Martin Spott wrote:
Hello,
I assume David Culp is the maintainer of the PC-7 !?
Well, I created the PC-7 from the T-6 texan II by converting the 3d
model and using an aeromatic generated FDM configuration file. So both
of us are the maintainer (although I think David Culp would point at me
as
Dave Martin wrote:
You probably know by now that I have a serious case of 'show and tell'
syndrome.
:-)
Hopefully, by the time I've finished, everyone will own 6800 class video cards
to cope with all the polys (any maybe I'll own one too so I can finish the
models) ;-)
Looks very nice, but the
On Friday 31 Dec 2004 09:03, Erik Hofman wrote:
Looks very nice, but the instrument covers seem indeed a bit polygon
heavy. To be honest I can't really think of a way to cheat a bit to
decrease the polygon count.
Erik
While I didn't set out to produce low-poly instruments (I wanted to
Just wondering if anyone has a high-resolution version of the KX-155 navcom
radio texture? (the one from CVS is tiny)
Thanks
Dave Martin
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
Hi,
I have been able to take some pictures of a Pilot's Flight Operating
Instructions manual of the P-51D05, -10, -15, -20 (British Model
Mustang IV Airplanes).
Most of the charts in this manual can be found here:
http://www.a1.nl/~ehofman/fgfs/p51d/
I will leave them there until January 7th
On Friday 31 December 2004 11:35, Dave Martin wrote:
Just wondering if anyone has a high-resolution version of the KX-155 navcom
radio texture? (the one from CVS is tiny)
When creating instrument textures I've used vector drawing programs with great
success. One big advantage is that you can
Dave Martin wrote:
Time will tell - at the very worst case, these instruments are actually a lot
of fun to make so nothing is lost if they can't be used or if they have to go
in the cupboard for a couple of years while hardware catches up ;-)
These instruments look really marvellous. I wish
Erik Hofman wrote:
Looks very nice, but the instrument covers seem indeed a bit polygon
heavy. To be honest I can't really think of a way to cheat a bit to
decrease the polygon count.
They look to pristine though ... you need to add some textures with wear
and tear ... maybe put some scratches
Martin Spott writes:
I believe there are platforms out in the wild, even not that up to
date, that won't be hit that much by ploygon count I myself would
love to try it out in order to see how much the polygon count has
influence on the frame rate.
I think you might be very right
On Friday 31 Dec 2004 14:13, Martin Spott wrote:
These instruments look really marvellous.
Thanks :-)
I wish you'd release the
stuff so everyone can compare it to the default instrumentation on
their individual platform.
I'll make them available one way or another once they're all
Dave Martin wrote:
On Friday 31 Dec 2004 14:13, Martin Spott wrote:
I believe there are platforms out in the wild, even not that up to
date, that won't be hit that much by ploygon count I myself would
love to try it out in order to see how much the polygon count has
influence on the
On Friday 31 Dec 2004 15:27, Martin Spott wrote:
Dave Martin wrote:
On Friday 31 Dec 2004 14:13, Martin Spott wrote:
I believe there are platforms out in the wild, even not that up to
date, that won't be hit that much by ploygon count I myself would
love to try it out in order to
Dave Martin wrote:
On Friday 31 Dec 2004 15:27, Martin Spott wrote:
Dave Martin wrote:
On Friday 31 Dec 2004 14:13, Martin Spott wrote:
I believe there are platforms out in the wild, even not that up to
date, that won't be hit that much by ploygon count I myself would
love to
Any clues as to why, when I try to display the output
of /instrumentation/comm/frequencies/selected-mhz etc on my Comm radio, The
output gets rounded down or reduced by 0.01 in some cases but not others.
ie: set 120.5 displayed 120.49
set 120.8 displayed 120.8
The animation method I've used:
Hi,
Could not find any info on the OpenAL website regards building the libraries
on Cygwin. So tried the linux build. Well, it built, but thinking the
install is suspect and Simgear complains as well. The headers are in
/usr/local/include and the .a library is in /usr/local/lib along with a .dll
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Dave Martin schrieb:
| Any clues as to why, when I try to display the output
| of /instrumentation/comm/frequencies/selected-mhz etc on my Comm
radio, The
| output gets rounded down or reduced by 0.01 in some cases but not others.
|
| ie: set 120.5
Christian Mayer wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Dave Martin schrieb:
| Any clues as to why, when I try to display the output
| of /instrumentation/comm/frequencies/selected-mhz etc on my Comm
radio, The
| output gets rounded down or reduced by 0.01 in some cases but not
attached find my home grown Makefile
to use copy it into $OPENAL/win
and excute make
You will have to figure out how to install it
dll(s) go into $BIN
.a(s) go into $LIB
$OPENAL/include/AL/*.* go into $INCLUDE/AL
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
On Friday 31 Dec 2004 16:01, Christian Mayer wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Dave Martin schrieb:
| Any clues as to why, when I try to display the output
| of /instrumentation/comm/frequencies/selected-mhz etc on my Comm
radio, The
| output gets rounded down or
John Wojnaroski wrote:
Any hints, info, suggestions on fixing the problem...
I think there's already a working OpenAL package here:
ftp://ftp.uni-duisburg.de:/FlightGear/Win32/openal_cyg.tgz
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
On Friday 31 Dec 2004 16:03, Curtis L. Olson wrote:
Perhaps we could export each side of the decimal point as seperate
integers in the property tree to make life easier for panel designers?
Curt.
I did look at it and wonder that two seperate values would come in handy.
Of course, as far as
Curtis L. Olson wrote:
Yes, I believe that is true, although it was always the old voodoo cards
that had the 256x256 max texture resolution limits. Most cards these
days can handle much larger textures. But do the math xres * yres * 3
(for rgb) or 4 (for rgba) and you quickly realize you
On Fri, 31 Dec 2004 11:56:08 +0100, Erik wrote in message
[EMAIL PROTECTED]:
Hi,
I have been able to take some pictures of a Pilot's Flight Operating
Instructions manual of the P-51D05, -10, -15, -20 (British Model
Mustang IV Airplanes).
Most of the charts in this manual can be found
- Original Message -
From: Norman Vine [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@flightgear.org
Sent: Friday, December 31, 2004 8:09 AM
Subject: RE: [Flightgear-devel] CVS Build on Cygwin
attached find my home grown Makefile
to use copy it into
24 matches
Mail list logo