On Wed, 2005-11-30 at 20:25, Steve Knoblock wrote:
> >It'll still be the same. The C172 doesn't use the generic autopilot code
> >- it has a KAP140 autopilot model - which is controlled by clicking the
> >buttons on the device in the cockpit.
>
> This confusion will raise its head every time a p
--- Steve Hosgood <> wrote:
> I propose then that every single instrument on the cockpit has the
> ability to be double-clicked, and if so then a separate draggable window
> appears containing a magnified view of that same instrument.
Hi Steve,
Personally I think this is a fine idea, and inde
> Flightgear (and any other flight sim) is trying to reproduce the
> experience of flying, both in terms of the flight dynamics and (to a
> limited extent) "the whole experience".
>
> As such, many of the instruments in the virtual cockpit can be
> configured with mouse-clicks on the instruments th
I just struck me that it's already possible to get a better look at the
instruments, both 2D and 3D, in a very simple way: I think all OS's and
windowmanagers have a "magnifier tool". It can't magnify beyond the screen
resolution of course (640x480 would still be 640x480), but it solves the
proble
Steve Hosgood wrote:
> Makes me wonder whether there's an excuse for some new thinking on the
> subject of UI design, regardless of whether a cockpit is 3D or 2D.
> Here's what I propose - please be kind with your comments, I'm not
> trying to dictate terms or tread on anyone's toes:
>
> I propo
On Thu, 2005-12-01 at 11:56, Buchanan, Stuart wrote:
> > I propose then that every single instrument on the cockpit has the
> > ability to be double-clicked, and if so then a separate draggable window
> > appears containing a magnified view of that same instrument.
> Personally I think this is a
On Thu, 2005-12-01 at 14:15, Josh Babcock wrote:
> Just as a note, this functionality already exists. You can use the mouse
> to look around and zoom in. Zoom in, click, zoom out. I do it all the time.
>
That's a very good trick (just tried it). Never thought of that one, and
yes, I can even read
> windowmanagers have a "magnifier tool". It can't magnify beyond the screen
> resolution of course (640x480 would still be 640x480), but it solves the
> problem with blurred tiny characters on small weathered monitors, like
is it not the same effect as if the characters are rendered w/o
antialias
Steve Hosgood wrote:
[SNIP]
The only trouble with that approach is that you can't both look out of
the window *and* read the autopilot without quite a few mouse-clicks and
some x/X keypresses.
Heh, I'd like to see you looking at the Autopilot _and_ out of the
window in a real plane. ;-)
As w
Ralf Gerlich wrote:
Heh, I'd like to see you looking at the Autopilot _and_ out of the
window in a real plane. ;-)
As was mentioned, the nearest you could come to the "flow" in the
cockpit IRL - not looking at the instrument and still changing its
setting - is probably using the keyboard...a
Curtis L. Olson wrote:
Ralf Gerlich wrote:
Heh, I'd like to see you looking at the Autopilot _and_ out of the
window in a real plane. ;-)
As was mentioned, the nearest you could come to the "flow" in the
cockpit IRL - not looking at the instrument and still changing its
setting - is prob
John Wojnaroski wrote:
One of the knocks from the May show ( which is totally my fault) was
the cheezy joystick. So here we were with a full scale 747 glass
cockpit with a large screen plasma OTW display running top of the line
flight dynamics (JSBSim), world class scenery (FlightGear), high
Steve Hosgood wrote:
> On Thu, 2005-12-01 at 14:15, Josh Babcock wrote:
>
>>Just as a note, this functionality already exists. You can use the mouse
>>to look around and zoom in. Zoom in, click, zoom out. I do it all the time.
>>
>
>
> That's a very good trick (just tried it). Never thought of t
Curtis L. Olson wrote:
John Wojnaroski wrote:
One of the knocks from the May show ( which is totally my fault) was
the cheezy joystick. So here we were with a full scale 747 glass
cockpit with a large screen plasma OTW display running top of the
line flight dynamics (JSBSim), world class
On Thu, 2005-12-01 at 22:47, Josh Babcock wrote:
> Steve Hosgood wrote:
> Also, have you considered looking into OpenGC? It won't give you the
> MSFS like functionality of dragable sub windows, but I think it would
> allow you to make arbitrary windows to display instruments in cutouts.
>
I was d
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Steve Hosgood schrieb:
> I was deliberately thinking that you **don't** want to use OpenGL for
> that sort of thing. The GPU has enough work to do rendering the view out
> of the windows, it would be a waste of its time rendering instruments
> for the
On Thu, 2005-12-01 at 20:23, Curtis L. Olson wrote:
> This is why all those oddball home/hobby cockpit builders aren't as far
> off their rockers as it might first appear. They are taking a huge step
> towards a more realistic simulation environment.
Dead right. I'd never knock them - more lik
Steve Hosgood wrote:
> On Thu, 2005-12-01 at 22:47, Josh Babcock wrote:
>
>>Steve Hosgood wrote:
>>Also, have you considered looking into OpenGC? It won't give you the
>>MSFS like functionality of dragable sub windows, but I think it would
>>allow you to make arbitrary windows to display instrumen
On Fri, 2005-12-02 at 14:28, Josh Babcock wrote:
> No, OpenGC
> ^
> http://www.opengc.org/
>
Oops. Sorry.
Steve
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Steve Hosgood writes:
> Do the current crop of cockpit builders happen to use real simulated
> physical instruments wired to USB or something?
There are several vendors out there who have simulated instruments
with needles and the like, often driven by RC servos. Granted, this
runs your price up $
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