn't (at all) width and height!
What is the difference between the
addChild(buttonFromMainClass);
and
Application(Application.application).addChild(buttonFromMainClass);
In the adding process??? Does any body knows?
Thanks Amy anyway!!!
t personally looked through an
> entire documentation set, which is huge.
>
> Gordon Smith
> Adobe Flex SDK Team
>
>
> *From:* flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED]
> *On Beh
mailto:[EMAIL PROTECTED] On
Behalf Of [EMAIL PROTECTED]
Sent: Monday, January 21, 2008 6:03 PM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Re: addchild
Gordon Smith wrote:
>
> > Why would you think that a book called "actionscript 3 animation"
> uses only only
>
Gordon Smith wrote:
>
> > Why would you think that a book called "actionscript 3 animation"
> uses only only
> > flash.* classes throughout and avoids the mx.* classes completely ?
>
> It was just a guess, because the title didn't include the word "Flex".
> Are you saying that this book actua
i practice
was flash only actionscript examples. It does take a while to understand the
whole framework so yaaa
- Original Message
From: Gordon Smith <[EMAIL PROTECTED]>
To: flexcoders@yahoogroups.com
Sent: Monday, January 21, 2008 2:58:38 PM
Subject: RE: [flexcoders] Re: ad
ike ComboBox, DataGrid, DateChooser, etc.
Gordon Smith
Adobe Flex SDK Team
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of [EMAIL PROTECTED]
Sent: Sunday, January 20, 2008 7:57 AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Re
et, by far ;)).
But if you persevere with it, I hope you'll find that it pays of quite rapidly.
It did for me.
-Original Message-
From: flexcoders@yahoogroups.com on behalf of [EMAIL PROTECTED]
Sent: Sun 20/01/2008 21:20
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] R
.com
> Sent: Sunday, January 20, 2008 1:05:32 PM
> Subject: Re: [flexcoders] Re: addchild
>
> Thanks, that helps alot.
>
> Why isn't this in the documentation ?
> http://livedocs. adobe.com/ labs/flex3/ html/help. html?content=
> Drawing_Vector_ Graphics_ 6.html
&g
That is if you do an ActionScript Project instead of a FlexProject
- Original Message
From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
To: flexcoders@yahoogroups.com
Sent: Sunday, January 20, 2008 1:05:32 PM
Subject: Re: [flexcoders] Re: addchild
Thanks, that helps alot.
rs%40yahoogroups.com>
> on behalf of [EMAIL PROTECTED] <mailto:info1%40reenie.org>
> Sent: Sun 20/01/2008 15:56
> To: flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
> Subject: Re: [flexcoders] Re: addchild
>
> I'm still missing something
groups.com on behalf of [EMAIL PROTECTED]
Sent: Sun 20/01/2008 15:56
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Re: addchild
I'm still missing something very basic. Why would you think that a book
called "actionscript 3 animation"
uses only only flash.* classes thr
----------
> *From:* flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED]
> *On Behalf Of [EMAIL PROTECTED]
> *Sent:* Thursday, January 17, 2008 11:37 PM
> *To:* flexcoders@yahoogroups.com
> *Subject:* Re: [flexcoders] Re: addchild
>
> I just use wh
Now I'm really confused. How do I make a ball using standard Flex
components ? Everything I've seen uses a sprite.
Where can I find "complete Flex examples that use standard Flex
components" ?
Gordon Smith wrote:
>
> Built in to the Flash Player are low-level flash.* classes such as
> Sprit
This may help:
http://weblogs.thekeunster.com/?p=6
Jason Merrill
Bank of America
GT&O L&LD Solutions Design & Development
eTools & Multimedia
Bank of America Flash Platform Developer Community
CTED]
Sent: Thursday, January 17, 2008 11:37 PM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Re: addchild
I just use whatever I can get to work. I'm happy just using flex, and
when I use some old flash its only because I don't know any better.
The ball class is from the foundation action
I just use whatever I can get to work. I'm happy just using flex, and
when I use some old flash its only because I don't know any better.
The ball class is from the foundation action script 3 animation book and
there is no import mx.core.UIComponent; in thier example.
When you say: If you're new
Built in to the Flash Player are low-level flash.* classes such as
Sprite. The Flex framework libraries contains higher-level mx.* classes
such as UIComponent, Button, Container, VBox, etc. which add many
capabilities beyond those in the Player.
The Flex framework was designed with the assumption
:
> import mx.core.UIComponent;
>
> - Original Message
> From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> To: flexcoders@yahoogroups.com
> Sent: Friday, January 18, 2008 5:28:02 PM
> Subject: Re: [flexcoders] Re: addchild
>
> Ok thanks, I tried th
import mx.core.UIComponent;
- Original Message
From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
To: flexcoders@yahoogroups.com
Sent: Friday, January 18, 2008 5:28:02 PM
Subject: Re: [flexcoders] Re: addchild
Ok thanks, I tried that, Now
Ok thanks, I tried that, Now I get this error,
Type was not found or was not a compile-time constant: UIComponent.
rueter007 wrote:
>
> you cannot add sprites directly that way. you can do the following.
>
> var ballParent: UIComponent = new UIComponent();
> ballParent.addChild(ball);
> vbox.addCh
On Monday 22 Oct 2007, [EMAIL PROTECTED] wrote:
> Desperate bump. Still getting nowhere, and to popup a window of
> 600*400 on a 800*600 screen, without being able to center it is not
> really appealing...
Have you stopped it in the debugger to check the values before/after the move
effect ?
--
, 2007 10:06 AM
To: flexcoders@yahoogroups.com
Subject: RE: [flexcoders] Re: addChild & creationCompleteEffect
Maybe try your effect on the showEffect rather than the
creationCompleteEffect? I haven't tried this to see if it works... just
a suggestion.
Maybe try your effect on the showEffect rather than the
creationCompleteEffect? I haven't tried this to see if it works... just
a suggestion.
Joan
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of johantrax
Sent: Thursday, October 18,
Ok, but why would you want to add the same view twice? Do you want to add two
different instances?
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of wifi19
Sent: Wednesday, March 28, 2007 12:07 AM
To: flexcoders@yahoogroups.com
Subject: [fl
I'm not sure how you would expect this to work!
The linker follows the dependency chain of all classes referenced by
your code, and bakes them into the SWF.
Strings are just strings, it wouldn't make sense for the linker to look
"inside" one.
Button isn't actually a "built-in" class, there just
search the flash coders list for this, there are a ton of sollutions floating around in there. On 1/18/06, Brendan Meutzner <
[EMAIL PROTECTED]> wrote:Hey Jens,Thanks for the help. It's now working (sort of)...
If I create an instance of a built-in class (such as Button), themethod below works
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