Re: [Flightgear-devel] Overhaulling the networking code (was: Multiplayer crashes with unknown aircrafts, any solution?)

2005-07-19 Thread Oliver Schroeder
Am Friday 15 July 2005 23:34 schrieb Ampere K. Hardraade: > I think it will be more flexible if the networking portion of FlightGear > can be modified to exchange properties. For starter, the > nodes /accelerations, /positions, and /surface-positions can be exchanged > among users. Properties und

[Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Oliver Schroeder
Hello List, some of you may already have taken notice of my multiplayer server for flightgear (http://www.o-schroeder.de/fg_server). It's working quite well in sane environments but I want to improve it and therefor have some questions you may be able to answer. 1) "out of reach" The server r

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Ralf Gerlich
Hello, 3) artificial life at airports The server gives a lot of opportunities. One of the first things which came to my mind was artificial traffic at airports. It should be fairly easy to write clients in any (network capable) language which do simulate a client. This can be simply a helicopt

[Flightgear-devel] Re: suggestions/questions regarding multiplayer

2005-07-19 Thread Pigeon
Would it be good if both ATC and chat message could be in some sort of text area box so you have the history and you could scroll back and stuff? Also I'm wondering if the server should take control of who's logged on and off. At the moment the client is taking care of that by adding a pl

Re: [Flightgear-devel] Re: suggestions/questions regarding multiplayer

2005-07-19 Thread Oliver Schroeder
Am Tuesday 19 July 2005 13:43 schrieb Pigeon: > Also I'm wondering if the server should take control of who's logged > on and off. At the moment the client is taking care of that by adding a > player if it gets udp packets that it doesn't already know about, and > removing player if it hasn't g

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Frederic Bouvier
Quoting Oliver Schroeder : > 1) "out of reach" > The server receives position information of clients and thus should be able > to calculate the distance of two given clients (measured in nautical miles, > disregarding height) so it is able to decide if it has to send packets to a > client or not.

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Vassilii Khachaturov
> So the question is: How can I easily calculate the distance and how many > nautical miles are "out of reach" (thinking of e.g. radar systems) ? It could be that VFR-equipped planes (esp. those w/o radar) only need things within the visibility range. I don't know about airborne radars, never flew

[Flightgear-devel] Couple of Windows-related questions

2005-07-19 Thread Drew
Hi, I'm wondering if there is a way to run FlightGear without the 'command prompt' window opening, or at least to have it minimized when it opens. Is there a way to do this? Also, I've looked for a 'borderless window' option in the OpenGL commands with no success. Is there a way to create a bor

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Andy Ross
Frederic Bouvier wrote: > Oliver Schroeder wrote: > > So the question is: How can I easily calculate the distance and how many > > nautical miles are "out of reach" (thinking of e.g. radar systems) ? > > You can compute distance at an altitude using SimGear functions Ack, don't even *think* about

RE: [Flightgear-devel] New super/turbo MP code is in

2005-07-19 Thread Vivian Meazza
Peter Stickney > On Monday 18 July 2005 18:25, Josh Babcock wrote: > > > All the 3350s had this turbo/super setup. You can see it in some of > > these images: > > > > > ... snip ... > > There were 3 flavors of the R3350. One was the engine used on the > B-29. It had a single-speed gear driv

Re: [Flightgear-devel] Couple of Windows-related questions

2005-07-19 Thread Frederic Bouvier
Quoting Drew : > Hi, > > I'm wondering if there is a way to run FlightGear without the 'command > prompt' window opening, or at least to have it minimized when it > opens. Is there a way to do this? > > Also, I've looked for a 'borderless window' option in the OpenGL > commands with no success.

