Re: [Flightgear-devel] LibGL error

2005-11-07 Thread AJ MacLeod
On Sunday 06 November 2005 14:47, Mathias Fröhlich wrote: But looking at those problems with ATIs closed source drivers, I must say that NVidia seems to work better. Certainly I've stuck with nvidia for all jobs involving graphics ever since Matrox fell behind, and I've not had reason to

Re: [Flightgear-devel] LibGL error

2005-11-07 Thread Martin Spott
AJ MacLeod wrote: I really don't like closed source anything, and device drivers in particular, but IME nvidia's offerings are about as good as could be hoped for in the circumstances (although obviously not perfect.) I'd switch allegiance in a flash if well performing, stable, open

Re: [Flightgear-devel] LibGL error

2005-11-07 Thread AJ MacLeod
On Monday 07 November 2005 12:05, Martin Spott wrote: You should have a closer look at the upcoming XOrg-6.9/7.0 that'll contain OpenSource drivers for the ATI Radeon X8x0 series. Good news indeed - I knew there were OS drivers for ATI cards in exisistance, but hadn't heard too much about their

Re: [Flightgear-devel] AI Aircraft Models

2005-11-07 Thread Josh Babcock
Durk Talsma wrote: On Friday 04 November 2005 23:40, Christian Mayer wrote: Durk Talsma schrieb: To get AI traffic going in the forseeable future, we could use quite a few low-polygon count aircraft models in various paint schemes. So, I'd be interested to know if anybody with reasonable 3d

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Martin Spott
Hello Josh, Josh Babcock wrote: [...] If you can think of any other big visible structures that you would like to see (sorry, I'm not tackling the bridges yet, there's issues with the VMAP data I don't want to deal with) let me know. No promises though. I don't know what your schedule is,

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Jon Stockill
Martin Spott wrote: Yes, it _is_ nice to have an ensemble that represents the entourage of an airport or a city centre, but a single tower somewhere in the boonies that VFR pilots typically use for navigation is a valuable addition as well. Yesterdays addition was a set of wind turbines for

RE: [Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-07 Thread Vivian Meazza
Vassilii Khachaturov Hey, someone noticed :-) It was fixed in cvs Thursday last though. :) Of course, I keep looking at the CVS commits since I am learning FG. Actually I kept thinking of doing this one myself, since nobody answered my challenge yet to tell me about smth interesting to

[Flightgear-devel] CVS make error (Cygwin)

2005-11-07 Thread Kevin Jones
Hi, CVS FG source at 2:30pm (UK time) Monday 7th November fails to make on Cygwin with the following error: make[2]: Entering directory blah/source/src/MultiPlayer make[2]: *** No rule to make target `tiny_xdr.cpp', needed by `tiny_xdr.o'. Stop. Can anyone help? Kevin.

Re: [Flightgear-devel] CVS make error (Cygwin)

2005-11-07 Thread Ralf Gerlich
Hi, Kevin Jones wrote: Hi, CVS FG source at 2:30pm (UK time) Monday 7th November fails to make on Cygwin with the following error: make[2]: Entering directory blah/source/src/MultiPlayer make[2]: *** No rule to make target `tiny_xdr.cpp', needed by `tiny_xdr.o'. Stop. Can anyone help? Had

Re: [Flightgear-devel] CVS make error (Cygwin)

2005-11-07 Thread AJ MacLeod
On Monday 07 November 2005 15:02, Kevin Jones wrote: CVS FG source at 2:30pm (UK time) Monday 7th November fails to make on Cygwin with the following error: make[2]: Entering directory blah/source/src/MultiPlayer make[2]: *** No rule to make target `tiny_xdr.cpp', needed by `tiny_xdr.o'.

Re: [Flightgear-devel] CVS make error (Cygwin)

2005-11-07 Thread George Patterson
On Mon, 2005-11-07 at 15:02 +, Kevin Jones wrote: Hi, CVS FG source at 2:30pm (UK time) Monday 7th November fails to make on Cygwin with the following error: make[2]: Entering directory blah/source/src/MultiPlayer make[2]: *** No rule to make target `tiny_xdr.cpp', needed by

Re: [Flightgear-devel] CVS make error (Cygwin)

2005-11-07 Thread Durk Talsma
On Monday 07 November 2005 16:28, George Patterson wrote: On Mon, 2005-11-07 at 15:02 +, Kevin Jones wrote: Hi, CVS FG source at 2:30pm (UK time) Monday 7th November fails to make on Cygwin with the following error: make[2]: Entering directory blah/source/src/MultiPlayer

Re: [Flightgear-devel] Passing values through the property tree

2005-11-07 Thread Durk Talsma
On Monday 07 November 2005 00:22, Vassilii Khachaturov wrote: What I've tried to do is the following (AIModels/AIBase.cxx: about line 166) Why don't you send us the cvs diff -u of that file? Sending the file by itself isn't much use. My question isn't really related to the syntax in this

