[Flightgear-devel] Creating new scenery

2003-02-18 Thread Erez Boym
Hi, It's more a TerraGear question but it seams that the TerraGear list is dead so I'm trying my luck here, hoping some one can help me. I'm compiling TerraGear and for some reason, it keeps complaining about simgear/misc/fgstream.hxx. I have all the latest files from FlightGear, SimGear etc. and

[Flightgear-devel] Re: [Flightgear-cvslogs] Hi

2003-02-18 Thread Cameron Moore
Doh! Sorry for letting this onto -cvslogs. I wasn't paying attention to which list I was looking at. I think I need some sleep... * [EMAIL PROTECTED] (Chris) [2003.02.18 23:03]: > Hi, > I would like to edit the clouds, but where I can find the *.cld format > tools for? > > about this p

Re: [Flightgear-devel] Re: Undefined Symbols

2003-02-18 Thread David Drum
Quoth Bernie Bright: > From simgear/screen/tr.h: > > extern void trTileSize(TRcontext *tr, GLint width, GLint height, GLint border); > > It looks like GLint is defined as an int when compiling SimGear but > is long when compiling FlightGear. Thank you for the interpretation. The gui_funcs.cxx

[Flightgear-devel] Re: J3cub improvements

2003-02-18 Thread Dave Perry
David, I flew the j3cub again and I take back my assesment of the climb and glide. It appears that it starts with significant nose down trim. I was also having trouble keeping it straight on the runway, but when I gave it a lot of up trim, the tail came up and I could keep it straight with lit

[Flightgear-devel] J3cub improvements

2003-02-18 Thread Dave Perry
David Megginson wrote: I've added support for wing twist to YASim. The twist allows you to model washout during a stall, so that every stall doesn't result in a violent spin. YASim also has an undocumented "incidence" property for wings (in non-aerobatic planes, wings are not usually perfectly

Re: [Flightgear-devel] Repeatable crash at dotted white line

2003-02-18 Thread David Luff
On 2/19/03 at 12:38 AM Jim Wilson wrote: >The earlier fix did work for a very similar symptom that both Curt and I >were >able to reproduce reliably. > >I think I see the tile border you are talking about but it doesn't crash. >It >might have something to do with my flying ability, or should I sa

[Flightgear-devel] cycling w/ right mouse button && pause

2003-02-18 Thread Manuel Bessler
Hi I've noticed that cycling (right clicking) between mouse pointer mode, yoke mode, and view mode has no effect while paused. If you right click while paused it does not change mode until I hit 'p' again to unpause. It seems that it 'records' at most one right click in paused mode. It worked for

Re: [Flightgear-devel] Repeatable crash at dotted white line

2003-02-18 Thread David Luff
On 2/19/03 at 12:38 AM Jim Wilson wrote: >The earlier fix did work for a very similar symptom that both Curt and I >were >able to reproduce reliably. > >I think I see the tile border you are talking about but it doesn't crash. >It >might have something to do with my flying ability, or should I sa

Re: [Flightgear-devel] Repeatable crash at dotted white line

2003-02-18 Thread Jim Wilson
David Luff <[EMAIL PROTECTED]> said: > Someone posted a while ago about a crash they thought occured whilst > passing over a faint dotted white line in the terrain. I think I've found > a repeatable instance of this. Startup with runfgfs --airport-id=KSQL (San > Carlos in the base scenery) and f

Re: [Flightgear-devel] YASim washout support

2003-02-18 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > with the fuselage), which I've taken advantage of. Give the J3 Cub a > spin with the latest CVS code and base package, and you should find > its low-speed characteristics much more docile (as an added bonus, it > swerves less when the nose comes up on t

[Flightgear-devel] Repeatable crash at dotted white line

2003-02-18 Thread David Luff
Someone posted a while ago about a crash they thought occured whilst passing over a faint dotted white line in the terrain. I think I've found a repeatable instance of this. Startup with runfgfs --airport-id=KSQL (San Carlos in the base scenery) and fly a RH traffic pattern departing rwy 30 (the

[Flightgear-devel] Instrument interpolation tables

2003-02-18 Thread David Culp
I've converted the existing vertical-speed-6kfpm instrument into an Instantaneous Vertical Speed Indicator, called IVSI-6kfpm.xml, which is available here: http://home.attbi.com/~davidculp2/IVSI-6kfpm.xml The instrument uses the already existing texture. In the process I added an interpolation

Re: [Flightgear-devel] Re: Flightgear and lighting (WAS: SWTCL vertex

2003-02-18 Thread Martin Spott
> One place to look is materials.xml in the root od the base directory. > Set the values of to zero and see if it changes > anything. Sorry no success. I tried setting every occurence to 0.5 or 0.0 - without any noticeable change Martin. -- Unix _IS_ user friendly - it's just selective

