At 6/10/03, Frederic Bouvier wrote:
Michael Selig wrote:
At 6/5/03, Frederic Bouvier wrote:
Michael Selig wrote:
cvs admin -kb
Then run a cvs update to sync the flag on your local copy.
Done. Thanks. And I think it all worked.
Thanks Michael, I can see the 3D model now.
Sorry ... just another one of these boring patches. :-)
density_slugft3 is used before its initialization.
m.
RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Environment/environment.cxx,v
retrieving revision 1.4
diff -u -p -r1.4 environment.cxx
--- environment.cxx 8 Jun 2003 14:47:03
Hi,
beside working on the flight school, I would also like to do some
coding for FlightGear (as long as my fiance lets me ;-)). Unfortunately
I am still a absolut beginner in coding. So I would like to start
working on some really(!!) easy stuff together with some very patient
person to help me.
Melchior FRANZ wrote:
Sorry ... just another one of these boring patches. :-)
density_slugft3 is used before its initialization.
Done (both).
Erik
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[EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
Hi,
beside working on the flight school, I would also like to do some
coding for FlightGear (as long as my fiance lets me ;-)). Unfortunately
I am still a absolut beginner in coding. So I would like to start
working on some really(!!) easy stuff together with some very
It's starting to get problematic.
All entries in the help wanted list on the website look like they are
implemented more or less. We need to come up with some new goals.
Documentation. Step by step, newbie documentation. Including better and more
complete 'howto's' for building Aircraft,
[EMAIL PROTECTED] said:
Hi,
beside working on the flight school, I would also like to do some
coding for FlightGear (as long as my fiance lets me ;-)). Unfortunately
I am still a absolut beginner in coding. So I would like to start
working on some really(!!) easy stuff together with some
h, I do not know how difficult it would be, but I got some ideas:
- Flight-Management-System for B737 or B747 cockpits?
- Weather Radar
- Flight-planing GUI (select departure and arrival airport, waypoints,
aircraft, etc)
- Do we have outside lights for the aircrafts (Beacon, landing light,
Richard A Downing FBCS [EMAIL PROTECTED] said:
It's starting to get problematic.
All entries in the help wanted list on the website look like they are
implemented more or less. We need to come up with some new goals.
Documentation. Step by step, newbie documentation. Including
I wonder where could I find some documentation and help for adding new
aircraft to FlightGear: What format does it use, what textures, where is
set which vertices are moved when rudder moves etc.
Thanks in advance.
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Matevz Jekovec [EMAIL PROTECTED] said:
I wonder where could I find some documentation and help for adding new
aircraft to FlightGear: What format does it use, what textures, where is
set which vertices are moved when rudder moves etc.
Check this out:
On Tue 10. June 2003 14:04, you wrote:
[EMAIL PROTECTED] wrote:
Hi,
beside working on the flight school, I would also like to do some
coding for FlightGear (as long as my fiance lets me ;-)). Unfortunately
I am still a absolut beginner in coding. So I would like to start
working on some
Martin Dressler wrote:
On Tue 10. June 2003 14:04, you wrote:
[EMAIL PROTECTED] wrote:
Hi,
beside working on the flight school, I would also like to do some
coding for FlightGear (as long as my fiance lets me ;-)). Unfortunately
I am still a absolut beginner in
Martin Dressler wrote:
On Tue 10. June 2003 14:04, you wrote:
All entries in the help wanted list on the website look like they are
implemented more or less. We need to come up with some new goals.
No problems. But none of it looks like a easy stuf.
3d clouds - still not usable.
Support for
FWIW, the autopilot on Boeing airliners flies the elevator. The elevator trim
then repositions the stabilizer to take the aerodynamic load off of the
controls. As was mentioned earlier, the trim runs slowly (about one-fourth
the manual trim rate) and lags a bit, so if you disengage the
Would it be true to say that any key binding specified in preferences.xml and
keyboard.xml can be overridden in an aircraft's -set.xml file?
Also, wouldn't it be better to allow over-riding the above files entirely by
specifying a path to different files, like this in the -set.xml file? :
On Sunday 08 June 2003 09:29 am, Jim Wilson wrote:
Erik Hofman [EMAIL PROTECTED] said:
This would make it much easier to use rotating number wheels in 2D
instruments also, wouldn't it?
