[Flightgear-devel] Pictures of flight over Jura

2002-07-17 Thread Frederic Bouvier
Hello, in case someone is interested, here are the photos taken during my first solo flight in a PA-28 around LFLK. It was my 90th hour of flight. Mont Blanc is supposed to be on one picture or two but it didn't impressed the digital film very well.

Re: [Flightgear-devel] MP RFC protocols v0.01

2002-07-17 Thread ace project
--- [EMAIL PROTECTED] wrote: ace project [EMAIL PROTECTED] writes: I've attached a (Word generated) HTML-file with the proposed protocols/headers to be used. Plz bomb them :) I have only a few comments right now. More as I have time to delve into this further... 1. If you

RE: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-17 Thread Curtis L. Olson
Gouthas, Themie writes: I dont think the alpha sorting code was ever comitted, so currently I dont beleive PLIB will alpha sort. Really? I thought this was something that Steve had in place even in the early days of plib ... unless it was broke along the way and still needs to be fixed?

RE: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-17 Thread David Megginson
Curtis L. Olson writes: Really? I thought this was something that Steve had in place even in the early days of plib ... unless it was broke along the way and still needs to be fixed? No, unfortunately we've already been through this with the 3D models. All the best, David -- David

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-17 Thread Andy Ross
Gouthas, Themie wrote: I dont think the alpha sorting code was ever comitted, so currently I dont beleive PLIB will alpha sort. I'm not sure this is a great idea in any case. There are a *lot* of these objects, and doing an NlogN sort of them (with attendant geometry processing to get the

[Flightgear-devel] Randomly-placed objects, take 2

2002-07-17 Thread David Megginson
I've just checked in a major revision to my new randomly-placed object code: it cuts down the memory usage a fair bit and eliminates long pauses when complex tiles fall out of the cache. There are still some stutters at very high speeds (i.e. 3000kt), but at normal speeds, all seems smooth now.

RE: [Flightgear-devel] Randomly-placed objects, take 2

2002-07-17 Thread Norman Vine
David Megginson writes: I've just checked in a major revision to my new randomly-placed object code: i Please everyone give this a brutal workout to find any further problems. To enable randomly-placed objects, use fgfs --prop:/sim/rendering/dynamic-objects=true Frame Rate report Win2k

RE: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-17 Thread Gouthas, Themie
Granted, about the NlogN and cache misses penalties.. but whateve solution you choose will be at a cost. Double rendering cloud layers? There goes your fill rate out the window! If anyone is interested in experimenting, I'll be happy to provide the code that you can toggle alpha sorting. Ive

RE: [Flightgear-devel] Randomly-placed objects, take 2

2002-07-17 Thread David Megginson
Norman Vine writes: Frame Rate report Win2k PIII 733 256meg Geforce2 GTS 32 meg Latest certified WQL GFX drivers from NVIDIA at default startup location no HUD no Panel Latest changes~17fps your original code~32 fps no dynamic objects ~75fps Here's what I get

RE: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-17 Thread David Megginson
Gouthas, Themie writes: If anyone is interested in experimenting, I'll be happy to provide the code that you can toggle alpha sorting. Ive never done a performace comparison, but seeing as you guys have something implemented that can excersise it, it might be worth your while to

RE: [Flightgear-devel] Randomly-placed objects, take 2

2002-07-17 Thread David Megginson
David Megginson writes: Here's what I get sitting still at the default location, no panel or hud, with a GeForce2Go, 32MB, 800x600x32, with the latest Linux drivers (I'm using the latest plib CVS, but I assume you are as well): no dynamic objects: ~40fps dynamic objects (latest

RE: [Flightgear-devel] Randomly-placed objects, take 2

2002-07-17 Thread Curtis L. Olson
David Megginson writes: Norman Vine writes: Frame Rate report Win2k PIII 733 256meg Geforce2 GTS 32 meg Latest certified WQL GFX drivers from NVIDIA at default startup location no HUD no Panel Latest changes~17fps your original code~32 fps no dynamic

[Flightgear-devel] LaSRS++........info required.

2002-07-17 Thread thomas k
Hi, the project on which i am working is using framework which has the same architecture as that of LaSRS++. since FG is not using it plz can you refer some other mailing list, contact, URL etc or anything which would prove to be helpful to me. i am guy stranded on a tiny winny

RE: [Flightgear-devel] Randomly-placed objects, take 2

2002-07-17 Thread Norman Vine
David Megginson writes: To be fair, I've never been able to reproduce your framerate reports. Patches that, say, add or subtract 20 or 50% framerate for you (Norm) usually make a difference of less than +-5% for me. I wonder what difference in our systems could account for this. I believe your

RE: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-17 Thread Gouthas, Themie
Well, here is a simple way to actually get a qualitative feel.. perhaps you may be pleasantly surprise, perhaps you can chant I told you so! with conviction and a wry grin. All I'm suggesting is try it before dismissing it. Just replace ssgDlist.cxx with this version, no other changes are