[Flightgear-devel] Screenshots about particles

2005-01-26 Thread Luca Masera
Hi Lee, Are there any screen shots yet Luca? I've send some screenshots to Vivian. If you would see them, ask her or send me an e-mail. I don't have a private web page to put them. Hi, Luca 6X velocizzare la tua navigazione a 56k?

[Flightgear-devel] Getting the right View position and orientation

2005-01-25 Thread Luca Masera
Hi Jim, It may help for you to explain more about what you are trying to do. Is this exhaust smoke from a moving aircraft model? Probably I'm the one to help you since I rewrote most of the viewer a couple years ago, but I just don't understand what you are asking. This is may not help, since

[Flightgear-devel] Problem solved about particle system

2005-01-25 Thread Luca Masera
Hi, at last I solved the billboarding problem about the particles. I've changed some settings into the ssgSimpleState object, used to add the texture to particles, and the size of the bounding sphere. Now, even with the data stored into the GL_MODELVIEW matrix the objects are always visible. So,

[Flightgear-devel] Getting the right View position and orientation

2005-01-21 Thread Luca Masera
Hi everyone, I've added a particle system to FlightGear that simulates the smoke via a PLIB object (I adapted the class ssgaParticleSystem to meet some requirements). However, I've in trouble with billboarding. Used alone, with a PLIB's example, the code that rotates the particles following the

[Flightgear-devel] Linker problems with CVS version

2004-10-20 Thread Luca Masera
Hi everyone, I've downloaded the CVS patches to update my version of FlightGear. They compile but I've a lot of problems from the linker. They are: kr_87.obj : error LNK2005: public: __thiscall FGKR_87::FGKR_87(class SGPropertyNode *) (??0FGKR_87@@[EMAIL PROTECTED]@@@Z) already defined in

[Flightgear-devel] kr_87 linker problems solved: was an error in instrument_mgr.cxx

2004-10-20 Thread Luca Masera
I've solved the linker error in the kr_87 object. It's an error in the file instrument_mgr.cxx into the include list, caused by the include of a the file kr_87.cxx instead of kr_87.hxx. The other problems still remain. Bye, Luce

[Flightgear-devel] Lights

2004-09-22 Thread Luca Masera
Hi, There's a way to add a new light to FlightGear? I vould try to add a real landing light to the airplanes (a real light, not a batch of enlighted vertex). Luca ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Questions about problems with the particle system

2004-09-16 Thread Luca Masera
Hi, I've done some work on the particle system using the primitives of PLIB. I've also got some screenshots about my work and Vivian had put them on the web (thank you again). They are here: http://myweb.tiscali.co.uk/vmeazza/FlightGear/particle1.jpg

[Flightgear-devel] Particles billboarding

2004-09-16 Thread Luca Masera
Erik Hofman wrote: This is doe to the reflection of the sun on the particles. To change that you will have to set the reflective color of the vertex to 0.0 and the ambient and diffuse colors very close to each other (say 0.49 for ambient and 0.51 for diffuse). Yes, it works right now. The texture

[Flightgear-devel] Questions about the particle system

2004-09-13 Thread Luca Masera
Hi, I've added the particle system to FlightGear. Unfortunatly, when the object it's created it requires a vector that defines the cartesian coords into the world. I've watched into the code and I've found that the conversion from geodetic to cartesian coords it's done into a class defined by

[Flightgear-devel] Particle system with FlightGear

2004-09-07 Thread Luca Masera
Hi, I'm trying to add a Particle System to FlightGear to create smoke and fire. The way I choosed is the same as the one used by the submodel system. To create the particles I'm using the ssgaParticleSystem defined into PLIB. However I got some problems about the placement of the new object.

[Flightgear-devel] Sky writing

2004-09-02 Thread Luca Masera
Thanks, this morning I've compiled FlightGear with the new files and this feature works right. However, yesterday it doesn't work right because I've forget some lines of code into submodels.xml file. Thanks, Luca ___ Flightgear-devel mailing list

[Flightgear-devel] Why sky writing doesn't works?

2004-09-01 Thread Luca Masera
Hi, I've seen one of the uses of the submodels, the sky writing feature. I've added the lines of code suggested by David Culp but I'm not able to create the same effects (the puff of smoke doesn't appear). Why? To compile the CVS version of FlightGear I've removed two files from the project, the

[Flightgear-devel] Re: sky writing

2004-09-01 Thread Luca Masera
I've the latest CVS version (downloaded this morning). There's the file puff.ac and puff.xml, even if the first it's different from the one used by David Culp (I used the last one). I've added the xml lines of code to the files but nothing appears on the screen. Now, waiting for an answer, I've

[Flightgear-devel] Re:Sky writing

2004-09-01 Thread Luca Masera
Inside the sim/sim tags And I forgot to ask Eric to upload the updated submodel.cxx and .hxx files to cvs. Sorry. I've now done that. Thank you very much, I've tried to change the code into the files but I think that the thinks are more complicated. Have you tried the Spitfire or F16 models?

