EasyXML is missing from simgear CVS, stopping a few things from building.
I was also wondering how close we are to a new release of FlightGear. What
has changed since 0.7.8?
Is there any documentation on the format of taxiway sign files? I'll be
attempting to add signs to the local Brisbane
David Findlay writes:
EasyXML is missing from simgear CVS, stopping a few things from
building.
simgear/xml/easyxml.cxx and simgear/xml/easyxml.hxx are both there.
All the best,
David
--
David Megginson
[EMAIL PROTECTED]
___
-Original Message-
From: David Findlay [mailto:[EMAIL PROTECTED]]
Sent: Mittwoch, 09. Jänner 2002 12:07
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Simgear problem + Misc other stuff
EasyXML is missing from simgear CVS, stopping a few things from building.
I've built the
David Findlay wrote:
Would it be possible to create a FlightGear Scenery Design mailling list?
The Terragear mailing list would seem an appropriate place for now,
especially as a lot of scenery design is likely to need modification
of the tools.
FWIW, I'm currently working on adding the
D Luff writes:
FWIW, I'm currently working on adding the ability to add files
containing hand-crafted vector elevation data to the raster data
during construction, in order to allow dem-30 based hilly areas to
be manually improved.
That sounds like an excellent idea. Another
David Megginson writes:
Another possibility would be to
build a tool to convert DEM data to VRML and back again,
google 'GeoVRML' if you want to go that route
so that a
user could hand-edit the mesh in a tool like Blender; then again, it
would be even more interesting to edit whole tiles in
Norman Vine writes:
David Megginson writes:
Another possibility would be to
build a tool to convert DEM data to VRML and back again,
google 'GeoVRML' if you want to go that route
so that a
user could hand-edit the mesh in a tool like Blender; then again, it
would be even
On Wednesday 09 January 2002 11:44 am, you wrote:
schnip
By the way, I started using Blender just a couple of days ago. At
first The non-standard interface scared the @#$%@ out of me, but after
spending an hour or two working through a couple of the dozens or
hundreds of excellent,
David Megginson writes:
Norman Vine writes:
David Megginson writes:
BUT WHY use blender when there is PPE !!!
I've spent about 20 hours working in PPE -- I think it's going to be a
great program, but it's still in early days (or at least, I haven't
figured out how to do even basic
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I don't want to tick anyone off, but I could use
a bit of guidance on using CVS to get the latest build
would there be someone who knows Debian how could
exchange a few emails with me at [EMAIL PROTECTED] .
I am sure most if not all of my questions
Norman Vine writes:
No, I think you missed that this is operating on the scenery directly
as present in the current SceneGraph in the FGFS memory space.
PPE knows a LOT more about the SceneGraph then FGFS does :-)
Well, after that teaser, how about some details?
All the best,
David
David Megginson writes:
Norman Vine writes:
No, I think you missed that this is operating on the scenery directly
as present in the current SceneGraph in the FGFS memory space.
PPE knows a LOT more about the SceneGraph then FGFS does :-)
Well, after that teaser, how about some details?
On Wed, 2002-01-09 at 12:41, Puffer, Charles wrote:
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I don't want to tick anyone off, but I could use
a bit of guidance on using CVS to get the latest build
would there be someone who knows Debian how could
exchange a few emails with me at
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