-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
http://www.gamasutra.com/gdc2002/features/rayner/rayner_01.htm
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.0.6 (GNU/Linux)
Comment: For info see http://www.gnupg.org
iD8DBQE8qDMDx58m2d272NoRAlLzAKDOGi+97u+98Z/yla+S8EuKckCxyQCgoQYN
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
make[4]: Entering directory `/home/david/flightgear/FlightGear/src/FDM/JSBSim'
c++ -DFGFS -I../../.. -I../../../src -I/usr/local/include
- -I/usr/X11R6/include -g -O2 -D_REENTRANT -c JSBSim.cpp
JSBSim.cpp: In method `bool
Jim Wilson writes:
Sure we do (but implicitly; see below). That's the whole point of a
scene graph -- objects draw themselves into their own coordinate
system, and their containers, being higher up in the scene graph,
set up the modeling transformation appropriately.
Yes this
For those who didn't read my long post about PLIB problems, there is
now a new C172 3D model in the base-package CVS, including the
much-requested translucent propeller disk for high RPM.
Unfortunately, to see the model correctly, you will have to patch your
local plib source tree to fix the
Hello,
could you say how could I download larcsim from ftp.flightgear.org??? When
I try to connect, server asks password.
Please help me.
Julius
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
make[4]: Entering directory
`/home/david/flightgear/FlightGear/src/FDM/JSBSim'
c++ -DFGFS -I../../.. -I../../../src -I/usr/local/include
- -I/usr/X11R6/include -g -O2 -D_REENTRANT -c JSBSim.cpp
JSBSim.cpp: In method `bool FGJSBsim::copy_from_JSBsim()':
JSBSim.cpp:530: no matching function
It comes with FlightGear. Go to this page and read up on how to get the code
via anonymous CVS:
http://flightgear.sourceforge.net/cvsResources/anoncvs.html
Jon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Julius
Sent: Monday, April 01, 2002
David/Plib developers,
I believe we are in the same situation with the plib patches which
allow more than 3 concurrent sounds to be played. I believe these are
only in the 1.5.x tree. So, that would be another reason to roll out
plib-1.6.0 ...
I recall some sort of confusion and
David Megginson [EMAIL PROTECTED] said:
Jim Wilson writes:
Sure we do (but implicitly; see below). That's the whole point of a
scene graph -- objects draw themselves into their own coordinate
system, and their containers, being higher up in the scene graph,
set up the
On Mon, 2002-04-01 at 03:22, David Findlay wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
make[4]: Entering directory `/home/david/flightgear/FlightGear/src/FDM/JSBSim'
c++ -DFGFS -I../../.. -I../../../src -I/usr/local/include
- -I/usr/X11R6/include -g -O2 -D_REENTRANT -c
Hello,
I've found out that flighgear does not compile clean under RedHat 7.2 with
Accelerated X Summit 3D drivers 2.1.4 from www.xig.com
Are any folks having the same configuration like me and somebody else have
seen these errors which comes from xglUtils.c
xglUtils.c:218: initializer
Jim Wilson wrote:
David Megginson wrote:
I think what Andy's suggesting is that the panel be part of the
model's scene graph.
Yeah. What he said. :)
So am I, but panel isn't moved to a scene graph yet. Now that I think
about it though, he is still going to need the offsets that
Stefan wrote:
I've found out that flighgear does not compile clean under RedHat 7.2
with Accelerated X Summit 3D drivers 2.1.4 from www.xig.com
Are any folks having the same configuration like me and somebody else
have seen these errors which comes from xglUtils.c
This sounds to me
Andy Ross writes:
Jim Wilson wrote:
David Megginson wrote:
I think what Andy's suggesting is that the panel be part of the
model's scene graph.
Yeah. What he said. :)
So am I, but panel isn't moved to a scene graph yet. Now that I think
about it though, he is still going to need
Andy Ross writes:
But the core point is valid -- this is essentially a collision
detection (or picking -- same thing) problem, and can be solved using
all the same tricks.
Hence my reference to PPE which constrains the 'picker' to a plane
where the math is all worked out for doing this in a SSG
Below are some ideas I proposed for chase and tower views. I am wondering
if some things like this might now be included w/ the improved view code.
I'll reiterate a little.
Chase views:
[1] One view like the old one, but minus the sway that was due to
sideslip. In this case the horizon on
Hello,
Could someone help me out please? - I'm having a trouble compiling after
checking out a copy of CVS today.
