Hello,
in case someone is interested, here are the photos taken during my
first solo flight in a PA-28 around LFLK. It was my 90th hour of
flight. Mont Blanc is supposed to be on one picture or two but it
didn't impressed the digital film very well.
--- [EMAIL PROTECTED] wrote:
ace project [EMAIL PROTECTED] writes:
I've attached a (Word generated) HTML-file with
the
proposed protocols/headers to be used. Plz bomb
them
:)
I have only a few comments right now. More as I
have time to delve into this further...
1. If you
Gouthas, Themie writes:
I dont think the alpha sorting code was ever comitted, so currently
I dont beleive PLIB will alpha sort.
Really? I thought this was something that Steve had in place even in
the early days of plib ... unless it was broke along the way and still
needs to be fixed?
Curtis L. Olson writes:
Really? I thought this was something that Steve had in place even in
the early days of plib ... unless it was broke along the way and still
needs to be fixed?
No, unfortunately we've already been through this with the 3D models.
All the best,
David
--
David
Gouthas, Themie wrote:
I dont think the alpha sorting code was ever comitted, so currently
I dont beleive PLIB will alpha sort.
I'm not sure this is a great idea in any case. There are a *lot* of
these objects, and doing an NlogN sort of them (with attendant
geometry processing to get the
I've just checked in a major revision to my new randomly-placed object
code: it cuts down the memory usage a fair bit and eliminates long
pauses when complex tiles fall out of the cache. There are still some
stutters at very high speeds (i.e. 3000kt), but at normal speeds, all
seems smooth now.
David Megginson writes:
I've just checked in a major revision to my new randomly-placed object
code: i
Please everyone give this a brutal workout to find any further
problems. To enable randomly-placed objects, use
fgfs --prop:/sim/rendering/dynamic-objects=true
Frame Rate report
Win2k
Granted, about the NlogN and cache misses penalties.. but whateve solution
you choose will be at a cost. Double rendering cloud layers? There goes
your fill rate out the window!
If anyone is interested in experimenting, I'll be happy to provide the code
that you can toggle alpha sorting. Ive
Norman Vine writes:
Frame Rate report
Win2k PIII 733 256meg Geforce2 GTS 32 meg
Latest certified WQL GFX drivers from NVIDIA
at default startup location no HUD no Panel
Latest changes~17fps
your original code~32 fps
no dynamic objects ~75fps
Here's what I get
Gouthas, Themie writes:
If anyone is interested in experimenting, I'll be happy to provide the code
that you can toggle alpha sorting. Ive never done a performace comparison,
but seeing as you guys have something implemented that can excersise it,
it might be worth your while to
David Megginson writes:
Here's what I get sitting still at the default location, no panel or
hud, with a GeForce2Go, 32MB, 800x600x32, with the latest Linux
drivers (I'm using the latest plib CVS, but I assume you are as well):
no dynamic objects: ~40fps
dynamic objects (latest
David Megginson writes:
Norman Vine writes:
Frame Rate report
Win2k PIII 733 256meg Geforce2 GTS 32 meg
Latest certified WQL GFX drivers from NVIDIA
at default startup location no HUD no Panel
Latest changes~17fps
your original code~32 fps
no dynamic
Hi,
the project on which i am working is using framework which has the same architecture as that of LaSRS++. since FG is not using it plz can you refer some other mailing list, contact, URL etc or anything which would prove to be helpful to me.
i am guy stranded on a tiny winny
David Megginson writes:
To be fair, I've never been able to reproduce your framerate reports.
Patches that, say, add or subtract 20 or 50% framerate for you (Norm)
usually make a difference of less than +-5% for me. I wonder what
difference in our systems could account for this.
I believe your
Well, here is a simple way to actually get a qualitative feel.. perhaps you
may be pleasantly surprise, perhaps you can chant I told you so! with
conviction and a wry grin. All I'm suggesting is try it before dismissing
it.
Just replace ssgDlist.cxx with this version, no other changes are
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