Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Paul Surgeon
On Saturday, 23 July 2005 20:55, Jon Stockill wrote: > Paul Surgeon wrote: > > That's the beauty of an app like TeamSpeak. > > You just download it, install it and it works. > > No mess, no fuss, no sleepless nights trying to code or debug something. > > :) > > What about the server? Looking at th

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Jon Stockill
Paul Surgeon wrote: That's the beauty of an app like TeamSpeak. You just download it, install it and it works. No mess, no fuss, no sleepless nights trying to code or debug something. :) What about the server? Looking at the site it seems that you need a license to run it. I'd investigate mo

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Paul Surgeon
On Saturday, 23 July 2005 19:31, Oliver C. wrote: > On Saturday 23 July 2005 18:03, Paul Surgeon wrote: > > What a pity as I don't know of any good replacements and writing VOIP > > software is not a trivial task. > > I do know a replacement for Teamspeak that is open source and under > the LGPL li

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Ampere K. Hardraade
On July 23, 2005 12:03 pm, Paul Surgeon wrote: > What a pity as I don't know of any good replacements and writing VOIP > software is not a trivial task. Doing an apt-cache search voip get me kphone and libopenh323. Ampere ___ Flightgear-devel mailing

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Paul Surgeon schrieb: > What a pity as I don't know of any good replacements and writing VOIP > software > is not a trivial task. Well, can't we "just" take the VoIP functionality e.g. from KPhone and set up our own SIP server? It "should" be easy.

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Oliver C.
On Saturday 23 July 2005 18:03, Paul Surgeon wrote: > > What a pity as I don't know of any good replacements and writing VOIP > software is not a trivial task. I do know a replacement for Teamspeak that is open source and under the LGPL license. It is this one, we could use it: http://www.hawks

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread jj
There are facilities available to use REAL (ATC) controllers on line. I've not done it myself, but both the X-plane and PS-1 sims (see http://744.hoppie.nl/forum.cgi) are doing this. jj - Original Message - > > pilots who fly by schedule under the control of some real ATC.

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Jon Stockill
Paul Surgeon wrote: What a pity as I don't know of any good replacements and writing VOIP software is not a trivial task. So the only way it could work is if the creators of TeamSpeak released a GPL interface to their software? I guess text will just have to suffice. http://www.voip-info.

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Andy Ross
Paul Surgeon wrote: > What a pity as I don't know of any good replacements and writing > VOIP software is not a trivial task. It's not so bad, really. And there certainly is open source voice communications software out there, albeit aimed more at enterprise applications than gamers. If the outc

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Paul Surgeon
On Saturday, 23 July 2005 17:34, Andy Ross wrote: > Writing code that runs in the fgfs binary to interface to an API > is generally considered to be making a derivative work, for > fairly obvious reasons. > > ...whereas the simple act of running a program is not the > creation of a derivative work.

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Andy Ross
Paul Surgeon wrote: > TeamSpeak doesn't have to be part of the FG package. > It's a separate program that has an API you can interface to. Writing code that runs in the fgfs binary to interface to an API is generally considered to be making a derivative work, for fairly obvious reasons. > People

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Paul Surgeon
On Saturday, 23 July 2005 16:08, Vivian Meazza wrote: > This has already been discussed. Teamspeak in not GPL'd. I think the > licensing arrangements would give us problems. That would be a pity, > because on the face of it, it's pretty much what we want. Certainly it's > the right way to go though

RE: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Vivian Meazza
Paul Surgeon > > On Saturday, 23 July 2005 14:04, Paul Kahler wrote: > > All this multiplayer "chat" stuff has me thinking "game". It would > > probably be more in line with simulation if chatting took place on a > > simulated radio. You'd not only have to be close enough to someone, but > > you'