[Flightgear-devel] Some general questions

2004-06-23 Thread Ampere K. Hardraade
Is there any prerequisite for transparency? I have been trying to make certain parts of the MD-11 transparent, but the transparency only show up when the aircraft is view from a certain angle. Does the mesh being in 3ds format has anything to do with this problem? Also, how do I create illumi

Re: [Flightgear-devel] Some general questions

2004-06-24 Thread Ampere K. Hardraade
I think I have found out why the transparency is not displaying properly. The transparency only show up when the opacity of the object is set below 99%. This produces the side effect of being able to see through the aircraft -- not a lot, but it is noticeable if you look closely. Is this a bug

Re: [Flightgear-devel] Some general questions

2004-06-24 Thread Erik Hofman
Ampere K. Hardraade wrote: I think I have found out why the transparency is not displaying properly. The transparency only show up when the opacity of the object is set below 99%. This produces the side effect of being able to see through the aircraft -- not a lot, but it is noticeable if you lo

Re: [Flightgear-devel] Some general questions

2004-06-25 Thread Ampere K. Hardraade
I have found another thing that is quite interesting. May be this have something to do with the fact that the opacity of my objects is 98%, but FlightGear seem to have trouble displaying multiple partially transparent objects that are overlapping one another. For example, if I have a plane wit

Re: [Flightgear-devel] Some general questions

2004-06-26 Thread Erik Hofman
Ampere K. Hardraade wrote: I have found another thing that is quite interesting. May be this have something to do with the fact that the opacity of my objects is 98%, but FlightGear seem to have trouble displaying multiple partially transparent objects that are overlapping one another. Yes, but

Re: [Flightgear-devel] Some general questions

2004-06-26 Thread Frederic Bouvier
Erik Hofman wrote: > Ampere K. Hardraade wrote: > > I have found another thing that is quite interesting. May be this have > > something to do with the fact that the opacity of my objects is 98%, but > > FlightGear seem to have trouble displaying multiple partially transparent > > objects that ar

Re: [Flightgear-devel] Some general questions

2004-06-26 Thread Ampere K. Hardraade
That example shows how to re-order the objects if they are in the same mesh file. What should I do if the objects that I want to re-order are in two different mesh files? Thanks in advance, Ampere On June 26, 2004 06:16 am, Frederic Bouvier wrote: > alpha-test really works well for fully trans

Re: [Flightgear-devel] Some general questions

2004-06-26 Thread Frederic Bouvier
Ampere K. Hardraade wrote: > That example shows how to re-order the objects if they are in the same mesh > file. What should I do if the objects that I want to re-order are in two > different mesh files? > > Thanks in advance, > Ampere > > On June 26, 2004 06:16 am, Frederic Bouvier wrote: > > al

Re: [Flightgear-devel] Some general questions

2004-06-26 Thread Ampere K. Hardraade
I meant, if in such XML file: MD-11.3ds 0 -25 -0.5 Aircraft/MD11/Models/cockpit/cockpit.xml ... How do I change the ordering of MD11.3ds and the mesh that was referenced in cockpit.xml? Thanks in advance, Ampere On June 26, 2004 06:30 pm, Frederic Bouvier wrote: >

Re: [Flightgear-devel] Some general questions

2004-06-27 Thread Frederic Bouvier
Ampere K. Hardraade wrote: > I meant, if in such XML file: > > > > > > MD-11.3ds > >0 >-25 >-0.5 > > > > > Aircraft/MD11/Models/cockpit/cockpit.xml > > > ... > MainBranchOfCockpit MainBranchOfMD-11 > > > How do I change the ordering of MD11.3ds and the mesh

Re: [Flightgear-devel] Some general questions

2004-06-27 Thread Ampere K. Hardraade
MD11MainBranch MD-11.3ds 0 -25 -0.5 CockpitMainBranch Aircraft/MD11/Models/cockpit/cockpit.xml ...   CockpitMainBranch   MD11MainBranch ... It doesn't work. The XML parsing failed and I got the stupid glider. =( I believe I have failed to understand your ex