Yes. Actually, I'm using it to simulate a glass cockpit display. But yes,
especially with the step
I'm wondering what kind of graphics acceleration would be required to
run flightgear at adequate speed. I have to admit that I haven't had
time to try in months (I hope to get a bit of coding time soon as well
as finishing other started bits - Spitfire).
If it is anymore than a 32 MB graphics
* David Culp -- Tuesday 10 June 2003 18:29:
Would it be true to say that any key binding specified in preferences.xml and
keyboard.xml can be overridden in an aircraft's -set.xml file?
AFAIK, yes.
The keyboard settings should eventually be organized hierarchically:
1. global keyboard.xml:
I am trying to capture the close message generated when closing Flightgear
via the window controls (minimize/maximize/close). I have been unable to
find the function handlers for these events. Could someone please point me
in the right direction. I am running Windows 2000.
Thanks,
Michael
David Culp [EMAIL PROTECTED] said:
So this will allow us to make ADI's that stay within the bounds of the
instrument? Can some smart person add this to the 2D panel configuration
code so that panel-makers can do a:
crop
height100.0/height
width100.0/width
/crop
on a texture
Op dinsdag 10 juni 2003 19:14, schreef Miller, M B:
I am trying to capture the close message generated when closing
Flightgear via the window controls (minimize/maximize/close). I
have been unable to find the function handlers for these events.
Could someone please point me in the right
David Culp [EMAIL PROTECTED] said:
Would it be true to say that any key binding specified in preferences.xml and
keyboard.xml can be overridden in an aircraft's -set.xml file?
Oh yes, absolutely.
Also, wouldn't it be better to allow over-riding the above files entirely by
specifying a
At 6/10/03, Christopher S Horler wrote:
I'm wondering what kind of graphics acceleration would be required to
run flightgear at adequate speed. I have to admit that I haven't had
time to try in months (I hope to get a bit of coding time soon as well
as finishing other started bits - Spitfire).
I have a application that interfaces with Flightgear using shared memory.
I was wanting to set a flag for when the application was closed. I have
code in place for when the menus are used. Since you pointed out the
specifics about the window controls, it might be easier for me to monitor
the
Op dinsdag 10 juni 2003 19:40, schreef Michael Selig:
At 6/10/03, Christopher S Horler wrote:
I'm wondering what kind of graphics acceleration would be
required to run flightgear at adequate speed. I have to admit
that I haven't had time to try in months (I hope to get a bit of
coding
At 6/10/03, Pieter Pareit wrote:
Op dinsdag 10 juni 2003 19:40, schreef Michael Selig:
At 6/10/03, Christopher S Horler wrote:
I'm wondering what kind of graphics acceleration would be
required to run flightgear at adequate speed. I have to admit
that I haven't had time to try in months
* Michael Selig -- Tuesday 10 June 2003 19:55:
[--with-threads]
How does one do that in the
autogen
configure
make
sequence?
./configure --with-threads
m.
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Op dinsdag 10 juni 2003 19:49, schreef Miller, M B:
I have a application that interfaces with Flightgear using shared
memory. I was wanting to set a flag for when the application was
closed. I have code in place for when the menus are used. Since
you pointed out the specifics about the
Pieter Pareit writes:
Op dinsdag 10 juni 2003 19:14, schreef Miller, M B:
I am trying to capture the close message generated when closing
Flightgear via the window controls (minimize/maximize/close). I
have been unable to find the function handlers for these events.
Could someone
Michael Selig writes:
You should configure fg with with-threads during the configure stage
of your compile. See if the halts go away this way.
How does one do that in the
autogen
configure
make
./configure --with-threads (recommended for unix-en systems, not sure
if there issues
On Friday 06 June 2003 10:33 pm, Innis Cunningham wrote:
Hi All
I have downloaded a 737-300 model EX FS98 and have got it to show thanks to
David Megginson and Wolfram Kuss's wise words.
Has some got a model about ready if not do you want this one when I get it
Teaked.
Also if there are
David Culp [EMAIL PROTECTED] said:
Are you working on the Westwind Airlines 3D model perchance? I did that one a
while back but am not sure if it can be GPL'd, so I haven't had it added to
the base package.
