Re: [Flightgear-devel] 3D instrument kit.

2005-01-04 Thread Jim Wilson
Dave Martin said: > Hopefully, by the time I've finished, everyone will own 6800 class video > cards > to cope with all the polys (any maybe I'll own one too so I can finish the > models) ;-) Those look fantastic! Judging from the pictures, I don't think there will be much trouble. Sometimes

Re: [Flightgear-devel] 3D instrument kit.

2004-12-31 Thread Martin Spott
"Curtis L. Olson" wrote: > Yes, I believe that is true, although it was always the old voodoo cards > that had the 256x256 max texture resolution limits. Most cards these > days can handle much larger textures. But do the math xres * yres * 3 > (for rgb) or 4 (for rgba) and you quickly realiz

Re: [Flightgear-devel] 3D instrument kit.

2004-12-31 Thread Curtis L. Olson
Dave Martin wrote: On Friday 31 Dec 2004 15:27, Martin Spott wrote: Dave Martin wrote: On Friday 31 Dec 2004 14:13, Martin Spott wrote: I believe there are platforms out in the wild, even not that up to date, that won't be hit that much by ploygon count I myself would love to t

Re: [Flightgear-devel] 3D instrument kit.

2004-12-31 Thread Dave Martin
On Friday 31 Dec 2004 15:27, Martin Spott wrote: > Dave Martin wrote: > > On Friday 31 Dec 2004 14:13, Martin Spott wrote: > >> I believe there are platforms out in the wild, even not that up to > >> date, that won't be hit that much by ploygon count I myself would > >> love to try it out in

Re: [Flightgear-devel] 3D instrument kit.

2004-12-31 Thread Martin Spott
Dave Martin wrote: > On Friday 31 Dec 2004 14:13, Martin Spott wrote: >> I believe there are platforms out in the wild, even not that up to >> date, that won't be hit that much by ploygon count I myself would >> love to try it out in order to see how much the polygon count has >> influence o

Re: [Flightgear-devel] 3D instrument kit.

2004-12-31 Thread Dave Martin
On Friday 31 Dec 2004 14:13, Martin Spott wrote: > These instruments look really marvellous. Thanks :-) > I wish you'd release the > stuff so everyone can compare it to the default instrumentation on > their individual platform. I'll make them available one way or another once they're all work

Re: [Flightgear-devel] 3D instrument kit.

2004-12-31 Thread David Luff
Martin Spott writes: > I believe there are platforms out in the wild, even not that up to > date, that won't be hit that much by ploygon count I myself would > love to try it out in order to see how much the polygon count has > influence on the frame rate. > I think you might be very right

Re: [Flightgear-devel] 3D instrument kit.

2004-12-31 Thread Curtis L. Olson
Erik Hofman wrote: Looks very nice, but the instrument covers seem indeed a bit polygon heavy. To be honest I can't really think of a way to cheat a bit to decrease the polygon count. They look to pristine though ... you need to add some textures with wear and tear ... maybe put some scratches

Re: [Flightgear-devel] 3D instrument kit.

2004-12-31 Thread Martin Spott
Dave Martin wrote: > Time will tell - at the very worst case, these instruments are actually a lot > of fun to make so nothing is lost if they can't be used or if they have to go > in the cupboard for a couple of years while hardware catches up ;-) These instruments look really marvellous. I wi

Re: [Flightgear-devel] 3D instrument kit.

2004-12-31 Thread Dave Martin
On Friday 31 Dec 2004 09:03, Erik Hofman wrote: > Looks very nice, but the instrument covers seem indeed a bit polygon > heavy. To be honest I can't really think of a way to cheat a bit to > decrease the polygon count. > > Erik While I didn't set out to produce low-poly instruments (I wanted to p

Re: [Flightgear-devel] 3D instrument kit.

2004-12-31 Thread Erik Hofman
Dave Martin wrote: You probably know by now that I have a serious case of 'show and tell' syndrome. :-) Hopefully, by the time I've finished, everyone will own 6800 class video cards to cope with all the polys (any maybe I'll own one too so I can finish the models) ;-) Looks very nice, but the

[Flightgear-devel] 3D instrument kit.

2004-12-30 Thread Dave Martin
You probably know by now that I have a serious case of 'show and tell' syndrome. So I just wanted to show you what I've been up to today ;-) So far I've made 6 instruments which could possibly be used for lightplanes. The instruments include depth-oriented components and face-glasses which sho