Re: [Flightgear-devel] AI Aircraft Models

2005-11-07 Thread Durk Talsma
On Monday 07 November 2005 14:20, Josh Babcock wrote: Durk Talsma wrote: On Friday 04 November 2005 23:40, Christian Mayer wrote: Durk Talsma schrieb: To get AI traffic going in the forseeable future, we could use quite a few low-polygon count aircraft models in various paint schemes. So,

Re: [Flightgear-devel] AI Aircraft Models

2005-11-07 Thread Harald JOHNSEN
Durk Talsma wrote: I'm trying to work out this idea a bit further and then we can see how it combines with the animations code. The most important animation is probably gear up/down, because that's quite visible. Flap extension/retration would probaly also be quite visible. Cheers, Durk

[Flightgear-devel] Out of Town next week

2005-11-07 Thread Durk Talsma
Hey Guys, With signs of a new release coming up, and a few interesting discussions I'm involved in, I thought I'd drop a note to let you know that I'm going to be out of town next week. Tomorrow, I'm flying out to Canada (Toronto and Kingstone) for a work related meeting followed by a

RE: [Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-07 Thread Vivian Meazza
Curtis L. Olson I was scanning through the cvs logs trying to refresh my memory on what has been changed, added, and fixed since the release of v0.9.8 (last January). Here's what I came up with, although after staring at cvs logs for 2 hours I started having minor hallucinations. So I'm

Re: [Flightgear-devel] AI Aircraft Models

2005-11-07 Thread Durk Talsma
On Monday 07 November 2005 18:53, Harald JOHNSEN wrote: Durk Talsma wrote: I'm trying to work out this idea a bit further and then we can see how it combines with the animations code. The most important animation is probably gear up/down, because that's quite visible. Flap

Re: [Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-07 Thread Erik Hofman
Vivian Meazza wrote: You might consider adding the following: * Carrier - added working arrester wires and catapults. The carrier is selectable as a starting position. AI has been added to the carrier in the form of an operating box and an automated turn into/outof wind. TACAN

[Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-07 Thread Georg Vollnhals
Hi, after compiling the latest CVS and running the new build this message occurs ***Base package check failed ... Found version 0.9.9-pre1 at: /fg-cvs/data*** I know that Curt did some changes regarding the new version in the CVS and there must be a very simple trick a don't know to

RE: [Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-07 Thread Vivian Meazza
Erik Hofman Vivian Meazza wrote: You might consider adding the following: * Carrier - added working arrester wires and catapults. The carrier is selectable as a starting position. AI has been added to the carrier in the form of an operating box and an automated turn into/out

Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-07 Thread Curtis L. Olson
Georg Vollnhals wrote: Hi, after compiling the latest CVS and running the new build this message occurs ***Base package check failed ... Found version 0.9.9-pre1 at: /fg-cvs/data*** I know that Curt did some changes regarding the new version in the CVS and there must be a very

[Flightgear-devel] Re: Feature/change/update/fix list since v0.9.8

2005-11-07 Thread Melchior FRANZ
* Vivian Meazza -- Monday 07 November 2005 22:11: aircraft carriers (and fly under bridges). At the moment, carrier operations are restricted to aircraft models using YASim FDM only. Yes, unfortunately. But I suggest that the JSBSim-carrier patch and the plib color patches are applied by

[Flightgear-devel] building plib, simgear and flightgear without scripts using make

2005-11-07 Thread Ima Sudonim
Hi, I had originally been building plib, simgear and flightgear with a variety of build scripts. These scripts were hard to maintain, and I often found cross platform incompatibilities when I tried to use a script written for one os or shell on another os or different shell. I've been

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Josh Babcock
Martin Spott wrote: Hello Josh, Josh Babcock wrote: [...] If you can think of any other big visible structures that you would like to see (sorry, I'm not tackling the bridges yet, there's issues with the VMAP data I don't want to deal with) let me know. No promises though. I don't know

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Josh Babcock
Jon Stockill wrote: Martin Spott wrote: Yes, it _is_ nice to have an ensemble that represents the entourage of an airport or a city centre, but a single tower somewhere in the boonies that VFR pilots typically use for navigation is a valuable addition as well. Yesterdays addition was a

Re: [Flightgear-devel] AI Aircraft Models

2005-11-07 Thread Josh Babcock
Durk Talsma wrote: On Monday 07 November 2005 14:20, Josh Babcock wrote: Durk Talsma wrote: On Friday 04 November 2005 23:40, Christian Mayer wrote: Durk Talsma schrieb: To get AI traffic going in the forseeable future, we could use quite a few low-polygon count aircraft models in various

Re: [Flightgear-devel] Out of Town next week

2005-11-07 Thread Dave Culp
On Monday 07 November 2005 12:39 pm, Durk Talsma wrote: Tomorrow, I'm flying out to Canada I have two words for you: Sleeman Dark http://www.sleeman.com/en/html/beer/sl_brands/dark/index.htm Dave ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-07 Thread Vassilii Khachaturov
Did you upgrade your data from the cvs? ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Scenery DB (Was: San Jose)

