[Flightgear-devel] Jitter related

2005-06-27 Thread bass pumped
Hi all, I got two questions to ask... 1. When an aircraft has ZERO velocity, given some rudder input, and also when there is no wind, should the rudder actually have any effect at all? I see the c-172 actually turn, and over a period of time, if left alone, flip over, do some gymnastics,

Re: [Flightgear-devel] About 3D Clouds

2005-06-27 Thread Erik Hofman
Ampere K. Hardraade wrote: After removing Xorg and upgrading XFree to the latest CVS version, I am finally able to use FlightGear in 24-bits color. However, I am still not seeing any 3D clouds. I have an ATI Radeon 9200SE graphic card. I remember 3D Clouds was working fine when it (the

RE: [Flightgear-devel] Linking order problems?

2005-06-27 Thread Jon Berndt
Obviously, this doesn't seem optimal. I'm not sure how I could possibly arrange the files so there is only a single link reference to each library. Yet, I don't know how I should modify the Makefile.am to produce a multiplely- referenced library - or even if that is possible. Jon I wonder

[Flightgear-devel] New JSBSim Config File Format Partial Documentation Online

2005-06-27 Thread Jon Berndt
I've placed an early copy of the new JSBSim config file format documentation online. It's incomplete, but I thought it was better to get something out there than wait until it's all done. You can find it here: http://www.jsbsim.org/Overview.pdf Comments welcome. Jon

[Flightgear-devel] RE: New JSBSim Config File Format Partial Documentation Online

2005-06-27 Thread Jon Berndt
You can find it here: http://www.jsbsim.org/Overview.pdf Comments welcome. Note, however, that rate_groups are not yet implemented for the flight control system. Jon ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Jitter related

2005-06-27 Thread bass pumped
Strange. Are you sure there's no wind? I'll take a look. No wind!! ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] About 3D Clouds

2005-06-27 Thread Curtis L. Olson
Harald JOHNSEN wrote: Erik Hofman wrote: Ampere K. Hardraade wrote: After removing Xorg and upgrading XFree to the latest CVS version, I am finally able to use FlightGear in 24-bits color. However, I am still not seeing any 3D clouds. I have an ATI Radeon 9200SE graphic card. I

[Flightgear-devel] European AIS Database

2005-06-27 Thread Torsten Dreyer
Hi everybody, maybe you all know of this thing, but I just stumbled into http://www.ead.eurocontrol.int/ where ** TONS ** of data is available for free. They seem to have lots of AIPs for download, including SID/STAR/Approach charts for european countries (I just checked germany and danmark).

Re: [Flightgear-devel] Shadows

2005-06-27 Thread Harald JOHNSEN
Lee Elliott wrote: On Sunday 26 Jun 2005 23:03, Vivian Meazza wrote: Frederic Bouvier 2 stranges things that I know are inherent to the shadow volume technique 1. even when surfaces are smoothed, the shadows are hard and apply to a whole quad when a fuselage shadows itself ( try the

Re: [Flightgear-devel] Shadows

2005-06-27 Thread Frederic Bouvier
Harald JOHNSEN wrote : Yes, I can see that. The markings on the Hunter are on separate transparent object: these throw a shadow. It seems as if I'm going to abandon that method if shadows are to be usable with that model. Pity; it saves a huge amount of artwork and texture. Don't change your

Re: [Flightgear-devel] Shadows

2005-06-27 Thread Frederic Bouvier
Another nit picking : When an object ( say a building ) is culled because it is not in the view, its shadow is also culled even if it is in the view. 2 screen shots : In the first, an oracle building cast its shadow on another one http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg If I go

Re: [Flightgear-devel] Shadows

2005-06-27 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Frederic Bouvier schrieb: Another nit picking : When an object ( say a building ) is culled because it is not in the view, its shadow is also culled even if it is in the view. 2 screen shots : In the first, an oracle building cast its

Re: [Flightgear-devel] Shadows

2005-06-27 Thread Curtis L. Olson
Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Frederic Bouvier schrieb: Another nit picking : When an object ( say a building ) is culled because it is not in the view, its shadow is also culled even if it is in the view. 2 screen shots : In the first, an oracle

[Flightgear-devel] Animation problem

2005-06-27 Thread Josh Babcock
OK, The first animation here does not work, the second does. The object has no other animations associated with it (except one range) and is not a member of any group. This happens in all the place in the model file that I have tried. Can anyone see a difference between the two that could do this?