I have the correct versions of PLIB, SimGear, and MetaKit installed in
/usr/local/ - pretty much as per the docs. When I cd into
/usr/local/src/FlightGear and run autogen.sh it
Thank you for answer. I have submited to XIG this information. Indeed
under Mesa's gl.h all the above definitons are included.
I have to see what XIG's answer is. Previous they made clear that Mesa
does not stand 100% OpenGL ARB.
stefan
___
Matt,
If you are building FlightGear from CVS, then you also need SimGear
from CVS.
Regards,
Curt.
matthew law writes:
Hello,
Could someone help me out please? - I'm having a trouble compiling after
checking out a copy of CVS today.
I have the correct versions of PLIB, SimGear, and
On Mon, Apr 01, 2002 at 01:21:15PM -0800, Andy Ross wrote:
All that being said, I'd be curious as you how your experience is with
the XiG drivers. These provide the only useful Radeon support for
Linux, right now, and are rather reasonably priced.
The DRI Radeon drivers aren't useful? They
Simon Fowler wrote:
Andy Ross wrote:
All that being said, I'd be curious as you how your experience is with
the XiG drivers. These provide the only useful Radeon support for
Linux, right now, and are rather reasonably priced.
The DRI Radeon drivers aren't useful? They work nicely
On Mon, 2002-04-01 at 15:19, Simon Fowler wrote:
On Mon, Apr 01, 2002 at 01:21:15PM -0800, Andy Ross wrote:
All that being said, I'd be curious as you how your experience is with
the XiG drivers. These provide the only useful Radeon support for
Linux, right now, and are rather reasonably
Andy Ross [EMAIL PROTECTED] said:
Nope; just the matrices. The panel knows that if it runs an airframe
coordinate through teh modelview and projection matrices, it'll get
screen coordinates in the range [-1:1]. Just invert that matrix and
we can go from screen coordinates to airframe,
On Mon, Apr 01, 2002 at 02:43:00PM -0800, Andy Ross wrote:
Simon Fowler wrote:
Andy Ross wrote:
All that being said, I'd be curious as you how your experience is with
the XiG drivers. These provide the only useful Radeon support for
Linux, right now, and are rather reasonably priced.
Michael Selig [EMAIL PROTECTED] said:
Chase views:
[1] One view like the old one, but minus the sway that was due to
sideslip. In this case the horizon on the screen is always level. (I
don't think the new chase view behaves like this. The horizon is not
level, it rolls w/ the
Could someone help me out please?
In the JSBSimCoordinates.pdf from http://jsbsim.sourceforge.net, we know that the
Xbody Axis positive forward out through out the nose of the plane, Ybody positive out
the right side, Zbody Axis positive downwards. Then we know that:
(look from the tail of the
On Tue, Apr 02, 2002 at 11:05:18AM +0800, wrote:
Could someone help me out please?
In the JSBSimCoordinates.pdf from http://jsbsim.sourceforge.net, we know that the
Xbody Axis positive forward out through out the nose of the plane, Ybody positive out
the right side, Zbody Axis positive
On Tue, Apr 02, 2002 at 11:05:18AM +0800, wrote:
Could someone help me out please?
In the JSBSimCoordinates.pdf from http://jsbsim.sourceforge.net, we know that the
Xbody Axis positive forward out through out the nose of the plane, Ybody positive out
the right side, Zbody Axis positive
The definition of a positive aileron deflection is when the right-hand
aileron deflects according to the right hand rule - that is, trailing edge
down (TED). Unfortunately, this results in a negative roll rate - it would
be nice if our choice of coordinate system caused a positive aileron
bg==?=
X-Priority: 3
X-Originating-IP: [166.111.68.48]
X-Mailer: Coremail2.0 Copyright Tebie Ltd., 2001
The definition of a positive aileron deflection is when the right-hand
aileron deflects according to the right hand rule - that is, trailing edge
down (TED). Unfortunately, this results in a
At 4/2/02, you wrote:
Michael Selig [EMAIL PROTECTED] said:
Chase views:
[1] One view like the old one, but minus the sway that was due to
sideslip. In this case the horizon on the screen is always level. (I
don't think the new chase view behaves like this. The horizon is not
Thanks everybody for answers. In short:
There is no XFRee86, DRI support for Radeon 8500 3D. Radeon 8500 is
different
that standard Radeon therefore I think 3D engine has been changed. I hope
4.3.0 XFRee will have support for that.
Yes gl.h from XIG has no definitions for GL constants found
32 matches
Mail list logo