Hi all,
I got two questions to ask...
1. When an aircraft has ZERO velocity, given some rudder input, and
also when there is no wind, should the rudder actually have any effect
at all? I see the c-172 actually turn, and over a period of time, if
left alone, flip over, do some gymnastics,
Ampere K. Hardraade wrote:
After removing Xorg and upgrading XFree to the latest CVS version, I am
finally able to use FlightGear in 24-bits color. However, I am still not
seeing any 3D clouds.
I have an ATI Radeon 9200SE graphic card. I remember 3D Clouds was working
fine when it (the
Obviously, this doesn't seem optimal. I'm not sure how I could possibly
arrange the files so there is only a single link reference to each library.
Yet, I don't know how I should modify the Makefile.am to produce a multiplely-
referenced library - or even if that is possible.
Jon
I wonder
I've placed an early copy of the new JSBSim config file format documentation
online. It's
incomplete, but I thought it was better to get something out there than wait
until it's
all done.
You can find it here:
http://www.jsbsim.org/Overview.pdf
Comments welcome.
Jon
You can find it here:
http://www.jsbsim.org/Overview.pdf
Comments welcome.
Note, however, that rate_groups are not yet implemented for the flight
control system.
Jon
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Strange. Are you sure there's no wind? I'll take a look.
No wind!!
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Harald JOHNSEN wrote:
Erik Hofman wrote:
Ampere K. Hardraade wrote:
After removing Xorg and upgrading XFree to the latest CVS version, I
am finally able to use FlightGear in 24-bits color. However, I am
still not seeing any 3D clouds.
I have an ATI Radeon 9200SE graphic card. I
Hi everybody,
maybe you all know of this thing, but I just stumbled into
http://www.ead.eurocontrol.int/
where ** TONS ** of data is available for free. They seem to have lots of AIPs
for download, including SID/STAR/Approach charts for european countries (I
just checked germany and danmark).
Lee Elliott wrote:
On Sunday 26 Jun 2005 23:03, Vivian Meazza wrote:
Frederic Bouvier
2 stranges things that I know are inherent to the shadow
volume technique
1. even when surfaces are smoothed, the shadows are hard and
apply to a whole quad when a fuselage shadows itself ( try
the
Harald JOHNSEN wrote :
Yes, I can see that. The markings on the Hunter are on
separate transparent object: these throw a shadow. It seems as
if I'm going to abandon that method if shadows are to be
usable with that model. Pity; it saves a huge amount of
artwork and texture.
Don't change your
Another nit picking :
When an object ( say a building ) is culled because it is not in the
view, its shadow is also culled even if it is in the view.
2 screen shots :
In the first, an oracle building cast its shadow on another one
http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg
If I go
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Frederic Bouvier schrieb:
Another nit picking :
When an object ( say a building ) is culled because it is not in the
view, its shadow is also culled even if it is in the view.
2 screen shots :
In the first, an oracle building cast its
Christian Mayer wrote:
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Frederic Bouvier schrieb:
Another nit picking :
When an object ( say a building ) is culled because it is not in the
view, its shadow is also culled even if it is in the view.
2 screen shots :
In the first, an oracle
OK, The first animation here does not work, the second does. The object
has no other animations associated with it (except one range) and is not
a member of any group. This happens in all the place in the model file
that I have tried. Can anyone see a difference between the two that
could do this?
Sorry to bother you guys... I know this is unrelated but I have to
ask. Are you able to access CVS for OpenAL? I followed the
instructions on the download page of openAL, but none of those
commands seem to work... in the sense everytime I try to login, it
just hangs, and I end up having to stop
On June 27, 2005 04:26 am, Erik Hofman wrote:
Harald at one point added a check to make sure the RenderTexture context
was actually available. It almost looks like this was a bit too drastic.
Erik
Interesting. I happen to keep getting an error regarding RenderTextuer
context -- in both
On June 25, 2005 01:49 pm, Harald JOHNSEN wrote:
Paul Kahler wrote:
Oh does that sound like a bad hack. What happens to objects that have
specular highlights? Would the illumination be as if the sun were
shining rather than the spotlight? Lighting is important, but this
doesn't seem like it's
On June 27, 2005 01:15 am, Arnt Karlsen wrote:
..a tad drastic, for FG development, you could simply set up two
runlevels, say runlevel 2 to run xorg and runlevel 3 to run XFree,
these 2 runlevels could othervise be identical.
..to push this further, you could also use runlevel 4 to run
On June 27, 2005 05:00 pm, Frederic Bouvier wrote:
In the first, an oracle building cast its shadow on another one
http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg
If I go forward a bit, the shadow disappear :
http://frbouvi.free.fr/flightsim/fgfs-shadow-2.jpg
Would it make sense to give
On June 27, 2005 05:40 pm, Curtis L. Olson wrote:
Yes, that's a tough one ... think about what happens when the sun is low
in the sky ... an object that casts a shadow on the current view could
be *way* outside the view frustum. I don't really understand how
shadows work, but you'd almost
On June 27, 2005 04:19 am, bass pumped wrote:
1. When an aircraft has ZERO velocity, given some rudder input, and
also when there is no wind, should the rudder actually have any effect
at all? I see the c-172 actually turn, and over a period of time, if
left alone, flip over, do some
This doesn't limit to the c-172.
I do not know whether this has been fixed or not, but back in Feburary when I
was testing the model for the A380, I notice that the wind is powerful
enough to moved the A380 slowly from the center of the runway to the edge of
the runway.
Going back a bit
On June 28, 2005 01:04 am, bass pumped wrote:
I've seen what you talk about in all aircraft... except the point is
that there is NO WIND!!! In my case, the wind direction is zero, the
wind speed is zero, turbulence is zero, and I am not fetching real
time data. Unless there is some code
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