Bob,
That worked. Deleted dttsp.dll, then updated again.Works fine now.
Thanks!!
-Original Message-
From: Robert McGwier [mailto:[EMAIL PROTECTED]
Sent: Thursday, December 07, 2006 11:09 PM
To: N3WT
Cc: flexradio@flex-radio.biz
Subject: Re: [Flexradio] error message on latest SVN
Paul Wade W1GHZ wrote:
...in NJ,
where there are so
many big signals that no one could hear distortion!...
Darn right! It's so bad around here, I have to patch in a fuzz box
on my audio just to get taken seriously when I'm running QRP
portable in the VHF contests!
73
Frank
AB2KT
At 05:25 PM 12/7/2006, Charles Greene wrote
There's a write up on PS3 and writing game software for it in the
latest edition of IEEE Spectrum. I was just thinking about what a
super SDR you could have using it. Talk about some real fast DSP.
I have the impression that, most of the CPU in the
Thanks for your comments Ignacio. I'm using the cable supplied by Flex
which I assume has to be the one they recommend and had this occur twice
within 2 weeks. Actually I was pleasantly surprised to find the cable in
the box because it saved me the trouble of looking for one! Anyway,
clicking the
Many of the Cognitive Radio functions are likely to eat a lot of
cycles. This is particularly true for the ones that require
adaptive calculations, where there isn't a lot of offline work you
can do in advance, or those which need intricate probability
models with frequent updating. Similarly for
Frank Brickle wrote:
Many of the Cognitive Radio functions are likely to eat a lot of
cycles. This is particularly true for the ones that require
adaptive calculations, where there isn't a lot of offline work you
can do in advance, or those which need intricate probability
models with
The 256KB per SPE, 256MB per PS3 limit is perhaps going to be more
of a problem in the short term.
I haven't looked much yet at the documentation on the Cell SDK
iso. Has somebody done a slick gather/scatter? ;-)
73
Frank
AB2KT
Bob McGwier wrote:
Frank Brickle wrote:
Many of the Cognitive
/
727-944-3226
800-395-7795 pin 02
FAX 727-937-8834
NASFT # 30210
W9DVM
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I've been doing some bandscope graphics using C# for Mercury using .NET 2. The
speed improvement and drop in CPU usage is very significant over .NET 1. Perhaps
a move to .NET 2 will give us a boost without the need to change the graphics
code.
Phil...VK6APH
Quoting Eric Wachsmann [EMAIL
On 12/8/06, Jim Lux [EMAIL PROTECTED] wrote:
At 07:42 AM 12/8/2006, Philip Covington wrote:
On 12/8/06, Jim Lux [EMAIL PROTECTED] wrote:
At 05:25 PM 12/7/2006, Charles Greene wrote
There's a write up on PS3 and writing game software for it in the
latest edition of IEEE Spectrum. I was
-3226
800-395-7795 pin 02
FAX 727-937-8834
NASFT # 30210
W9DVM
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Just when I think that my FlexRadio can't get any better ... a new SVN comes
along and adds yet another feature.
Tnx guys.
73/Crit/K4BXN
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The 9/Dec Teamspeak audio is available at:
http://www.hamsdr.com/dnld.aspx
Mike - AA8K
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Robert McGwier wrote:
* High Performance Software Defined Radio Discussion List *
Don:
Thanks.
I am writing a few page article at the request of the League on SDR for
publication in QST in my position as chair of the SDR group. You can
help me with a couple of ideas.
At 05:43 PM 12/8/2006, Philip Covington wrote:
O
Somehow, I suspect that an SDR1000 and PowerSDR isn't going to cut it
for that application. And, for that particular application, there are
a host of off-the-shelf ASICs that do the decoding, although there is
some intellectual satisfaction from
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