[Flightgear-devel] Landing Gear Jitters: Resolved?

2005-06-19 Thread Jon Berndt
I am testing out a small preliminary fix for the landing gear jitter seen in various JSBSim aircraft. Curt has relayed that the default C-172 does have this problem - and I have now seen that. The preliminary fix does seem to have fixed that, although when brakes are applied while at rest there

Re: [Flightgear-devel] Landing Gear

2003-11-19 Thread Gerhard Wesp
Actually, in the English system the mass unit is slugs - not pounds (lbs): Thanks, I stand corrected. -Gerhard -- | voice: +43 (0)662 642934 *** web: http://www.cosy.sbg.ac.at/~gwesp/ | | If emailing to [EMAIL PROTECTED] doesn't work, please try [EMAIL PROTECTED]

Re: [Flightgear-devel] Landing Gear discussion

2003-11-19 Thread Gerhard Wesp
differential equation sense). Fixing *this* by interpolating the force function over small velocities leads to a stable but non-physical solution that exhibits the drift problem that was talked about. Ah, OK. So did I get this right, here's a tradeoff between the ``physically correct''

Re: [Flightgear-devel] Landing Gear discussion

2003-11-18 Thread Gerhard Wesp
be skidding at any given moment. The notion of holding forces at zero makes intuitive sense, but underneath that it has very little physical meaning. On the contrary. I haven't followed this discussion too closely and I'm no physicist either, but this sounds to me exactly like static vs.

Re: [Flightgear-devel] Landing Gear

2003-11-18 Thread Gerhard Wesp
depending on tire pressure (etc.) I'd guess that it takes somewhere between 100-200 lb of force (is that the right term?) to start a Almost :-) The actual physical unit of force is the Newton [N=kg m/s^2], which is the force needed to accelerate an object of 1kg with 1 m/s^2, i.e.: The

RE: [Flightgear-devel] Landing Gear

2003-11-18 Thread Jon Berndt
In practice, humans feel the _weight_ of objects as a force which is the product of its mass (lb or kg) and gravity (~9.81 m/s^2). Because gravity is, by and large, constant on our planet, this force and the mass are proportional. Hence one often uses mass (lb) to denote forces. The force

Re: [Flightgear-devel] Landing Gear discussion

2003-11-18 Thread stephen
Hi, I'm no math or phisics genius but I was wondering if anyone has tried making the friction logarithmic. As in high friction at slow speeds and quickly dropping to normal friction. This is just a suggestion. :-) Stephen ___ Flightgear-devel

RE: [Flightgear-devel] Landing Gear discussion

2003-11-18 Thread Jon Berndt
Hi, I'm no math or phisics genius but I was wondering if anyone has tried making the friction logarithmic. As in high friction at slow speeds and quickly dropping to normal friction. This is just a suggestion. :-) Stephen Actually, there is some truth in this. To show yourself, try

Re: [Flightgear-devel] Landing Gear

2003-11-18 Thread Andy Ross
David Megginson wrote: Again, I'm wondering if this is an aerodynamic problem (aside from the bouncing-around-sitting-still thing). [...] I expect that the same applies to the assumptions made by YASim's solver. I'll take a look. By design, at least, YASim should be reasonably immune to

Re: [Flightgear-devel] Landing Gear discussion

2003-11-18 Thread Andy Ross
Gerhard Wesp wrote: On the contrary. I haven't followed this discussion too closely and I'm no physicist either, but this sounds to me exactly like static vs. gliding friction. Yes, there are separate coefficients of friction for the static vs. dynamic case. But these are only different

re: [Flightgear-devel] Landing Gear discussion

2003-11-17 Thread David Megginson
Jon Berndt writes: In the end, it could turn out that a physics-based approach is not worth the effort, and we should simply make the aircraft do what experience tells us a real aircraft would do. As either you or Andy mentioned before, the problem is the transition. Improving the

re: [Flightgear-devel] Landing Gear discussion

2003-11-17 Thread Jim Wilson
Jon Berndt [EMAIL PROTECTED] said: If there were no winds at all, that might help. Otherwise, it doesn't work at all. Jon Let me expand on that. If you do come to a stop, and there are no winds at the moment, then the winds come up after you have stopped, then having reduced the

re: [Flightgear-devel] Landing Gear discussion

2003-11-17 Thread David Megginson
Jim Wilson writes: So then what would happen if you artificially introduced resistance at the same time (near zero velocity) in a manner similar to a partially applied parking brake? The problem is that if the landing gear produces opposing forces or moments that are too great, the plane

