RE: [Flightgear-devel] scenery update

2003-09-08 Thread Richard Bytheway
2003 3:44 pm To: [EMAIL PROTECTED] Subject: [Flightgear-devel] scenery update Ok, my latest beta scenery from last night's build has been uploaded to the main ftp server: ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.2/ This build has much better road/river smoothing. The roads

RE: [Flightgear-devel] scenery update

2003-09-08 Thread Richard Bytheway
for some reason), and post a follow up... Richard -Original Message- From: Curtis L. Olson [mailto:[EMAIL PROTECTED] Sent: 05 September 2003 3:44 pm To: [EMAIL PROTECTED] Subject: [Flightgear-devel] scenery update Ok, my latest beta scenery from last night's build has

RE: [Flightgear-devel] scenery update

2003-09-08 Thread Curtis L. Olson
Richard Bytheway writes: Just for info, I downloaded w130n30.tar.gz and w130n40.tar.gz and my virus scanner (Dr Solomon's VirusScan v4.5.0 on W2K) flagged both files as infected and uncleanable. I doubt that the files are actually infected since I trust Curt and they have not been on a

RE: [Flightgear-devel] scenery update

2003-09-08 Thread David Megginson
Curtis L. Olson writes: They are simply data files. There's nothing executable in there at all. As far as I know, MS hasn't added VB script support to .tar.gz files [ yet :-) ] so I can't imagine how they could ever be infected with anything. I'm guessing this has to be a false

Re: [Flightgear-devel] scenery update

2003-09-08 Thread Mally
I hate virus checkers with a passion only slightly less than the passion with which I hate a certain e-mail program that I won't name again. While the initial fault lay with the e-mail program, it was all the false virus-warning e-mail messages from that idiotic software that finally

Re: [Flightgear-devel] scenery update

2003-09-08 Thread Cameron Moore
: Curtis L. Olson [mailto:[EMAIL PROTECTED] Sent: 05 September 2003 3:44 pm To: [EMAIL PROTECTED] Subject: [Flightgear-devel] scenery update Ok, my latest beta scenery from last night's build has been uploaded to the main ftp server: ftp://ftp.flightgear.org/pub/fgfs

RE: [Flightgear-devel] scenery update

2003-09-08 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: They are simply data files. There's nothing executable in there at all. As far as I know, MS hasn't added VB script support to .tar.gz files [ yet :-) ] so I can't imagine how they could ever be infected with

[Flightgear-devel] scenery update

2003-09-05 Thread Curtis L. Olson
Ok, my latest beta scenery from last night's build has been uploaded to the main ftp server: ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.2/ This build has much better road/river smoothing. The roads no longer carve huge V's into the terrain. I might want to add a bit more smoothing for

Re: [Flightgear-devel] scenery update

2003-09-05 Thread Arnt Karlsen
On Fri, 5 Sep 2003 09:43:34 -0500, Curtis L. Olson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: This build has much better road/river smoothing. The roads no longer carve huge V's into the terrain. ..some places, like a lot of places in Norway, this is a RL feature, and keeping

Re: [Flightgear-devel] scenery update

2003-09-05 Thread Christian Mayer
Curtis L. Olson schrieb: Ok, my latest beta scenery from last night's build has been uploaded to the main ftp server: ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.2/ This build has much better road/river smoothing. The roads no longer carve huge V's into the terrain. I might want to add a

Re: [Flightgear-devel] scenery update

2003-09-05 Thread Erik Hofman
Christian Mayer wrote: I'm surprsed how well FGFS looks now (I haven't run it for a while...). Now I tried a flight at Hell's Canyon (see Places to Fly). It's a quite amazing scenery. But now to the point that could be done better: 1) The river doesn't allways flow on the lowest point. 2) The

Re: [Flightgear-devel] scenery update

2003-09-05 Thread David Megginson
Erik Hofman writes: They are billboards. But my machine definately can't handle more billboards right now (how does the 3d clouds code do that? I looks like the trees and clouds together doesn't make a hughe difference). Imposters might work for distant trees as well. Implementing