[Flightgear-devel] Airports and basic.dat.gz

2004-07-15 Thread Luca Masera
Hi, I've compiled the CVS version of FlightGear but now I've a problem with the airports. The program, every 10 seconds, writes on the console the following message: cannot find KSQL in basic.dat.gz I've downloaded the CVS version of basic.dat.gz. I've also the latest scenery created and I've

[Flightgear-devel] Re: Airports and basic.dat.gz

2004-07-15 Thread Luca Masera
Boris Koenig wrote: Besides there occured some OpenGL problems (weird graphics) which I could only solve by disabling some rendering options such as --disable-specular-highlight Some time ago I've noticed something related to it in the precompiled version that I've downloaded (sometimes the

[Flightgear-devel] Re:Compiling on win32

2004-07-13 Thread Luca Masera
Hi, I solved the problem modifying the glut.h file. I've modified the string related to the exit function and now all works right. Now I've to update the XML files to match the version I've compiled; I think it's a long work Thanks, Luca ___

[Flightgear-devel] New scenery directories setup - joystick axis between win32 and unix

2004-07-13 Thread Luca Masera
Hi, I've just downloaded the DATA directory in CVS; while in the old scenery configuration the elevation data and the objects were in the same directory, I've noticed that now they are splitten into Terrain and Objects. I've started a flight in KSFO, where there are some models, but they doesn't

[Flightgear-devel] Re:Scenery load

2004-07-13 Thread Luca Masera
Erik Hofman wrote: Do you define the FG_SCENERY environment variable somewhere? If so, you might want to try to add both directories to your search path: FG_SCENERY=C:\FlightGear\data\Scenery\Terrain;C:\FlightGear\data\Scenery\Objects Doing so works right. Tank you very much. Frederic

[Flightgear-devel] Compile problems...

2004-07-07 Thread Luca Masera
Hi everyone, I'm trying to compile the latest version of FlightGear. I've downloaded all the libraries (from CVS) needed and I've compliled them. However I've two problems with FlightGear, exactly: - c:\flightgear0.9.4\flightgear-code\src\Server\messagebuf.cxx(3): fatal error C1083:

[Flightgear-devel] Subject to prior post: adjusting the config file for JSBSim

2004-04-30 Thread Luca Masera
There's nothing here... because it's in the previous post but I've forget the subject... ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Re: JSBSim config file

2004-04-30 Thread Luca Masera
The airplane will fly at a lower angle of attack, which should result in a decrease in drag (all other things unchanged, you're getting lift for free). There's no way to tell what's happening in your case without seeing both the previous and present versions of your config files. Your

[Flightgear-devel] Joystick problem solved.

2004-04-27 Thread Luca Masera
I've solved the problem about the joystick in FlightGear. It was generate because I've mismatched some characters in the config file (some capitals instead of minimals characters). Now I'm working on the config file. It's great the fact that's possible to use the scripts. They leave a lot of

[Flightgear-devel] Joystick problems...

2004-04-26 Thread Luca Masera
Hi, Tanks for the explanation about YASim output data. Now I've another question. Due to the fact that I've the ThrustMaster Top Gun (...), for which a config file was added in the last release, I've tried to use it in FlightGear but it doesn't works. Truly it works, but seems that isn't

[Flightgear-devel] (no subject)

2004-04-26 Thread Luca Masera
I changed the name in the config file with the one printed by js-demo but the joystick doesn't yet work.So I've checked out the property tree in FlightGear and I've found that the config file used is the one written for the default joystick, exactly the file joystick.xml, which number, in the

[Flightgear-devel] Questions about flight model

2004-04-23 Thread Luca Masera
Hi everyone, I'm creating the 3d instruments for the mb339 using JSBSim and YASimas as flight dynamics models. The questions are: about YASim: in which units is measured the oil pressure? In JSBSim the value is holded by oil-pressure-psi and it's measured in psi; in YASim is holded by epr but

[Flightgear-devel] Lights and plib

2004-04-06 Thread Luca Masera
I've not even tried if moving the objects in (0,0,0) makes them work fine. I'll try today (perharps, if I've enought time). About the textures problem I've asked some time ago on the PLIB mailing list and we've found that 3dsMAX doesn't use a standard to read the rgb files. So it seems that it

[Flightgear-devel] Lights problems

2004-04-05 Thread Luca Masera
Hi, I've couldn't answer more quickly because I couldn't read the mail in the past two days. However, now I find that I've not placed correctly the objects in (0,0,0) but I leave them in the place that they will have to go (now I understand because the one's in the elicopter are in (0,0,0) and