[Flightgear-devel] Landing Gear

2003-11-17 Thread David Megginson
Andy Ross writes: Hrm... well that throws a wrench into the static spring force while stopped idea. Maybe it could be salvaged by doing the static spring computation only in the (1D) transverse direction... Again, I'm wondering if this is an aerodynamic problem (aside from the

Re: [Flightgear-devel] Landing Gear

2003-11-17 Thread Jon S Berndt
On Mon, 17 Nov 2003 11:33:35 -0500 David Megginson [EMAIL PROTECTED] wrote: Again, I'm wondering if this is an aerodynamic problem (aside from the bouncing-around-sitting-still thing). Because of its lifting surfaces, a plane is certainly more vulnerable to the wind than a car, even when it is

re: [Flightgear-devel] Landing Gear discussion

2003-11-17 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: So then what would happen if you artificially introduced resistance at the same time (near zero velocity) in a manner similar to a partially applied parking brake? The problem is that if the landing gear produces opposing

Re: [Flightgear-devel] Landing Gear discussion

2003-11-17 Thread David Megginson
Jim Wilson wrote: Can't we bring in some sort of damping factor that would just render the aircraft stuck at very small velocities, but would still allow it to become unstuck if a great enough force was applied? A sort of automatic parking break that gets applied gradually starting at 0.01 fps

Re: [Flightgear-devel] Landing Gear discussion

2003-11-17 Thread Andy Ross
David Megginson wrote: I was amazed at how tricky this got a year or so ago when I was experimenting with it. I agree that we need some kind of damping at slow speed. Essentially, the gear forces have to become a special case, reducing forces and moments towards zero but never beyond into

[Flightgear-devel] Landing Gear discussion

2003-11-16 Thread Jon Berndt
David M. wrote: Unfortunately, not -- when the JSBSim and YASim aircraft are rolling, they are still far too much affected by the wind. In real life, even with 30 kt gusts, you can usually taxi a 172 or Cherokee around as if it were a car. Personally, I do set the controls appropriately

Re: [Flightgear-devel] Landing Gear Lights

2003-06-28 Thread David Culp
At flaps-1 the LE flaps (inboard of the engines) all come out all the way, and all the LE slats (outboard of the engines) come out half way. At flaps-10 all the LE slats come out all the way. If at any time you approach a stall with flaps at less than 10, the autoslat system will extend the

Re: [Flightgear-devel] Landing Gear Lights

2003-06-28 Thread Innis Cunningham
Thanks Dave will keep it in mind when doing the panel. Cheers Innis David Culp writes At flaps-1 the LE flaps (inboard of the engines) all come out all the way, and all the LE slats (outboard of the engines) come out half way. At flaps-10 all the LE slats come out all the way. If at any time

Re: [Flightgear-devel] Landing Gear Lights

2003-06-27 Thread Erik Hofman
Innis Cunningham wrote: Hi Guys Also is there a way to put a time delay in XML.The flap needle moves way to fast compared with real life.And were is the xml code that will allow more than three steps between flaps up and flaps down.Or is this hard coded. These can all be set in the

Re: [Flightgear-devel] Landing Gear Lights

2003-06-27 Thread David Culp
Is there somewhere in the docs that gives what boolien expressions work for the FlightGear XML. The T38-gear.xml config has an example of how to do a conditional statement in xml. Also is there a way to put a time delay in XML.The flap needle moves way to fast compared with real life. The

Re: [Flightgear-devel] Landing Gear Lights

2003-06-27 Thread Innis Cunningham
Thanks David and Eric I have got the Flaps to read to 40 in three steps just by changing the scaleing and the offset.Once I can get the required increments I will try David Megginson's interpolation method. David the 737 flap guage shows 1,5,10,15,25,30 and 40 are all these increments used in

Re: [Flightgear-devel] Landing Gear Lights

2003-06-27 Thread David Culp
David the 737 flap guage shows 1,5,10,15,25,30 and 40 are all these increments used in the real aircraft. Yes, and 2 as well. Takeoff with flaps 5. Land with 30 or 40 (short field). One thing that isn't modeled exactly yet is the relationship between flap detent, flap position, and flap

Re: [Flightgear-devel] Landing Gear Lights

2003-06-27 Thread Innis Cunningham
Sorry Dave forgot the two.Also when do the leading edge flaps run and are they split or do all sections run at once. Cheers Innis David Culp writes David the 737 flap guage shows 1,5,10,15,25,30 and 40 are all these increments used in the real aircraft. Yes, and 2 as well. Takeoff with