Dave Martin said:
> Hopefully, by the time I've finished, everyone will own 6800 class video
> cards
> to cope with all the polys (any maybe I'll own one too so I can finish the
> models) ;-)
Those look fantastic! Judging from the pictures, I don't think there will be
much trouble. Sometimes
"Curtis L. Olson" wrote:
> Yes, I believe that is true, although it was always the old voodoo cards
> that had the 256x256 max texture resolution limits. Most cards these
> days can handle much larger textures. But do the math xres * yres * 3
> (for rgb) or 4 (for rgba) and you quickly realiz
Dave Martin wrote:
On Friday 31 Dec 2004 15:27, Martin Spott wrote:
Dave Martin wrote:
On Friday 31 Dec 2004 14:13, Martin Spott wrote:
I believe there are platforms out in the wild, even not that up to
date, that won't be hit that much by ploygon count I myself would
love to t
On Friday 31 Dec 2004 15:27, Martin Spott wrote:
> Dave Martin wrote:
> > On Friday 31 Dec 2004 14:13, Martin Spott wrote:
> >> I believe there are platforms out in the wild, even not that up to
> >> date, that won't be hit that much by ploygon count I myself would
> >> love to try it out in
Dave Martin wrote:
> On Friday 31 Dec 2004 14:13, Martin Spott wrote:
>> I believe there are platforms out in the wild, even not that up to
>> date, that won't be hit that much by ploygon count I myself would
>> love to try it out in order to see how much the polygon count has
>> influence o
On Friday 31 Dec 2004 14:13, Martin Spott wrote:
> These instruments look really marvellous.
Thanks :-)
> I wish you'd release the
> stuff so everyone can compare it to the default instrumentation on
> their individual platform.
I'll make them available one way or another once they're all work
Martin Spott writes:
> I believe there are platforms out in the wild, even not that up to
> date, that won't be hit that much by ploygon count I myself would
> love to try it out in order to see how much the polygon count has
> influence on the frame rate.
>
I think you might be very right
Erik Hofman wrote:
Looks very nice, but the instrument covers seem indeed a bit polygon
heavy. To be honest I can't really think of a way to cheat a bit to
decrease the polygon count.
They look to pristine though ... you need to add some textures with wear
and tear ... maybe put some scratches
Dave Martin wrote:
> Time will tell - at the very worst case, these instruments are actually a lot
> of fun to make so nothing is lost if they can't be used or if they have to go
> in the cupboard for a couple of years while hardware catches up ;-)
These instruments look really marvellous. I wi
On Friday 31 Dec 2004 09:03, Erik Hofman wrote:
> Looks very nice, but the instrument covers seem indeed a bit polygon
> heavy. To be honest I can't really think of a way to cheat a bit to
> decrease the polygon count.
>
> Erik
While I didn't set out to produce low-poly instruments (I wanted to p
Dave Martin wrote:
You probably know by now that I have a serious case of 'show and tell'
syndrome.
:-)
Hopefully, by the time I've finished, everyone will own 6800 class video cards
to cope with all the polys (any maybe I'll own one too so I can finish the
models) ;-)
Looks very nice, but the
You probably know by now that I have a serious case of 'show and tell'
syndrome.
So I just wanted to show you what I've been up to today ;-)
So far I've made 6 instruments which could possibly be used for lightplanes.
The instruments include depth-oriented components and face-glasses which sho
12 matches
Mail list logo