Re: [Flightgear-devel] Anyone read polish?

2004-06-13 Thread Jacek
Yes, it is an auction web page. Someone offers FlightGear for sale. This is my quick translation of what they write there: /Welcome on my auction. I introduce a very realistic flight simulator FlightGear. Why one shoud pay over 200PL

Re: [Flightgear-devel] Re: Another feather for the program

2004-06-13 Thread David Megginson
Dave Perry wrote: Are either of you experiencing glideslopes either too high or too low after the recent change in the navaid file structure? I haven't practiced a precision approach in the last three weeks or so -- I usually concentrate on holds and non-precision approaches, since they're the cha

[Flightgear-devel] Clickable 3d instruments

2004-06-13 Thread Roy Vegard Ovesen
The Hunter and the Mustang has clickable 3d instruments. This is achieved by including a transparent 2d panel with action hotspots at select locations. The 2d panel is included in the "top-level" aircraft model xml config file, so the hotspots become aircraft-model-specific. I suspect that moving

[Flightgear-devel] A question regarding performance

2004-06-13 Thread Ampere K. Hardraade
If I apply a single texture and a single UVW map across three objects, would the resulting performance be the same as splitting the texture into three parts and applying three UVW maps to each object? Regards, Ampere ___ Flightgear-devel mailing list

Re: [Flightgear-devel] A question regarding performance

2004-06-13 Thread Curtis L. Olson
Ampere K. Hardraade wrote: If I apply a single texture and a single UVW map across three objects, would the resulting performance be the same as splitting the texture into three parts and applying three UVW maps to each object? Drawing 3 different textures requires 3 additional "state" changes

[Flightgear-devel] Re: FlightGear runs cleanly on AMD64 in 64 bit mode

2004-06-13 Thread Alex Perry
> > Alex Perry wrote: > > > The framerate was just over 1fps, but that's because the laptop has > > > the ATI 9600 chipset so I have to choose between the unaccelerated > > > open source driver or the 32-bit only accelerated closed source >From Arnt Karlsen <[EMAIL PROTECTED]>: > ..which laptop an

RE: [Flightgear-devel] Re: FlightGear runs cleanly on AMD64 in 64bitmode

2004-06-13 Thread Giles Robertson
How long does FG take to compile with that spec? Giles Robertson [EMAIL PROTECTED] -Original Message- From: Alex Perry [mailto:[EMAIL PROTECTED] Sent: 13 June 2004 21:29 To: [EMAIL PROTECTED] Subject: [Flightgear-devel] Re: FlightGear runs cleanly on AMD64 in 64bitmode > > Alex Perry w

Re: [Flightgear-devel] Anyone read polish?

2004-06-13 Thread Arnt Karlsen
On Sun, 13 Jun 2004 15:24:58 +0200, Jacek wrote in message <[EMAIL PROTECTED]>: > Curtis L. Olson wrote: > > > Does anyone read enough polish to double check that everything these > > guys are doing is within the spirit of the GPL? > > > > http://www.allegro.pl/show_item.php?item=26723501 > > >

Re: [Flightgear-devel] Missing ILS approaches

2004-06-13 Thread Josh Babcock
David Megginson wrote: With Robin's latest database, we've lost nearly all of the ILS approaches in Canada -- the DAFIF has very few Canadian ILS approaches (8 approaches for four airports), but Robin used to have manually-entered copies of many, many more in his database. He seems to have dro

Re: [Flightgear-devel] Missing ILS approaches

2004-06-13 Thread David Megginson
Josh Babcock wrote: I was looking at his website on Thursday and noticed that he was complaining about the last DAFIF cycle leaving out everything north of some latitude, basically most of Canada. Apparently the X-plane world is experiencing this problem too. He said that he hoped to fix the

[Flightgear-devel] Clickable 3d instruments

2004-06-13 Thread Roy Vegard Ovesen
The Hunter and the Mustang has clickable 3d instruments. This is achieved by including a transparent 2d panel with action hotspots at select locations. The 2d panel is included in the "top-level" aircraft model xml config file, so the hotspots become aircraft-model-specific. I suspect that moving

Re: [Flightgear-devel] A question regarding performance

2004-06-13 Thread Andy Ross
Ampere K. Hardraade wrote: > If I apply a single texture and a single UVW map across three > objects, would the resulting performance be the same as > splitting the texture into three parts and applying three UVW > maps to each object? I'm not sure exactly what the question is. If you are asking