Yes, it is an auction web page. Someone offers FlightGear for sale.
This is my quick translation of what they write there:
/Welcome on my auction.
I introduce a very realistic flight simulator FlightGear. Why one shoud
pay over 200PL
Dave Perry wrote:
Are either of you experiencing glideslopes either too high or too low
after the recent
change in the navaid file structure?
I haven't practiced a precision approach in the last three weeks or so -- I
usually concentrate on holds and non-precision approaches, since they're the
cha
The Hunter and the Mustang has clickable 3d instruments. This is achieved by
including a transparent 2d panel with action hotspots at select locations.
The 2d panel is included in the "top-level" aircraft model xml config file, so
the hotspots become aircraft-model-specific. I suspect that moving
If I apply a single texture and a single UVW map across three objects, would
the resulting performance be the same as splitting the texture into three
parts and applying three UVW maps to each object?
Regards,
Ampere
___
Flightgear-devel mailing list
Ampere K. Hardraade wrote:
If I apply a single texture and a single UVW map across three objects, would
the resulting performance be the same as splitting the texture into three
parts and applying three UVW maps to each object?
Drawing 3 different textures requires 3 additional "state" changes
> > Alex Perry wrote:
> > > The framerate was just over 1fps, but that's because the laptop has
> > > the ATI 9600 chipset so I have to choose between the unaccelerated
> > > open source driver or the 32-bit only accelerated closed source
>From Arnt Karlsen <[EMAIL PROTECTED]>:
> ..which laptop an
How long does FG take to compile with that spec?
Giles Robertson
[EMAIL PROTECTED]
-Original Message-
From: Alex Perry [mailto:[EMAIL PROTECTED]
Sent: 13 June 2004 21:29
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Re: FlightGear runs cleanly on AMD64 in
64bitmode
> > Alex Perry w
On Sun, 13 Jun 2004 15:24:58 +0200, Jacek wrote in message
<[EMAIL PROTECTED]>:
> Curtis L. Olson wrote:
>
> > Does anyone read enough polish to double check that everything these
> > guys are doing is within the spirit of the GPL?
> >
> > http://www.allegro.pl/show_item.php?item=26723501
> >
>
David Megginson wrote:
With Robin's latest database, we've lost nearly all of the ILS
approaches in Canada -- the DAFIF has very few Canadian ILS approaches
(8 approaches for four airports), but Robin used to have
manually-entered copies of many, many more in his database. He seems to
have dro
Josh Babcock wrote:
I was looking at his website on Thursday and noticed that he was
complaining about the last DAFIF cycle leaving out everything north of
some latitude, basically most of Canada. Apparently the X-plane world
is experiencing this problem too. He said that he hoped to fix the
The Hunter and the Mustang has clickable 3d instruments. This is achieved by
including a transparent 2d panel with action hotspots at select locations.
The 2d panel is included in the "top-level" aircraft model xml config file, so
the hotspots become aircraft-model-specific. I suspect that moving
Ampere K. Hardraade wrote:
> If I apply a single texture and a single UVW map across three
> objects, would the resulting performance be the same as
> splitting the texture into three parts and applying three UVW
> maps to each object?
I'm not sure exactly what the question is. If you are asking
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