[Flightgear-devel] Adding lights to a 3d model

2004-04-02 Thread Luca Masera
Hi everyone, I'm created the model of mb339PAN and now I'm trying to add the lights to it. I'm working wirh 3dsMAX and exporting all in the ASE format that it's supported by FlightGear. I've found that the lights, in the ASE format, are created thorought changing the vertex colors. In this

[Flightgear-devel] Lights question

2004-02-19 Thread Luca Masera
Hi, I'm working on a new aircraft model but I've some problems with the lights. I've tried to add the nav lights (like the ones in the c310u3a and p51d) but they become black, like the airplane, when the night falls. I'm working with 3dsMAX, maybe the problem is the colour assgned to the objects

[Flightgear-devel] Light question

2004-02-19 Thread Luca Masera
I Do you use emissive color for your light ? In the .ac file, it is in the Material line, after the emis keyword. In3dsMAX (I export the model in the ASE format, supported by PLIB) there's an selflighting (autoilluminazione in Italian) field that has the same meaning as emissive color, I think.

[Flightgear-devel] Question about 3D goggles...

2004-02-10 Thread Luca Masera
Hi, I've tried to use FlightGear with NVIDIA's 3D goggles. The simulator works right but there're some problems. Sometimes, when I use some commands in the menu, the O.S. (windows XP) breaks the program due to an incorrect writing to memory. This happens even every time I use the normal HUD

[Flightgear-devel] Adding realistic textures and objects to scenery

2004-02-05 Thread Luca Masera
Hi everyone, I'm using FlightGear and I've seen the realistic scenery that could be used. Due to the fact that I'm using it as a base for my thesis and the realistic scenery is good new, I'm asking how I can create one for my country, Italy. The main question is how I can add textures and

[Flightgear-devel] Terrain textures

2004-01-30 Thread Luca Masera
Hi, I'm using FlightGear and I've seen the PhotoRealistic scenery of UK. I'm Italian and I asking if there's the same realistic photos even for my country, but I don't find them in the net. So I downloaded the DEM file which contains Italy, but the texture's doesn't look very good. Someone

[Flightgear-devel] Re:Changing a model format

2004-01-21 Thread Luca Masera
Tim Jelliffe wrote: Hi guys, I have a general question regarding the creation of a model. I have been working on creating a model of a Learjet 55, using CATIA V5. This is mainly because I used this during my degree and am basically familiar with it. I am also determined to have a model

[Flightgear-devel] Help creating a new model

2004-01-13 Thread Luca Masera
Do you use BMP textures? I don't use BMP textures, FlightGear can't load them... (I think so because reading the documentation I've found that could be used only the .rgb textures). ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Solved the texture problem

2004-01-13 Thread Luca Masera
I think I've found the problem about the incorrect position of the textures. I've put them on the model with 3DSMAX and, before launching FlightGear, I've rotated them of 180 degrees. In this way they look right in the simulator. So I think that's a but in the PLIB library related to the .ASE

[Flightgear-devel] Help creating a new model-Normals

2004-01-13 Thread Luca Masera
Thank you FRANZ, the normals are the problem, flipping them the smoothed airplane looks good. However I solved the problem of .ASE files rotating the textures before launching FlightGear. Luca ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Help creating a new model

2004-01-12 Thread Luca Masera
Hi, I'm trying to create the model of the MB339PAN. I've created it with 3dsMAX (it's the only program that could load the WRML files, the format of the simple airplane from I started to work) but now I've some problems related to the model. If I export it in the 3DS format, accepted by AC3D,

[Flightgear-devel] Problems to modelling a new airplane

2003-12-17 Thread Luca Masera
Hi, there's someone out there that could help me with modelling e new airplane? I'm trying to create the model of Aermacchi MB339-PAN starting from an initial model created in VRML and updating it (to add landing gear, ailerons, ... and 3D cockpit) with 3DSMax. I've a problem due to the fact

[Flightgear-devel] Multiplayer FlightGear

2003-11-21 Thread Luca Masera
Hi, I'm new here. I'm trying to use FlightGear as the core of a distribuited flight simulator. I've a great problem about the loading of more then one aircraft (I've read something about it in the developers digest, but I didn't understand much) and the lack of documentation about multiplayer

[Flightgear-devel] Help request

2003-05-30 Thread Luca Masera
Hi, I'm an Italian student at the University of Udine. I'm developing a freeware VRML, JAVA and Javascrpit flight simulator of the MB339-PAN but I have e great problem with the instruments (the one's that use the pressure) that's: I've created the altimeter but when I connect it to the program