On Thu, 2005-12-01 at 22:47, Josh Babcock wrote:
Steve Hosgood wrote:
Also, have you considered looking into OpenGC? It won't give you the
MSFS like functionality of dragable sub windows, but I think it would
allow you to make arbitrary windows to display instruments in cutouts.
I was
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Steve Hosgood schrieb:
I was deliberately thinking that you **don't** want to use OpenGL for
that sort of thing. The GPU has enough work to do rendering the view out
of the windows, it would be a waste of its time rendering instruments
for the
On Thu, 2005-12-01 at 20:23, Curtis L. Olson wrote:
This is why all those oddball home/hobby cockpit builders aren't as far
off their rockers as it might first appear. They are taking a huge step
towards a more realistic simulation environment.
Dead right. I'd never knock them - more like
Steve Hosgood wrote:
On Thu, 2005-12-01 at 22:47, Josh Babcock wrote:
Steve Hosgood wrote:
Also, have you considered looking into OpenGC? It won't give you the
MSFS like functionality of dragable sub windows, but I think it would
allow you to make arbitrary windows to display instruments in
On Fri, 2005-12-02 at 14:28, Josh Babcock wrote:
No, OpenGC
^
http://www.opengc.org/
Oops. Sorry.
Steve
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Steve Hosgood writes:
Do the current crop of cockpit builders happen to use real simulated
physical instruments wired to USB or something?
There are several vendors out there who have simulated instruments
with needles and the like, often driven by RC servos. Granted, this
runs your price up
On Wed, 2005-11-30 at 20:25, Steve Knoblock wrote:
It'll still be the same. The C172 doesn't use the generic autopilot code
- it has a KAP140 autopilot model - which is controlled by clicking the
buttons on the device in the cockpit.
This confusion will raise its head every time a person
--- Steve Hosgood wrote:
snip
I propose then that every single instrument on the cockpit has the
ability to be double-clicked, and if so then a separate draggable window
appears containing a magnified view of that same instrument.
Hi Steve,
Personally I think this is a fine idea, and
Flightgear (and any other flight sim) is trying to reproduce the
experience of flying, both in terms of the flight dynamics and (to a
limited extent) the whole experience.
As such, many of the instruments in the virtual cockpit can be
configured with mouse-clicks on the instruments
I just struck me that it's already possible to get a better look at the
instruments, both 2D and 3D, in a very simple way: I think all OS's and
windowmanagers have a magnifier tool. It can't magnify beyond the screen
resolution of course (640x480 would still be 640x480), but it solves the
problem
Steve Hosgood wrote:
Makes me wonder whether there's an excuse for some new thinking on the
subject of UI design, regardless of whether a cockpit is 3D or 2D.
Here's what I propose - please be kind with your comments, I'm not
trying to dictate terms or tread on anyone's toes:
I propose
On Thu, 2005-12-01 at 11:56, Buchanan, Stuart wrote:
I propose then that every single instrument on the cockpit has the
ability to be double-clicked, and if so then a separate draggable window
appears containing a magnified view of that same instrument.
Personally I think this is a fine
On Thu, 2005-12-01 at 14:15, Josh Babcock wrote:
Just as a note, this functionality already exists. You can use the mouse
to look around and zoom in. Zoom in, click, zoom out. I do it all the time.
That's a very good trick (just tried it). Never thought of that one, and
yes, I can even read
windowmanagers have a magnifier tool. It can't magnify beyond the screen
resolution of course (640x480 would still be 640x480), but it solves the
problem with blurred tiny characters on small weathered monitors, like
is it not the same effect as if the characters are rendered w/o
antialiasing?
Ralf Gerlich wrote:
Heh, I'd like to see you looking at the Autopilot _and_ out of the
window in a real plane. ;-)
As was mentioned, the nearest you could come to the flow in the
cockpit IRL - not looking at the instrument and still changing its
setting - is probably using the keyboard...at
Curtis L. Olson wrote:
Ralf Gerlich wrote:
Heh, I'd like to see you looking at the Autopilot _and_ out of the
window in a real plane. ;-)
As was mentioned, the nearest you could come to the flow in the
cockpit IRL - not looking at the instrument and still changing its
setting - is
John Wojnaroski wrote:
One of the knocks from the May show ( which is totally my fault) was
the cheezy joystick. So here we were with a full scale 747 glass
cockpit with a large screen plasma OTW display running top of the line
flight dynamics (JSBSim), world class scenery (FlightGear), high
Curtis L. Olson wrote:
John Wojnaroski wrote:
One of the knocks from the May show ( which is totally my fault) was
the cheezy joystick. So here we were with a full scale 747 glass
cockpit with a large screen plasma OTW display running top of the
line flight dynamics (JSBSim), world class
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