[Flightgear-devel] Re: Materials animation bug

2005-05-25 Thread Melchior FRANZ
* Jim Wilson -- Wednesday 25 May 2005 01:44: It looks like setting up a materials animation with emission values clobers the ambient values (sets them all to 0). This produces some pretty strange looking shading. No, it looks as if you are neither using the most recent cvs version, nor

[Flightgear-devel] Re: Materials animation bug

2005-05-25 Thread Melchior FRANZ
* Jim Wilson -- Wednesday 25 May 2005 01:44: It looks like setting up a materials animation with emission values clobers the ambient values (sets them all to 0). This produces some pretty strange looking shading. BTW: you don't need several material animations with lists of object-names.

[Flightgear-devel] Re: Materials animation bug

2005-05-25 Thread Jim Wilson
From: Melchior FRANZ * Jim Wilson -- Wednesday 25 May 2005 01:44: It looks like setting up a materials animation with emission values clobers the ambient values (sets them all to 0). This produces some pretty strange looking shading. BTW: you don't need several material animations

[Flightgear-devel] Re: Materials animation bug

2005-05-25 Thread Melchior FRANZ
* Jim Wilson -- Wednesday 25 May 2005 21:02: And I am aware of the global property. Yes, I noticed that you are using it in one case after I had sent that message. For the most part I am not using multiple materials, and do not want all objects emissive. [...] There should be little