* Jim Wilson -- Wednesday 25 May 2005 01:44:
It looks like setting up a materials animation with emission values clobers
the ambient values (sets them all to 0). This produces some pretty strange
looking shading.
No, it looks as if you are neither using the most recent cvs version, nor
* Jim Wilson -- Wednesday 25 May 2005 01:44:
It looks like setting up a materials animation with emission values clobers
the ambient values (sets them all to 0). This produces some pretty strange
looking shading.
BTW: you don't need several material animations with lists of object-names.
From: Melchior FRANZ
* Jim Wilson -- Wednesday 25 May 2005 01:44:
It looks like setting up a materials animation with emission values clobers
the ambient values (sets them all to 0). This produces some pretty strange
looking shading.
BTW: you don't need several material animations
* Jim Wilson -- Wednesday 25 May 2005 21:02:
And I am aware of the global property.
Yes, I noticed that you are using it in one case after I had sent that
message.
For the most part I am not using multiple materials, and do not want
all objects emissive. [...] There should be little