Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-03 Thread Chris Metzler
On Sat, 3 Jul 2004 01:19:27 +0100 Lee Elliott [EMAIL PROTECTED] wrote: As I understand it, the 3d model and texture handling in FG is done via plib, which treats the texture map path incorporated in the .ac model file as a relative path. Relative to what? To the directory containing the .ac

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-03 Thread Erik Hofman
Chris Metzler wrote: On Sat, 3 Jul 2004 01:19:27 +0100 Lee Elliott [EMAIL PROTECTED] wrote: As I understand it, the 3d model and texture handling in FG is done via plib, which treats the texture map path incorporated in the .ac model file as a relative path. Relative to what? To the directory

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-03 Thread tiagogusmao
Hi I'm new around here, and to the FG/plib way of doing these things, but i'd like to point that there are a lot of textures that can be shared, take a look at the 747 for example, and so my ideal directory structure would be like: example: a 757 with a panel.rgb, gear.rgb and fuselage.rgb

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-03 Thread Lee Elliott
On Saturday 03 July 2004 09:49, Erik Hofman wrote: Chris Metzler wrote: On Sat, 3 Jul 2004 01:19:27 +0100 Lee Elliott [EMAIL PROTECTED] wrote: As I understand it, the 3d model and texture handling in FG is done via plib, which treats the texture map path incorporated in the .ac model

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-03 Thread Chris Metzler
On Fri, 02 Jul 2004 16:43:23 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: For a particalar model it would be possible to just modify the existing textures to give it a new livery. If you want to create an entirely new livery without disturbing the original, you could make a copy of the

[Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Chris Metzler
Have pity on me; I'm new to this stuff. As I get it now, the textures applied to 3D models are specified in the .ac file (or .3ds file or whatever). This, in turn, means that if you want a different paint job for the Cessna, or different airline's livery for the 737, you need a different .ac

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Durk Talsma
On Friday 02 July 2004 23:07, Chris Metzler wrote: Have pity on me; I'm new to this stuff. As I get it now, the textures applied to 3D models are specified in the .ac file (or .3ds file or whatever). This, in turn, means that if you want a different paint job for the Cessna, or different

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Erik Hofman
Chris Metzler wrote: Have pity on me; I'm new to this stuff. As I get it now, the textures applied to 3D models are specified in the .ac file (or .3ds file or whatever). This, in turn, means that if you want a different paint job for the Cessna, or different airline's livery for the 737, you need

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Andy Ross
Chris Metzler wrote: [...] a different paint job/livery effectively means a new aircraft. Is this right? Pretty much. Although this wouldn't really be hard to fix, if anyone wants to give it a shot. One way to go about it would be to provide a mapping somehwere in the aircraft properties

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Curtis L. Olson
Chris Metzler wrote: Have pity on me; I'm new to this stuff. As I get it now, the textures applied to 3D models are specified in the .ac file (or .3ds file or whatever). This, in turn, means that if you want a different paint job for the Cessna, or different airline's livery for the 737, you need

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Ampere K. Hardraade
Here is an idea: Right now, if we want to include an external model, we can do something like: model pathdirectory/*.xml/path /model What we can do is add a new type of tags called textures. It will be something like this: texture pathdirectory/*.xml/path /texture By using these texture

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Lee Elliott
On Saturday 03 July 2004 00:00, Ampere K. Hardraade wrote: Here is an idea: Right now, if we want to include an external model, we can do something like: model pathdirectory/*.xml/path /model What we can do is add a new type of tags called textures. It will be something like this:

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Chris Metzler
On Fri, 2 Jul 2004 23:23:29 +0200 Durk Talsma [EMAIL PROTECTED] wrote: When more AI traffic will be added later on, I can see a need to make this more flexible. Yeah, that was one of the reasons I asked -- I remember seeing livery tags in the XML file you demonstrated for scheduled AI flight