Re: [Flightgear-devel] RE: Using gmax models in FG

2002-04-25 Thread Wolfram Kuss
Try: a) export ASE or 3DS from 3DS Max 3 into flightgear (maybe look at it in PPE, if it looks good in that, it should look good in FlightGear as well). b) export 3DS from 3DS Max 3 and use the newest gmax (version 1.1), that should IIRC be able to read that. >Thanks in advance, > >Matt. > B

[Flightgear-devel] RE: Using gmax models in FG

2002-04-25 Thread mlaw
So what is the consensus on the best route to take getting a 3DS model into FGFS? IIRC, gMax will open .3DS files and I could save and export them to MDL with MakeMDL.exe. I'm not sure if 3DS Max 3 will save to native MDL format... Time permitting, I'll play around with a model this weekend an

Re: [Flightgear-devel] RE: Using gmax models in FG

2002-04-25 Thread Curtis L. Olson
David Megginson writes: > Curtis L. Olson writes: > > > FlightGear should be able to load .3ds and .ase model formats (and any > > other format supported by plib.) David Megginson has actually built a > > couple models for flightgear and he did a final conversion to ac3d. > > I'm guessing th

Re: [Flightgear-devel] RE: Using gmax models in FG

2002-04-25 Thread Curtis L. Olson
[EMAIL PROTECTED] writes: > I've been meeting with increasing frustration trying to complete my > C-208 model for *both* FGFS and FS2002. > I decided to have a go at it in 3DS Max 3 since I have a few friends > to help me with it (and Blender just scares me 8-{). Although I > must point out that

[Flightgear-devel] RE: Using gmax models in FG

2002-04-25 Thread mlaw
I've been meeting with increasing frustration trying to complete my C-208 model for *both* FGFS and FS2002. I decided to have a go at it in 3DS Max 3 since I have a few friends to help me with it (and Blender just scares me 8-{). Although I must point out that I'm a total beginner at modellin