Hi people,
I think I have good results with asymetric frustum as I've described weeks ago.
Maybe I will need to see with Curt or anybody else if and how it could be added
to FG. So Curt, feel free to send me an email off list.
By looking at the three screens on which FG was running, I saw two vi
Hi Martin,
Marignane is in the airport list under the name "LFML Provence". Marignane is
the name of the city, and the airport is called "Marseille Provence".
Hope this helps ;)
David
> Hello,
> I was surprised not to find Marignane in the airport list. Does any of
> our French fellows have a
Thanks Curt,
I think I understand the policy. Is the visibility distance really what we can
see ? I mean is there a real relation between the /sim/visibility and the far
plane of the view frustum ?
David
> Hi David,
>
> The system is based off the visibility distance. The tile manager can
>
Hi people,
I wonder if today, there is a way to customize the tile manager in preferences.
Is it possible to set the number of tiles to load "around" view position ? The
covered area to load ?
Could somebody explain me the tile loading/queuing policy ?
Thanks in advance.
David
___
Hi Curt,
I am one week late but here are the pics that I hope will help you to help me
;-)
http://paxettepaxou.free.fr/fg/horizontal_fov.JPG [17 Ko]
http://paxettepaxou.free.fr/fg/vertical_fov.JPG [19 Ko]
http://paxettepaxou.free.fr/fg/horizontal_fov_front.JPG [17 Ko]
http://paxettepaxou.free.f
À : FlightGear developers discussions
> Sujet : Re: [Flightgear-devel] groundcache related
> Date : sam 09 jui 2005 16:08:15 CEST
>
>
> Hi,
>
> On Freitag 08 Juli 2005 12:42, BONNEVILLE David wrote:
> > I'm trying to use the groundcache to determine the terrain elevat
As you asked me my screen configuration, I am scanning it to explain it more
precisely. In fact I have a cylindrical screen with 3 projectors and edge
blending. The point of view is not centered on the center of the cylindrical
screen, and it is not centered relatively to the screen height... lets
Hi people who are not yet on vacation,
I'm trying to use the groundcache to determine the terrain elevation at a given
position.
Here is the way I call it :
double radius = 50.;
double xyz[3];
sgGeodToCart( lat, lon, 1., xyz );
bool cache_ok = _ground_cache.prepare_ground_cache( 0., xyz, r
Hi again,
I saw few months ago some posts about asymetric frustum for a screen wall. I
got
a similar installation so I will have three displays, each of them with
asymetric frustum (the point of view is not centered on the screens). I will
have these parameters :
LeftScreen_Left_FOV
LeftScreen_R
gt; De : Harald JOHNSEN <[EMAIL PROTECTED]>
> À : FlightGear developers discussions
> Sujet : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG
> Date : ven 17 jun 2005 10:45:48 CEST
>
> BONNEVILLE David wrote:
>
> >>From the Quadro FX 3000 :
> >
pers discussions
> Sujet : Re: [Flightgear-devel] getting the best perfo with FG
> Date : ven 17 jun 2005 10:11:46 CEST
>
> On June 17, 2005 03:17 am, BONNEVILLE David wrote:
> > Hi again people,
> >
> > problem solved ! :D
> >
> > I've just recompiled the
n 2005 17:29:09 CEST
>
> Le jeudi 16 juin 2005 à 17:15 +0200, Gerard Robin a écrit :
> > Le jeudi 16 juin 2005 à 15:12 +0200, BONNEVILLE David a écrit :
> > > Hi people,
> > >
> > > I have a bi Xeon 3.2 GHz with 3.25 Go RAM and a NVidia Quadro FX 3000 o
Hi people,
I have a bi Xeon 3.2 GHz with 3.25 Go RAM and a NVidia Quadro FX 3000 on WinXP.
Without any anysotropic and antialiasing, i get FG running 30 fps and sometimes
20 fps.
Here are the option i use in my command line :
--airport-id=LFMI --aircraft=ufo --control=mouse --enable-game-mode
--e
That is the problem ;-)
I am diving into SG code, but if Norman or somebody helped by Norman know where
i could find it, feel free to post a maessage :D
David
> But if you say "at runtime", you possibly mean to get terrain elevation
> while flying, so you can't simply teleport the aircraft to s
Hi there people,
I think Melchior will answer me the first cause it is a city signs related
question ;-)
How could I get the terrain elevation at a given lat/lon at runtime ?
Could you point me to the right way ?