Their license is incompatible. You would have to get permission. If you
offer
Last I tried it, the --view-offset=??? option worked, but it was a
*long* time ago. I just tried it again today and it didn't work (I'm
attempting to setup 3 display views for one instance of fightgear.) I
want to set up an initial default view offset for 2 of the 3 visual
channels. This option
On Tue, 10 Jun 2003 17:32:15 -
Jim Wilson [EMAIL PROTECTED] wrote:
At some point we could think about writing xml files on the fly from gui
dialogs, so that flightgear can be run and customized either with or without
a text editor.
That sounds like a project one of our new volunteers
On Tue, 10 Jun 2003 17:55:34 +0100
Christopher S Horler [EMAIL PROTECTED] wrote:
I'm wondering what kind of graphics acceleration would be required to
run flightgear at adequate speed. I have to admit that I haven't had
time to try in months (I hope to get a bit of coding time soon as well
Erik Hofman writes:
It's starting to get problematic.
All entries in the help wanted list on the website look like they are
implemented more or less. We need to come up with some new goals.
We really could do with an awful lot of grunt work outside of the
FlightGear core:
1. We need
Christopher S Horler writes:
I'm wondering what kind of graphics acceleration would be required to
run flightgear at adequate speed. I have to admit that I haven't had
time to try in months (I hope to get a bit of coding time soon as well
as finishing other started bits - Spitfire).
moved to [EMAIL PROTECTED] from
[EMAIL PROTECTED]
Craig writes:
This is a big step forward. Only problem seems to be we have lost sound
for some reason. Love the new menus and options. Appears slower to
load but runs as good as 0.91. If we can fix sounds this will be a
great release.
David Megginson writes:
We did some profiling a while ago, but unless you're running a
superfast card (like Norman Vine), you're limited by the speed of your
GPU, not your CPU.
Here is the pertinent info on my 'superfast' rig :-)
$ /usr/mingw/obj/FlightGear/release/tests/gl-info
GL_VENDOR =
Norman Vine writes:
Here is the pertinent info on my 'superfast' rig :-)
$ /usr/mingw/obj/FlightGear/release/tests/gl-info
GL_VENDOR = NVIDIA Corporation
GL_RENDERER = GeForce2 GTS/AGP/SSE
GL_VERSION = 1.4.0
You're always talking about 70+ fps. What resolution do you run at?
All
David Megginson writes:
Norman Vine writes:
Here is the pertinent info on my 'superfast' rig :-)
$ /usr/mingw/obj/FlightGear/release/tests/gl-info
GL_VENDOR = NVIDIA Corporation
GL_RENDERER = GeForce2 GTS/AGP/SSE
GL_VERSION = 1.4.0
You're always talking about 70+ fps.
Christopher S Horler [EMAIL PROTECTED] said:
I'm wondering what kind of graphics acceleration would be required to
run flightgear at adequate speed. I have to admit that I haven't had
time to try in months (I hope to get a bit of coding time soon as well
as finishing other started bits -
Hi,
Just read Davids post about volunteers making
models of buildings and things. Just something that occured to me the other day,
has anyone made an aircraft carrier model for flightgear yet? :)
I live in Sydney, Australia, and it would be great
to have a model of the Sydney Opera house
Hi guys,
Just been playing around with flying out of different airports around
Australia, and found some funny behaviour. Started out of hobart (YMHB), then
reset to Sydney (YSSY) with an altitude of 5000'. Even though ive unzipped
the scenery for this area, it doesnt appear to be present.
I haven't updated for a few months and now I see the base and source CVS repositories have moved, although the old ones still seem to be responding (but presumably out of date).
As I'm on a dial-up modem, I'm looking for a way to avoid a complete check-out (tens of megabytes - hours or days of
Norman Vine wrote :
[snip]
continues to spew
Stopping audio after 0 sec: squeal
Stopping audio after 0 sec: rumble
Anybody got any ideas ??
It happens to me with MSVC when I link the MS runtime statically.
The sound works (I can hear something) when the MS runtime is linked
dynamically. I
Hi Norman
Norman Vine wrote
Is anybody running the 0.92 release or recent CVS files under Win32
getting sound ??
NO. I built a CVS about 2 weeks ago on cygwin(see post No Sound on cygwin
build in users forum)and found I had no sound and apalling FPS.Frames return
when I ran with sound
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