[Flightgear-devel] fgfs hangs loading scenery objects (some AC and airports but not all)

2005-07-19 Thread Dave Perry
This bug showed up when I updated from CVS last weekend. Description follows: (1) With the default c172, fgfs hangs with the "loading scenery objects" is displayed if --airport= (any airport from w110n40) It does not hang for the j3cub or the pa28-161. (2) With (atleast som) airports outside

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Harald JOHNSEN
Oliver Schroeder wrote: 1) "out of reach" [...] So the question is: How can I easily calculate the distance and how many nautical miles are "out of reach" (thinking of e.g. radar systems) ? I think the range should be user configurable. For VFR we have a nearly hard coded limit of 10 NM f

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Dave Culp
> > > So the question is: How can I easily calculate the distance and how > > > many nautical miles are "out of reach" (thinking of e.g. radar systems) > > > ? > > > > You can compute distance at an altitude using SimGear functions > > Ack, don't even *think* about doing the math in a GIS datum.

RE: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Vivian Meazza
Oliver Schroeder > some of you may already have taken notice of my multiplayer server for > flightgear (http://www.o-schroeder.de/fg_server). It's working quite well > in > sane environments but I want to improve it and therefor have some > questions > you may be able to answer. > ... snip ... >

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Ampere K. Hardraade
On July 19, 2005 06:33 am, Oliver Schroeder wrote: > 1) "out of reach" > . . . This will need to apply on chat messages as well. > 3) artificial life at airports > . . . There is a traffic manager in FlightGear. May be you can make use of that. On July 19, 2005 01:27 pm, Harald JOHNSEN wrote:

RE: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Vivian Meazza
Ampere K. Hardraade ... snip ... > > > As Pigeon said, make that a separate window, because the ATC line is > > allready nearly impossible > > to read ;) It should not be hard to code but the atc code is not good > > for that (anyway it does not > > queue messages). > I agree. That ATC line is

Re: [Flightgear-devel] Couple of Windows-related questions

2005-07-19 Thread Drew
Thank you very much. That's exactly what I needed. Drew On 7/19/05, Frederic Bouvier <[EMAIL PROTECTED]> wrote: > Quoting Drew : > > > Hi, > > > > I'm wondering if there is a way to run FlightGear without the 'command > > prompt' window opening, or at least to have it minimized when it > > open

[Flightgear-devel] Re: suggestions/questions regarding multiplayer

2005-07-19 Thread Pigeon
Got a little further suggestion with the multiplayer. It's probably just a server side thing though. It might be worthwhile for the server to accept "observer" client. You can connect to the server as an observer, i.e. no aircraft. You get information about players online, where they are,

Re: [Flightgear-devel] Re: suggestions/questions regarding multiplayer

2005-07-19 Thread Josh Babcock
Pigeon wrote: > Got a little further suggestion with the multiplayer. It's probably > just a server side thing though. > > It might be worthwhile for the server to accept "observer" client. > You can connect to the server as an observer, i.e. no aircraft. You get > information about player

[Flightgear-devel] Re: Re: suggestions/questions regarding multiplayer

2005-07-19 Thread Pigeon
> So, basically you get an invisible UFO and don't show up as a player, right? Hmm I would imagine the server doesn't need to broadcast these observers to others. It's not an actual player. I suppose using an invisible aircraft would work now as an observer. If the server could handle som

Re: [Flightgear-devel] Re: Re: suggestions/questions regarding multiplayer

2005-07-19 Thread Josh Babcock
Pigeon wrote: >>So, basically you get an invisible UFO and don't show up as a player, right? > > > Hmm I would imagine the server doesn't need to broadcast these > observers to others. It's not an actual player. > > I suppose using an invisible aircraft would work now as an observer. > I

Re: [Flightgear-devel] New super/turbo MP code is in

2005-07-19 Thread Peter Stickney
On Tuesday 19 July 2005 12:29, Vivian Meazza wrote: > Peter Stickney > OK, so what we have here is a 2 stage supercharger. The first stage is the 2 > turbos and the second stage is the single stage gear-driven supercharger. Right. That will hold for any other turbosupercharged airplane, other