Dave Culp wrote:
During sim startup, about 2 or 3 seconds before the "world" appears, the
splash image is distorted, most often stretched vertically, sometimes split
in two vertically. It's been doing this for a long time, maybe a year or
more, but I've been ignoring it until now.
Anyone e
Yes, I do get the same thing.
MacOS 10.3
Fg 0.9.8
-- Adam
> From: Dave Culp <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions
> Date: Mon, 23 May 2005 00:06:08 -0500
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] splash screen d
Dave Culp wrote:
During sim startup, about 2 or 3 seconds before the "world" appears, the
splash image is distorted, most often stretched vertically, sometimes split
in two vertically. It's been doing this for a long time, maybe a year or
more, but I've been ignoring it until now.
Anyone el
During sim startup, about 2 or 3 seconds before the "world" appears, the
splash image is distorted, most often stretched vertically, sometimes split
in two vertically. It's been doing this for a long time, maybe a year or
more, but I've been ignoring it until now.
Anyone else getting this?
Durk Talsma writes
> Does this mean we are not going to get the fixed AI in this release?.
>
Hi Innis,
No worries mate (as I picked up while I was down under last year) :-)
Keep this up and we may need to make you an honorary Aussi.:-)
I did submit the bugfix, just not the new features.
Btw, coul
On Monday 17 January 2005 14:41, Innis Cunningham wrote:
> Hi Durk
> Durk Talsma writes
>
> >Well, I guess every open source project has it's own way of doing things.
> >Curt's announcement of a new planned release flagged the start of a
> > feature freeze period, but it also coincided with a rar
Hi Durk
Durk Talsma writes
Well, I guess every open source project has it's own way of doing things.
Curt's announcement of a new planned release flagged the start of a feature
freeze period, but it also coincided with a rare opportunity for me to do
some development work. So I decided not to sub
On Monday 17 January 2005 12:51, Manuel Massing wrote:
> Hi,
>
> > > I've been holding off my code changes already since Christmas. ;-)
>
> why not tag the planned releases as branches. This way development can
> continue in HEAD while the releases can be tested and bugfixed in-
> dependently. Thi
Hi,
> > I've been holding off my code changes already since Christmas. ;-)
why not tag the planned releases as branches. This way development can
continue in HEAD while the releases can be tested and bugfixed in-
dependently. This is fairly standard procedure for open source projects (e.g.
KDE,
Hi,
On Montag 17 Januar 2005 08:03, Durk Talsma wrote:
> I've been holding off my code changes already since Christmas. ;-)
Me and Vivian too.
Greetings
Mathias
--
Mathias Fröhlich, email: [EMAIL PROTECTED]
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On Sunday 16 January 2005 23:07, Curtis L. Olson wrote:
>
> Let's please hold off on touching any of this and restructuring the init
> order until *after* the upcoming release.
>
> Curt.
Curt,
I've been holding off my code changes already since Christmas. ;-)
Cheers,
Durk
"Curtis L. Olson" said:
> Jim Wilson wrote:
>
> >Norman Vine said:
> >
> >
> >
> >>maybe something like
> >>
> >>static void fgIdleFunction ( void ) {
> >>// printf("idle state == %d\n", idle_state);
> >>
> >>if ( idle_state == 0 ) {
> >>// Initialize the splash screen right awa
D Luff said:
> On Sun, 16 Jan 2005 20:27:10 -
> "Jim Wilson" wrote:
>
> > The problem is we're doing way to much before even getting that far. It
> > looks
> > like 90% of the delay is loading the Airport database.
>
> The problem is that loading the airport database take *much* (>10 tim
Jim Wilson wrote:
Norman Vine said:
maybe something like
static void fgIdleFunction ( void ) {
// printf("idle state == %d\n", idle_state);
if ( idle_state == 0 ) {
// Initialize the splash screen right away
if ( fgGetBool("/sim/startup/splash-screen") ) {
fgSplash
On Sun, 16 Jan 2005 22:20:07 +0100
Durk Talsma wrote:
> On Sunday 16 January 2005 21:54, D Luff wrote:
> > On Sun, 16 Jan 2005 20:27:10 -
> >
> > Agreed. I had a look at some of it recently with a view to automatically
> > starting on the into the wind runway with real-weather. At the moment
On Sunday 16 January 2005 21:54, D Luff wrote:
> On Sun, 16 Jan 2005 20:27:10 -
>
> Agreed. I had a look at some of it recently with a view to automatically
> starting on the into the wind runway with real-weather. At the moment it
> can't be done, since real-weather is dependent on position,
On Sun, 16 Jan 2005 20:27:10 -
"Jim Wilson" wrote:
> The problem is we're doing way to much before even getting that far. It looks
> like 90% of the delay is loading the Airport database.
The problem is that loading the airport database take *much* (>10 times) longer
on Windows than Linux
Norman Vine said:
> maybe something like
>
> static void fgIdleFunction ( void ) {
> // printf("idle state == %d\n", idle_state);
>
> if ( idle_state == 0 ) {
> // Initialize the splash screen right away
> if ( fgGetBool("/sim/startup/splash-screen") ) {
> fgS
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Jim Wilson
> Sent: Sunday, January 16, 2005 10:39 AM
> To: flightgear-devel@flightgear.org
> Subject: [Flightgear-devel] splash screen
>
>
> My guess is that there isn't anything quick and easy for this
My guess is that there isn't anything quick and easy for this release, but
I'm wondering if anyone has ideas for getting the splash screen up on the
screen faster. Currently on my p4 2.4 it is taking 10 seconds for the splash
screen to appear. AFAIK all we need is the geometry and gamemode pref
Here is splash screen I just designed, featuring the
747 and the Golden Gate Bridge :
http://perso.wanadoo.fr/frbouvi/flightsim/splash.rgb
-Fred
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