Can't we bring in some sort of damping factor that would just render the aircraft stuck at very small velocities, but would still allow it to become unstuck if a great enough force was applied? A sort of automatic parking break that gets applied gradually starting at 0.01 fps and slower. The current brake seems to do a good job of holding most aircraft still. Rather being something that is "realistic" I'm thinking about some arbitrary value that would be derived through trial and error by the modeler.
I was amazed at how tricky this got a year or so ago when I was experimenting with it. I agree that we need some kind of damping at slow speed. Essentially, the gear forces have to become a special case, reducing forces and moments towards zero but never beyond into the opposite sign.
All the best,
David
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