On Monday 11 October 2004 10:37, Jon Stockill wrote:
Martin Spott wrote:
Martin Spott wrote:
This patch is great - it works and it significantly
increases the frame rate on a simple Linux-PC (old 600 MHz
PentiumIII with Radeon9200) from 4-5 to 7-8 fps on the
default location,
With
Lee Elliott a écrit :
On Monday 11 October 2004 10:37, Jon Stockill wrote:
Martin Spott wrote:
Martin Spott wrote:
This patch is great - it works and it significantly
increases the frame rate on a simple Linux-PC (old 600 MHz
PentiumIII with Radeon9200) from 4-5 to 7-8 fps on the
Lee Elliott wrote:
On Monday 11 October 2004 10:37, Jon Stockill wrote:
Martin Spott wrote:
Martin Spott wrote:
This patch is great - it works and it significantly
increases the frame rate on a simple Linux-PC (old 600 MHz
PentiumIII with Radeon9200) from 4-5 to 7-8 fps on the
On Tuesday 12 October 2004 20:08, Horst J. Wobig wrote:
Lee Elliott wrote:
On Monday 11 October 2004 10:37, Jon Stockill wrote:
Martin Spott wrote:
Martin Spott wrote:
This patch is great - it works and it significantly
increases the frame rate on a simple Linux-PC (old 600 MHz
PentiumIII
Frederic Bouvier a écrit :
Lee Elliott a écrit :
The crease patch works well for me here but the DList patch seems to
result in a consistent seg fault.
I suspect it's due to the ATI Linux drivers for my Radeon 9200.
Can anyone else running Linux with a Radeon 9xxx series card, using
ATI's
On Tuesday 12 October 2004 14:59, Lee Elliott wrote:
On Monday 11 October 2004 10:37, Jon Stockill wrote:
Martin Spott wrote:
Martin Spott wrote:
This patch is great - it works and it significantly
increases the frame rate on a simple Linux-PC (old 600 MHz
PentiumIII with Radeon9200)
Simon Hollier a écrit :
I'm running 9200/Linux/DRI drivers... the crease patch was great (thanks!).
The DList patch gives me a frame rate of around 0.2 fps when I look at any
objects or change the view... it might as well segfault. I don't use the ATI
drivers on Linux because they are way too
On Tuesday 12 October 2004 15:27, Frederic Bouvier wrote:
Simon Hollier a écrit :
I'm running 9200/Linux/DRI drivers... the crease patch was great
(thanks!). The DList patch gives me a frame rate of around 0.2 fps when I
look at any objects or change the view... it might as well segfault. I
On Tuesday 12 October 2004 20:36, Simon Hollier wrote:
On Tuesday 12 October 2004 15:27, Frederic Bouvier wrote:
Simon Hollier a écrit :
I'm running 9200/Linux/DRI drivers... the crease patch was
great (thanks!). The DList patch gives me a frame rate of
around 0.2 fps when I look at any
On Tue, 12 Oct 2004 21:27:54 +0200
Frederic Bouvier [EMAIL PROTECTED] wrote:
Forgot the Dlist patch that was posted on the list by Erik and get the
all new 0.9.6 or CVS
Now I'm a bit confused (again!). I thought that Erik's patch, like
Matthias', was a patch to plib. I saw a bunch of CVS
1) crease is a patch to PLIB
2) dlist has been solved within simgear: *NO PATCH REQUIRED*
Erik could fix this *without* touching plib by moving the call
to another thread. It now lives in simgear's model.cxx
Make sure that simgear/scene/tgdb/leaf.cxx *does not*
contain a call to makeDList().
Horst
Lee Elliott wrote:
Hmm... Now I'm getting:
config.status: error: cannot find input file:
simgear/scene/fgsg/Makefile.in
Making all in src-libs
make[1]: Entering directory
`/common/cvs/CVSROOT/SimGear/src-libs'
make[1]: Nothing to be done for `all'.
make[1]: Leaving directory
Lee Elliott wrote:
Hmm... Now I'm getting:
config.status: error: cannot find input file:
simgear/scene/fgsg/Makefile.in
Making all in src-libs
make[1]: Entering directory
`/common/cvs/CVSROOT/SimGear/src-libs'
make[1]: Nothing to be done for `all'.
make[1]: Leaving directory
On Tuesday 12 October 2004 21:28, Geoff Reidy wrote:
Lee Elliott wrote:
Hmm... Now I'm getting:
config.status: error: cannot find input file:
simgear/scene/fgsg/Makefile.in
Making all in src-libs
make[1]: Entering directory
`/common/cvs/CVSROOT/SimGear/src-libs'
make[1]: Nothing
Simon Hollier wrote:
I'm running 9200/Linux/DRI drivers... the crease patch was great (thanks!).
The DList patch gives me a frame rate of around 0.2 fps when I look at any
objects or change the view... it might as well segfault. [...]
[...]
Wishing I had chosen Nvidia so I could enjoy
Frederic Bouvier a écrit:
Sent: 10 October 2004 17:50
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] [PATCH] crease for ac3d files and speedup
Vivian Meazza
Harald JOHNSEN
... snip ...