Re: [Flightgear-devel] Re: Undefined Symbols

2003-02-18 Thread Bernie Bright
On Tue, 18 Feb 2003 16:05:26 -0600 David Drum <[EMAIL PROTECTED]> wrote: > [FlightGear-Devel readers: this is another installment in my quest > to get FlightGear compiled under Mac OS X. I now have a good lead on > the final link failure, I think. If you have any knowledge of linker > naming con

[Flightgear-devel] Re: Undefined Symbols

2003-02-18 Thread David Drum
Quoth David Drum: > I have been using nm to poke around and believe I know what is going on, > even if I don't know how to fix it: > > david@Cynosure ~ > $ nm -o lib/libsgscreen.a FlightGear/src/GUI/gui_funcs.o | egrep >'trTileSize|trImageSize|trTileBuffer' > lib/libsgscreen.a:tr.o:1

[Flightgear-devel] Re: Undefined Symbols

2003-02-18 Thread David Drum
[FlightGear-Devel readers: this is another installment in my quest to get FlightGear compiled under Mac OS X. I now have a good lead on the final link failure, I think. If you have any knowledge of linker naming conventions, symbol tables, and the like, I would appreciate your comments. Thanks.

[Flightgear-devel] YASim washout support

2003-02-18 Thread David Megginson
I've added support for wing twist to YASim. The twist allows you to model washout during a stall, so that every stall doesn't result in a violent spin. YASim also has an undocumented "incidence" property for wings (in non-aerobatic planes, wings are not usually perfectly level with the fuselage),

Re: [Flightgear-devel] Re: Flightgear and lighting (WAS: SWTCL vertex

2003-02-18 Thread Erik Hofman
Martin Spott wrote: The problem I was facing back then was glLight/GL_SPECULAR related. Specifically, the last parameter needs special attention. A too high value will result in the effect you describe here. This might sound promising. If you give me a hint where do 'dial' this value then I'll

Re: [Flightgear-devel] Re: Flightgear and lighting (WAS: SWTCL vertex

2003-02-18 Thread Martin Spott
> The problem I was facing back then was glLight/GL_SPECULAR related. > Specifically, the last parameter needs special attention. A too high > value will result in the effect you describe here. This might sound promising. If you give me a hint where do 'dial' this value then I'll have some tries

[Flightgear-devel] Flightgear on TheOpenCD

2003-02-18 Thread h . omma
Hello, My name is Henrik Nilsen Omma, and I am a participant in a new Open Source Project called TheOpenCD.  Our aim is to create a simple to use CD distribution of Open Source software for Windows that will act as a showcase, and in that way spread the OSS message.  We released our first editi

[Flightgear-devel] [expo] LinuxWorld Frankfurt invitation

2003-02-18 Thread Alex Perry
4th LinuxWorld Conference & Expo / Frankfurt October 27-29, 2003, Frankfurt Fairgrounds, Hall 4.0 www.linuxworldexpo.de +++ WHERE OPEN MINDS MEET +++ Please visit the new website of LinuxWorld Frankfurt 200

Re: [Flightgear-devel] Re: Flightgear and lighting (WAS: SWTCL vertex data corruption)

2003-02-18 Thread Curtis L. Olson
Your message mentioned an unitialized 4th lighting component, but I don't see any mention of where that was in the code, or what evidence contributed to this theory. After a quick perusal of the code, I don't see any uninitialized 4th elements. I'd be happy to take another look at something you t

Re: [Flightgear-devel] Re: Flightgear and lighting (WAS: SWTCL vertexdata corruption)

2003-02-18 Thread Erik Hofman
Huhu ? Anyone listening ? Curt told me to bug people with the purpose achieve compatibility between FlightGear and the upcoming XFre86-4.3.0 - so I decided to do :-) Obviously DRI people are not really interested very much in this issue, so anyone else has to be if we want to see this com

Re: [Flightgear-devel] Re: Flightgear and lighting (WAS: SWTCL vertex data corruption)

2003-02-18 Thread Martin Spott
> Another issue concerns lightning - an issue that Erik Hofman once reported > to have noticed on his O2 (I don't have the posting any more): > FlightGear looks way too dark when hardware-T&L is enabled for the Radeon > driver. This looks like this (at 11 am local time !): > http://document.ihg.un

Re: [Flightgear-devel] Boeing 747 cockpit

2003-02-18 Thread Erik Hofman
Andy Ross wrote: Curtis L. Olson wrote: > I seem to recall hearing discussions that glDrawPixels() is > *excessively* slow on most platforms; to the point of making it nearly > unusable for real time graphics. It also ties the implementation to a particular screen resolution, which is a non-st

[Flightgear-devel] Blender 2.26 released

2003-02-18 Thread Erik Hofman
Hi, For those of you who haven't noticed it yet, belnder 2.26 has been released recently which includes a brand new Irix binary: http://www.blender3d.org/Download/ Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/