[Flightgear-devel] IANAE but is this useful?

2002-04-01 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 http://www.gamasutra.com/gdc2002/features/rayner/rayner_01.htm -BEGIN PGP SIGNATURE- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8qDMDx58m2d272NoRAlLzAKDOGi+97u+98Z/yla+S8EuKckCxyQCgoQYN

[Flightgear-devel] JSBSim compile error

2002-04-01 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 make[4]: Entering directory `/home/david/flightgear/FlightGear/src/FDM/JSBSim' c++ -DFGFS -I../../.. -I../../../src -I/usr/local/include - -I/usr/X11R6/include -g -O2 -D_REENTRANT -c JSBSim.cpp JSBSim.cpp: In method `bool

Re: [Flightgear-devel] Panel locking to z-offset

2002-04-01 Thread David Megginson
Jim Wilson writes: Sure we do (but implicitly; see below). That's the whole point of a scene graph -- objects draw themselves into their own coordinate system, and their containers, being higher up in the scene graph, set up the modeling transformation appropriately. Yes this

[Flightgear-devel] C172 3D Model

2002-04-01 Thread David Megginson
For those who didn't read my long post about PLIB problems, there is now a new C172 3D model in the base-package CVS, including the much-requested translucent propeller disk for high RPM. Unfortunately, to see the model correctly, you will have to patch your local plib source tree to fix the

[Flightgear-devel] How to download LaRCsim?

2002-04-01 Thread Julius
Hello, could you say how could I download larcsim from ftp.flightgear.org??? When I try to connect, server asks password. Please help me. Julius ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] JSBSim compile error

2002-04-01 Thread Jon Berndt
make[4]: Entering directory `/home/david/flightgear/FlightGear/src/FDM/JSBSim' c++ -DFGFS -I../../.. -I../../../src -I/usr/local/include - -I/usr/X11R6/include -g -O2 -D_REENTRANT -c JSBSim.cpp JSBSim.cpp: In method `bool FGJSBsim::copy_from_JSBsim()': JSBSim.cpp:530: no matching function

RE: [Flightgear-devel] How to download LaRCsim?

2002-04-01 Thread Jon Berndt
It comes with FlightGear. Go to this page and read up on how to get the code via anonymous CVS: http://flightgear.sourceforge.net/cvsResources/anoncvs.html Jon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Julius Sent: Monday, April 01, 2002

[Flightgear-devel] Re: [Plib-devel] PLIB/FlightGear Problems

2002-04-01 Thread Curtis L. Olson
David/Plib developers, I believe we are in the same situation with the plib patches which allow more than 3 concurrent sounds to be played. I believe these are only in the 1.5.x tree. So, that would be another reason to roll out plib-1.6.0 ... I recall some sort of confusion and

Re: [Flightgear-devel] Panel locking to z-offset

2002-04-01 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Sure we do (but implicitly; see below). That's the whole point of a scene graph -- objects draw themselves into their own coordinate system, and their containers, being higher up in the scene graph, set up the

Re: [Flightgear-devel] JSBSim compile error

2002-04-01 Thread Tony Peden
On Mon, 2002-04-01 at 03:22, David Findlay wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 make[4]: Entering directory `/home/david/flightgear/FlightGear/src/FDM/JSBSim' c++ -DFGFS -I../../.. -I../../../src -I/usr/local/include - -I/usr/X11R6/include -g -O2 -D_REENTRANT -c

[Flightgear-devel] compiling under Linux RedHat 7.2 and Accelerated 3D Summit openGL

2002-04-01 Thread stefan
Hello, I've found out that flighgear does not compile clean under RedHat 7.2 with Accelerated X Summit 3D drivers 2.1.4 from www.xig.com Are any folks having the same configuration like me and somebody else have seen these errors which comes from xglUtils.c xglUtils.c:218: initializer

Re: [Flightgear-devel] Panel locking to z-offset

2002-04-01 Thread Andy Ross
Jim Wilson wrote: David Megginson wrote: I think what Andy's suggesting is that the panel be part of the model's scene graph. Yeah. What he said. :) So am I, but panel isn't moved to a scene graph yet. Now that I think about it though, he is still going to need the offsets that