However ... fgrun doesn't seem to like the crease token. Not certain
Martin Spott wrote:
This patch is great - it works and it significantly increases the frame
rate on a simple Linux-PC (old 600 MHz PentiumIII with Radeon9200) from
4-5 to 7-8 fps on the default location,
With the recent display list changes things now settle at stable 10
fps. I'd like to
Martin Spott wrote:
Martin Spott wrote:
This patch is great - it works and it significantly increases the frame
rate on a simple Linux-PC (old 600 MHz PentiumIII with Radeon9200) from
4-5 to 7-8 fps on the default location,
With the recent display list changes things now settle at stable 10
fps.
Hi,
During digging for that adf.ac stuff I have done some minor adjustmens to that
patch.
Things like not storing texture coordinate arrays when there is no texture
attached to that object and such.
The updated patch is attached.
Wolfram, this is the current one :)
Greetings and Thanks
Mathias Fröhlich a écrit :
Hi,
During digging for that adf.ac stuff I have done some minor adjustmens to that
patch.
Things like not storing texture coordinate arrays when there is no texture
attached to that object and such.
The updated patch is attached.
Wolfram, this is the current one :)
Wolfram Kuss wrote:
Is there a reason that models in the base package are not optimised by
calling merge hierarchy nodes and possibly by calling stripify and
then put into the base package in a file format like ssg that will
keep the optimisations?
.ssg is not endian safe.
Erik
Hi all,
During the past days I have done some profiling on flightgear. One final
outcome of that work was, that most time is spent in ssg routines (yes, ssg
not OpenGL!!). The problems are the huge amount of small leaf nodes we get
from the ac file loader. That vertex optimization pass makes
Mathias Fröhlich wrote:
Sent: 08 October 2004 07:24
To: [EMAIL PROTECTED]; FlightGear developers discussions
Subject: [Flightgear-devel] [PATCH] crease for ac3d files and speedup
Hi all,
During the past days I have done some profiling on flightgear. One final
outcome of that work
Mathias Fr??hlich wrote:
flightgear-devel
This patch is great - it works and it significantly increases the frame
rate on a simple Linux-PC (old 600 MHz PentiumIII with Radeon9200) from
4-5 to 7-8 fps on the default location,
Martin.
--
Unix _IS_ user friendly - it's just selective about who
Mathias Fröhlich wrote:
Hi all,
During the past days I have done some profiling on flightgear. One final
outcome of that work was, that most time is spent in ssg routines (yes, ssg
not OpenGL!!). The problems are the huge amount of small leaf nodes we get
from the ac file loader. That vertex
On Freitag 08 Oktober 2004 18:33, Erik Hofman wrote:
I've tried using display lists again (which didn't work in the past) and
on my O2 I get a great improvement (up to 30%, but that only means from
6 fps to 9 fps in my case), but on my Linux machine I get a floating
point exception.
Could
On Fri, 8 Oct 2004 10:59:36 + (UTC)
Martin Spott [EMAIL PROTECTED] wrote:
Mathias Fr??hlich wrote:
flightgear-devel
This patch is great - it works and it significantly increases the frame
rate on a simple Linux-PC (old 600 MHz PentiumIII with Radeon9200) from
4-5 to 7-8 fps on the
Chris Metzler wrote:
OK, well, I have gotten away with using the current stable release of
plib with my CVS simgear/flightgear for quite some time (not wanting to
have to deal with plib's insistance on being in /usr/lib
I've plib installed in /opt on my O2 and in /usr/local on my PC for
quite
Mathias Frhlich writes:
Erik Hofman wrote:
I've tried using display lists again (which didn't work in the past) and
on my O2 I get a great improvement (up to 30%, but that only means from
6 fps to 9 fps in my case), but on my Linux machine I get a floating
point exception.
Could
On Freitag 08 Oktober 2004 19:54, Norman Vine wrote:
This patch won't be acceptable to the PLIB team unless
we can fix this.
Hmm, from my local machine, I would say that these are different things mixed
together.
If I understand right Eriks DList change works on the scenery, not on the
On Fri, 08 Oct 2004 19:38:29 +0200
Erik Hofman [EMAIL PROTECTED] wrote:
Chris Metzler wrote:
OK, well, I have gotten away with using the current stable release of
plib with my CVS simgear/flightgear for quite some time (not wanting
to have to deal with plib's insistance on being in /usr/lib
Mathias Frhlich wrote:
On Freitag 08 Oktober 2004 19:54, Norman Vine wrote:
This patch won't be acceptable to the PLIB team unless
we can fix this.
Hmm, from my local machine, I would say that these are different things mixed
together.
If I understand right Eriks DList change works on
I wrote:
Mathias Frhlich wrote:
On Freitag 08 Oktober 2004 19:54, Norman Vine wrote:
This patch won't be acceptable to the PLIB team unless
we can fix this.
Hmm, from my local machine, I would say that these are different
things mixed together.
If I understand right Eriks DList change
Is there a reason that models in the base package are not optimised by
calling merge hierarchy nodes and possibly by calling stripify and
then put into the base package in a file format like ssg that will
keep the optimisations?
Bye bye,
Wolfram.
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