Try:
a) export ASE or 3DS from 3DS Max 3 into flightgear (maybe look at it
in PPE, if it looks good in that, it should look good in FlightGear as
well).
b) export 3DS from 3DS Max 3 and use the newest gmax (version 1.1),
that should IIRC be able to read that.
>Thanks in advance,
>
>Matt.
>
B
So what is the consensus on the best route to take getting a 3DS model into FGFS?
IIRC, gMax will open .3DS files and I could save and export them to MDL with
MakeMDL.exe. I'm not sure if 3DS Max 3 will save to native MDL format...
Time permitting, I'll play around with a model this weekend an
David Megginson writes:
> Curtis L. Olson writes:
>
> > FlightGear should be able to load .3ds and .ase model formats (and any
> > other format supported by plib.) David Megginson has actually built a
> > couple models for flightgear and he did a final conversion to ac3d.
> > I'm guessing th
[EMAIL PROTECTED] writes:
> I've been meeting with increasing frustration trying to complete my
> C-208 model for *both* FGFS and FS2002.
> I decided to have a go at it in 3DS Max 3 since I have a few friends
> to help me with it (and Blender just scares me 8-{). Although I
> must point out that
I've been meeting with increasing frustration trying to complete my C-208 model for
*both* FGFS and FS2002.
I decided to have a go at it in 3DS Max 3 since I have a few friends to help me with
it (and Blender just scares me 8-{). Although I must point out that I'm a total
beginner at modellin