Re: [Flightgear-devel] compiling under Linux RedHat 7.2 and Accelerated 3D Summit openGL

2002-04-01 Thread Andy Ross
Stefan wrote: I've found out that flighgear does not compile clean under RedHat 7.2 with Accelerated X Summit 3D drivers 2.1.4 from www.xig.com Are any folks having the same configuration like me and somebody else have seen these errors which comes from xglUtils.c This sounds to me

RE: [Flightgear-devel] Panel locking to z-offset

2002-04-01 Thread Norman Vine
Andy Ross writes: Jim Wilson wrote: David Megginson wrote: I think what Andy's suggesting is that the panel be part of the model's scene graph. Yeah. What he said. :) So am I, but panel isn't moved to a scene graph yet. Now that I think about it though, he is still going to need

RE: [Flightgear-devel] Panel locking to z-offset

2002-04-01 Thread Norman Vine
Andy Ross writes: But the core point is valid -- this is essentially a collision detection (or picking -- same thing) problem, and can be solved using all the same tricks. Hence my reference to PPE which constrains the 'picker' to a plane where the math is all worked out for doing this in a SSG

Re: [Flightgear-devel] Rationalizing view

2002-04-01 Thread Michael Selig
Below are some ideas I proposed for chase and tower views. I am wondering if some things like this might now be included w/ the improved view code. I'll reiterate a little. Chase views: [1] One view like the old one, but minus the sway that was due to sideslip. In this case the horizon on

[Flightgear-devel] compilation error

2002-04-01 Thread matthew law
Hello, Could someone help me out please? - I'm having a trouble compiling after checking out a copy of CVS today. I have the correct versions of PLIB, SimGear, and MetaKit installed in /usr/local/ - pretty much as per the docs. When I cd into /usr/local/src/FlightGear and run autogen.sh it

[Flightgear-devel] Re: compiling under Linux RedHat 7.2 and Accelerated 3D Summit openGL

2002-04-01 Thread stefan
Thank you for answer. I have submited to XIG this information. Indeed under Mesa's gl.h all the above definitons are included. I have to see what XIG's answer is. Previous they made clear that Mesa does not stand 100% OpenGL ARB. stefan ___

Re: [Flightgear-devel] compilation error

2002-04-01 Thread Curtis L. Olson
Matt, If you are building FlightGear from CVS, then you also need SimGear from CVS. Regards, Curt. matthew law writes: Hello, Could someone help me out please? - I'm having a trouble compiling after checking out a copy of CVS today. I have the correct versions of PLIB, SimGear, and

Re: [Flightgear-devel] Re: compiling under Linux RedHat 7.2 and Accelerated 3D Summit openGL

2002-04-01 Thread Simon Fowler
On Mon, Apr 01, 2002 at 01:21:15PM -0800, Andy Ross wrote: All that being said, I'd be curious as you how your experience is with the XiG drivers. These provide the only useful Radeon support for Linux, right now, and are rather reasonably priced. The DRI Radeon drivers aren't useful? They

Re: [Flightgear-devel] Re: compiling under Linux RedHat 7.2 and Accelerated 3D Summit openGL

2002-04-01 Thread Andy Ross
Simon Fowler wrote: Andy Ross wrote: All that being said, I'd be curious as you how your experience is with the XiG drivers. These provide the only useful Radeon support for Linux, right now, and are rather reasonably priced. The DRI Radeon drivers aren't useful? They work nicely

Re: [Flightgear-devel] Re: compiling under Linux RedHat 7.2 andAccelerated 3D Summit openGL

2002-04-01 Thread Mike McLean
On Mon, 2002-04-01 at 15:19, Simon Fowler wrote: On Mon, Apr 01, 2002 at 01:21:15PM -0800, Andy Ross wrote: All that being said, I'd be curious as you how your experience is with the XiG drivers. These provide the only useful Radeon support for Linux, right now, and are rather reasonably

