Is there a easy property switch that can be set to disable the semi-random
tree and structure model placement? Just thinking about the startup position
at Kill Devil Hill (the 1903 flyer) and the fact that in 1903 the area had
neither buildings (except a couple shacks) nor trees.
Best,
Jim
According line 623 of options.cxx, the option --disable-random-objects
set the property /sim/rendering/random-objects to false.
Cheers,
-Fred
- Original Message -
From: Jim Wilson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, October 13, 2002 7:48 PM
Subject: [Flightgear-devel]
Hi, is it possible to load non gmax
.mdl files into gmax. Sorry
this message is so brief, but net time is limited.
[EMAIL PROTECTED]
* [EMAIL PROTECTED] (Norman Vine) [2002.10.13 00:02]:
Cameron Moore
Ooh! So you run a 64-bit C compiler!
No, but I know Perl! When I get a chance, I try to port anything Norman
does in python to perl just because I know he hates it. hehe ;-p
This should help
Norman Vine writes:
FGFS should be able to answer simple flightplan questions
like I am leaving from KSFO flying to KLGA show me all airports
that are large enough to handle a 747 within 100 miles of my flightpath.
Indexing makes this trivial
That's still an out-of-the-main-loop
Tommygio writes:
1) The swtch --cloud-disable disables the default cloud layer,
but not the puffy effect at the layer altitude.
OK, I've just fixed that -- the changes will appear in CVS shortly.
2) In the chase view with the default airplane, the cockpit's
textures can be seen throught
Norman Vine writes:
David - You still haven't answered my question about your problem
Is the points containing tile loaded when you are trying to get it's
elevation ??
I've temporarily abandoned that effort, since it was taking too much
time for too little benefit. I do plan to go back to
Frederic Bouvier writes:
I noticed that textures for scenery static objects are not loaded
anymore for a few weeks. Static objects have absolute path while
random objects and aircraft have relative path but fgLoad3DModel
unconditionally prepend fg_root to the model path. This patch test
David Megginson
Tommygio writes:
1) The swtch --cloud-disable disables the default cloud layer,
but not the puffy effect at the layer altitude.
OK, I've just fixed that -- the changes will appear in CVS shortly.
2) In the chase view with the default airplane, the cockpit's
Norman Vine writes:
If we are refering to the 'opaqeness' when flying through a 'layer's
altitude',
then this has been a long standing issue. That I kept meaning to look into
No, I mean the 2D panel display showing through the fuselage.
All the best,
David
--
David Megginson, [EMAIL
I have discovered recently that plib has ulIsAbsolutePathName
in ul.lib so you can try this patch :
Index: model.cxx
===
RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Model/model.cxx,v
retrieving revision 1.2
diff -u -r1.2
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