Re: [Flightgear-devel] view code. was Virtual Cockpit!

2002-03-06 Thread Martin Dressler
That looks good -- a single, configurable view manager would be better than a few ad-hoc, hard-coded ones. You'll need to be able to specify a few more parameters (i.e. draw the 3D model, look towards the plane, reverse view direction [for external], etc.). So i'm trying to reorganize the

Re: [Flightgear-devel] view code. was Virtual Cockpit!

2002-03-06 Thread Martin Dressler
On Wed 6. March 2002 16:09, you wrote: That looks good -- a single, configurable view manager would be better than a few ad-hoc, hard-coded ones. You'll need to be able to specify a few more parameters (i.e. draw the 3D model, look towards the plane, reverse view direction [for

Re: [Flightgear-devel] view code. was Virtual Cockpit!

2002-03-05 Thread David Megginson
Martin Dressler writes: Thera are a lot of strange things in view code. It is initialized here and there. There is also problem with lat,lon positions. The code is too oriented towards FDM position not to viewer position. It's not problem with current view modes, but it could be

[Flightgear-devel] view code. was Virtual Cockpit!

2002-03-05 Thread Alex Wolff
Hey people, Right, been a lurker for long enough and though I'd contribute to the tide of email into your inboxes. I still need to actually get flight gear to build on MSVC but once that is done will be able to invest a bit of time into flightgear. So... the question is... where to start? I'm

Re: [Flightgear-devel] view code. was Virtual Cockpit!

2002-03-05 Thread Tony Peden
On Tue, 2002-03-05 at 08:04, Alex Wolff wrote: Hey people, Right, been a lurker for long enough and though I'd contribute to the tide of email into your inboxes. I still need to actually get flight gear to build on MSVC but once that is done will be able to invest a bit of time into