Re: [Flightgear-devel] Panel locking to z-offset

2002-04-01 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Nope; just the matrices. The panel knows that if it runs an airframe coordinate through teh modelview and projection matrices, it'll get screen coordinates in the range [-1:1]. Just invert that matrix and we can go from screen coordinates to airframe,

Re: [Flightgear-devel] Re: compiling under Linux RedHat 7.2 and Accelerated 3D Summit openGL

2002-04-01 Thread Simon Fowler
On Mon, Apr 01, 2002 at 02:43:00PM -0800, Andy Ross wrote: Simon Fowler wrote: Andy Ross wrote: All that being said, I'd be curious as you how your experience is with the XiG drivers. These provide the only useful Radeon support for Linux, right now, and are rather reasonably priced.

Re: [Flightgear-devel] Rationalizing view

2002-04-01 Thread Jim Wilson
Michael Selig [EMAIL PROTECTED] said: Chase views: [1] One view like the old one, but minus the sway that was due to sideslip. In this case the horizon on the screen is always level. (I don't think the new chase view behaves like this. The horizon is not level, it rolls w/ the

[Flightgear-devel] JSBSim Body Axes question

2002-04-01 Thread ÕÅÐÛ
Could someone help me out please? In the JSBSimCoordinates.pdf from http://jsbsim.sourceforge.net, we know that the Xbody Axis positive forward out through out the nose of the plane, Ybody positive out the right side, Zbody Axis positive downwards. Then we know that: (look from the tail of the

Re: [Flightgear-devel] JSBSim Body Axes question

2002-04-01 Thread Tony Peden
On Tue, Apr 02, 2002 at 11:05:18AM +0800, wrote: Could someone help me out please? In the JSBSimCoordinates.pdf from http://jsbsim.sourceforge.net, we know that the Xbody Axis positive forward out through out the nose of the plane, Ybody positive out the right side, Zbody Axis positive

Re: Re: [Flightgear-devel] JSBSim Body Axes question

2002-04-01 Thread Dirty Bear
On Tue, Apr 02, 2002 at 11:05:18AM +0800, wrote: Could someone help me out please? In the JSBSimCoordinates.pdf from http://jsbsim.sourceforge.net, we know that the Xbody Axis positive forward out through out the nose of the plane, Ybody positive out the right side, Zbody Axis positive

RE: Re: [Flightgear-devel] JSBSim Body Axes question

2002-04-01 Thread Jon Berndt
The definition of a positive aileron deflection is when the right-hand aileron deflects according to the right hand rule - that is, trailing edge down (TED). Unfortunately, this results in a negative roll rate - it would be nice if our choice of coordinate system caused a positive aileron

[Flightgear-devel] =?gb2312?B?UmU6UkU6IFJlOiBbRmxpZ2h0Z2Vhci1kZXZlbF0gSlNCU2ltIEJvZHkgQXhlcyBxdWVzdGlv

2002-04-01 Thread ÕÅÐÛ
bg==?= X-Priority: 3 X-Originating-IP: [166.111.68.48] X-Mailer: Coremail2.0 Copyright Tebie Ltd., 2001 The definition of a positive aileron deflection is when the right-hand aileron deflects according to the right hand rule - that is, trailing edge down (TED). Unfortunately, this results in a

Re: [Flightgear-devel] Rationalizing view

2002-04-01 Thread Michael Selig
At 4/2/02, you wrote: Michael Selig [EMAIL PROTECTED] said: Chase views: [1] One view like the old one, but minus the sway that was due to sideslip. In this case the horizon on the screen is always level. (I don't think the new chase view behaves like this. The horizon is not

[Flightgear-devel] Re: compiling under Linux RedHat 7.2 and Accelerated 3D Summit openGL

2002-04-01 Thread stefan
Thanks everybody for answers. In short: There is no XFRee86, DRI support for Radeon 8500 3D. Radeon 8500 is different that standard Radeon therefore I think 3D engine has been changed. I hope 4.3.0 XFRee will have support for that. Yes gl.h from XIG has no definitions for GL constants found