2005-11-07 Thread Josh Babcock
Erik Hofman wrote: Paul Surgeon wrote: Since it's in the default San Francisco area you can submit it to Erik or Curt or you could sumbit it to the FlightGear scenery database. http://fgfsdb.stockill.org/ I'm just not sure if Curt will include objects from the FG scenery db into the

Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-07 Thread Georg Vollnhals
Curtis L. Olson schrieb: It sounds like you aren't current with your flightgear source or executable? Could you still be running an older build of flightgear (or not fully up to date with your source code?) Curt. Did you upgrade your data from the cvs? Vassilii Hi Curt and

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Jon Stockill
Josh Babcock wrote: Jon Stockill wrote: Martin Spott wrote: Yes, it _is_ nice to have an ensemble that represents the entourage of an airport or a city centre, but a single tower somewhere in the boonies that VFR pilots typically use for navigation is a valuable addition as well.

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Curtis L. Olson
Jon Stockill wrote: Currently the smallest area it's broken down to is one of the 10x10 degree scenery tiles. The biggest of these files is only 500k (the whole planet fits in a 4MB tarball), so I didn't see a need to break it down any further. If you're interested in just a specific area

Re: [Flightgear-devel] gui dialogs: selecting buttons via keyboard

2005-11-07 Thread Josh Babcock
Melchior FRANZ wrote: FYI: a few days ago I committed an extension to the GUI system that allows to select buttons via keyboard. This is currently only used for the ATC communication dialog ('-key), where the first transmission option can be chosen with the 1 key, the second with the 2 key

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Jon Stockill
Curtis L. Olson wrote: Jon Stockill wrote: Currently the smallest area it's broken down to is one of the 10x10 degree scenery tiles. The biggest of these files is only 500k (the whole planet fits in a 4MB tarball), so I didn't see a need to break it down any further. If you're interested in

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Curtis L. Olson
Jon Stockill wrote: Curtis L. Olson wrote: Jon Stockill wrote: Currently the smallest area it's broken down to is one of the 10x10 degree scenery tiles. The biggest of these files is only 500k (the whole planet fits in a 4MB tarball), so I didn't see a need to break it down any further.

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Jon Stockill
Curtis L. Olson wrote: That might be what we have to do, but that implies a change in where scenery files are extracted relative to the scenery tree which would could cause a fair amount of confusion ... not that the current process is completely unconfusing ... It takes things back to how

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Jon Stockill
Curtis L. Olson wrote: Jon Stockill wrote: Curtis L. Olson wrote: That might be what we have to do, but that implies a change in where scenery files are extracted relative to the scenery tree which would could cause a fair amount of confusion ... not that the current process is completely

[Flightgear-devel] lightning

2005-11-07 Thread Dave Culp
Currently, in CVS FlightGear, it's possible to place an AI thunderstorm in the FlightGear world which has both turbulence and lightning. See the AI scenario called bigstorm_demo.xml. The turbulence is controlled by each instance of the thunderstorm, so you could have several storm AI entries,

Re: [Flightgear-devel] AI Aircraft Models

2005-11-07 Thread Ampere K. Hardraade
On November 4, 2005 04:23 pm, Durk Talsma wrote: So, for starters, I would like to explore some models of the more popular airliners series, i,e., the Boeing 7[0-8]7, Airbus A3[0-8]0, and any [McDonnel] Douglas aircraft (and Fokkers of course :-)). I'd build them myself If I had shown any

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-07 Thread Curtis L. Olson
Jon Stockill wrote: Yes, it'd need to install the contents of the tarballs to ...Scenery/ rather than ...Scenery/Terrain I guess I'm just being picky ... it would also have to look in two places when removing scenery ... nothing insurmountable, just kind of messy in places. Curt. --

[Flightgear-devel] RE:SAN JOSE

2005-11-07 Thread sdcruz
Hi Guys 1. I want to add some static AI models at SAN JOSE so as to make it look like some heavy planes are there, can someone tell me where I can get to these models and 2. Where can i get a model of a terminal building to add to SAN JOSE. Regards Shelton.

Re: [Flightgear-devel] lightning

2005-11-07 Thread Josh Babcock
Dave Culp wrote: Currently, in CVS FlightGear, it's possible to place an AI thunderstorm in the FlightGear world which has both turbulence and lightning. See the AI scenario called bigstorm_demo.xml. The turbulence is controlled by each instance of the thunderstorm, so you could have

Re: [Flightgear-devel] Scenery DB (Was: San Jose)

2005-11-07 Thread Vassilii Khachaturov
I would like to see all new scenery object contributions to end up in the scenery database. However, the last time I wanted to sync the base package and the DB there were more than one objects in the same space because of automatic object generation. btw it looks pretty cute sometimes ---