Thx
David
___
Flightgear-devel mai
8:19:10 CEST
>
>
> Hi,
>
> On Mittwoch 18 Mai 2005 11:54, BONNEVILLE David wrote:
> > When I fly straight forward, I have fps drops from 20 (average) to 5. If I
> > scope disk access, it is synchronous with fps drops. Is it due to the next
> > tile loading ? Does M
-devel] airports and scenery
> Date : mer 18 mai 2005 14:08:41 CEST
>
> Le mercredi 18 mai 2005 à 10:34 +0200, BONNEVILLE David a écrit :
> > Problem solved !
> >
> > The tile scenery I downloaded from the graphical interface does not contain
> any
> > b
Hi again people,
When I fly straight forward, I have fps drops from 20 (average) to 5. If I scope
disk access, it is synchronous with fps drops. Is it due to the next tile
loading ? Does Mathias patch to simgear change something at this point ?
Thx
David
_
Problem solved !
The tile scenery I downloaded from the graphical interface does not contain any
btg file ...
I have another version of this tile I've downloaded 2 months ago and it works
fine.
David
--- Message d'origine ---
> De : BONNEVILLE David <[EMAIL PROTECTED]>
Hi people,
maybe my problem should be exposed in FG user list...
I've installed from scratch the 0.9.8 win release. I've downloaded the tile
e000n40 from FG scenery ftp and e000n40 airport package too. I've used fgadmin
to install the scenery and i unpacked the aiports package in tha airports
dir
Hi again people,
In my tests, I place an aircraft on KSFO, 28R runway. If I set its heading to
280, it is not aligned with the runway, I have to set the heading to 300.
I tried the same by setting the view position instead of the aircraft, and I see
the same angle difference.
I am new to aeronaut
Hi people,
I know FG can handle different views, but there is only one window. Would it be
possible to display more than one view at a time in more than one window ?
If not, do you have any ideas of the load it would require to add this
functionnality ?
Thx
David
_
Hi there,
I need some explanation about FGTileEntry::WorldCoordinate.
Its parameters are :
- sgCoord* obj_pos, must be the computed coordinates (cart + hpr)
- Point3D center, guess it is an offset in cartesian coord
- double lat, must be the lat (in deg) of the point to convert
- double lon, must
Re : Re: [Flightgear-devel] Manipulating 3D objects
> Date : mar 10 mai 2005 12:02:47 CEST
>
> BONNEVILLE David wrote:
>
> > As I am creating objects on-the-fly i want to be able to adjust objects.
> Example
> > : I have a generic "dynamic" building. I want to p
> BONNEVILLE David wrote:
> > Hi people,
> >
> > could somebody explain me how I could manipulate a 3D model ?
> > Here is what I want to do : I want to load a 3D model (.ac or .3ds) and
> > customize it on-the-fly : scale, rotate, translate (maybe toggle it
Hi people,
could somebody explain me how I could manipulate a 3D model ?
Here is what I want to do : I want to load a 3D model (.ac or .3ds) and
customize it on-the-fly : scale, rotate, translate (maybe toggle its
visibility).
How things could be done ?
Thanks in advance.
David
_
Hi there,
I'm looking for documentation about AI objects. Maybe someone can help : I want
to be able to create AI objects within my code on the fly, to be able to move
them and let FG draw them.
Does somebody has an idea ? remarks ?
Can somebody point me on doc ?
Thanks in advance.
David
___
Hi people,
I intend to use FG as a "viewer". I have an application that manipulate
aircrafts, boats and more, and I'd like to see them living in a 3D world.
I saw that in FG there is an AIManager that can do what I want. If I've
understood its function, it manipulates AIBase objects which have a
Hi there,
I get errors running FG under Windows in debug mode :
assertion failed in ctype.h in isspace cause a character was not in the range
0..255. Running in debug mode I saw that the problem happened during airports
loading because of the copyright character. I modified simgear/misc/strutils.
ECTED]>
> À : FlightGear developers discussions
> Sujet : Re: [Flightgear-devel] compiling with .NET
> Date : mer 06 avr 2005 19:01:15 CEST
>
> On Wed, Apr 06, 2005 at 03:58:24PM +0200, BONNEVILLE David wrote:
> > we don't have this : should we use a bat file to launch ms
Hi people,
I am currently "breaking" the FlightGear .NET project to make it look like the
Linux one, that means divided in several libraries.
If the comunity is interested I could give you back the final .NET project. But
I saw few problems :
On Linux we have configure which creates the makefile
Hi people,
i'm really new to this list and to FlightGear world.
I've just had a look to the code for the LaRCsim model and to the YASim model.
The second one does compute the torque applied to the yoke (calcForces), but not
the first one.
I've seen the list of the public variables from LaRCsim bu
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