[Flightgear-devel] CVS for OpenAL

2005-06-27 Thread bass pumped
Sorry to bother you guys... I know this is unrelated but I have to ask. Are you able to access CVS for OpenAL? I followed the instructions on the download page of openAL, but none of those commands seem to work... in the sense everytime I try to login, it just hangs, and I end up having to stop

Re: [Flightgear-devel] About 3D Clouds

2005-06-27 Thread Ampere K. Hardraade
On June 27, 2005 04:26 am, Erik Hofman wrote: Harald at one point added a check to make sure the RenderTexture context was actually available. It almost looks like this was a bit too drastic. Erik Interesting. I happen to keep getting an error regarding RenderTextuer context -- in both

Re: [Flightgear-devel] Shadows

2005-06-27 Thread Ampere K. Hardraade
On June 25, 2005 01:49 pm, Harald JOHNSEN wrote: Paul Kahler wrote: Oh does that sound like a bad hack. What happens to objects that have specular highlights? Would the illumination be as if the sun were shining rather than the spotlight? Lighting is important, but this doesn't seem like it's

Re: [Flightgear-devel] ..multi-X trick ideas, was: FlightGear got killed (seems like memory problem)

2005-06-27 Thread Ampere K. Hardraade
On June 27, 2005 01:15 am, Arnt Karlsen wrote: ..a tad drastic, for FG development, you could simply set up two runlevels, say runlevel 2 to run xorg and runlevel 3 to run XFree, these 2 runlevels could othervise be identical.   ..to push this further, you could also use runlevel 4 to run

[Flightgear-devel] Regarding buildings (was Shadows)

2005-06-27 Thread Ampere K. Hardraade
On June 27, 2005 05:00 pm, Frederic Bouvier wrote: In the first, an oracle building cast its shadow on another one http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg If I go forward a bit, the shadow disappear : http://frbouvi.free.fr/flightsim/fgfs-shadow-2.jpg Would it make sense to give

Re: [Flightgear-devel] Shadows

2005-06-27 Thread Ampere K. Hardraade
On June 27, 2005 05:40 pm, Curtis L. Olson wrote: Yes, that's a tough one ... think about what happens when the sun is low in the sky ... an object that casts a shadow on the current view could be *way* outside the view frustum.  I don't really understand how shadows work, but you'd almost

Re: [Flightgear-devel] Jitter related

2005-06-27 Thread Ampere K. Hardraade
On June 27, 2005 04:19 am, bass pumped wrote: 1.  When an aircraft has ZERO velocity, given some rudder input, and also when there is no wind, should the rudder actually have any effect at all?  I see the c-172 actually turn, and over a period of time, if left alone, flip over, do some

Re: [Flightgear-devel] Jitter related

2005-06-27 Thread bass pumped
This doesn't limit to the c-172. I do not know whether this has been fixed or not, but back in Feburary when I was testing the model for the A380, I notice that the wind is powerful enough to moved the A380 slowly from the center of the runway to the edge of the runway. Going back a bit

Re: [Flightgear-devel] Jitter related

2005-06-27 Thread Ampere K. Hardraade
On June 28, 2005 01:04 am, bass pumped wrote: I've seen what you talk about in all aircraft... except the point is that there is NO WIND!!!  In my case, the wind direction is zero, the wind speed is zero, turbulence is zero, and I am not fetching real time data.  Unless there is some code