David Megginson wrote:
> Per Liedman writes:
>
> > Not saying it's easy, not saying it's the right way to go, and
> > *absolutely* not volunteering to code one for FGFS, but MSFS2002
> > definitely has CLOD which works for the whole globe, and yes - MSFS2002
> Per Liedman writes:
> > Curtis L. Olson wrote:
> > > The CLOD techniques are really slick, and I've seen some cool demos.
> > > However, I personally so far (and maybe something exists, I dunno)
> > > have not seen anyone pull all the pieces of this toget
y achieve high frame rates and there are no real
problems pushing the far clip plane way out. Just proof that it *is*
possible, given a huge amount of well paid programmers! :-)
Best regards,
Per Liedman
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eta
nyheter" (or something very similair, swedish and danish are a little bit
different).
You got the rest right - I'm impressed! :-)
Regards,
Per Liedman
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esigned
for, so I don't know how well it will work with models
exported from GMAX for MSFS 2002.
Regards,
Per Liedman
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On Saturday 05 January 2002 19:38, throttle1000 wrote:
> I think rj? is better. He seems to have lot of knowledge about the matter.
> I am bretty busy with my moving map project at the moment. And I have
> no idea about what is done in the FG project so far. To me it looks a bit
> messy. I would s