On 9/27/03 at 10:57 AM Bernie Bright wrote:
I'm investigating using SDL audio. Originally I modified SGSoundMgr with
some
success but have dropped that idea and am currently adding SDL audio
support
to plib.sl. This approach is much more promising and requires minimal
changes
to FlightGear.
On Thu, 25 Sep 2003 23:27:46 +0100
James Turner [EMAIL PROTECTED] wrote:
As to *why* I as looking at main.cxx - I'm trying to get an idea how
complex a conversion to SDL would be - what other people are working in
this area? I've got quite a bit of experience with SDL itself, but
main.cxx
Jim Wilson writes:
Norman Vine [EMAIL PROTECTED] said:
Norman Vine wrote:
Erik Hofman writes:
This functionality has been removed about three months ago.
It is no longer possible to use the scenery without textures.
If there was some discussion as to dropping this
Jim Wilson writes:
Wireframe mode works, it's the turning the textures on and off that no longer
works. Maybe we should remap F9 to switch wireframe on and off? Do
we need to be able to render geometry without the textures?
As far as shading is concerned, the scenery is always flat
Curtis L. Olson [EMAIL PROTECTED] said:
Jim Wilson writes:
Wireframe mode works, it's the turning the textures on and off that no longer
works. Maybe we should remap F9 to switch wireframe on and off? Do
we need to be able to render geometry without the textures?
As far as shading
On Thursday 25 September 2003 15:17, Jim Wilson wrote:
Curtis L. Olson [EMAIL PROTECTED] said:
Jim Wilson writes:
Wireframe mode works, it's the turning the textures on and off that no
longer
works. Maybe we should remap F9 to switch wireframe on and off? Do
we need to be able
On Thursday, September 25, 2003, at 11:25 am, Norman Vine wrote:
Wireframe mode works, it's the turning the textures on and off that
no longer
works. Maybe we should remap F9 to switch wireframe on and off?
We really need either
1) a key for wire-frame or
2) figure out how to get PLIB to
James Turner writes:
On Thursday, September 25, 2003, at 11:25 am, Norman Vine wrote:
Wireframe mode works, it's the turning the textures on and off that
no longer
works. Maybe we should remap F9 to switch wireframe on and off?
We really need either
1) a key for wire-frame
Frederic BOUVIER wrote:
I noticed that recently the ambient color disappeared from materials.xml.
Unfortunately, fgsd was relying on this property to draw the scenery.
I had to develop a routine that loads the texture and compute the average
color on the fly.
That's another issue.
You should set
Frederic BOUVIER wrote:
Erik Hofman wrote:
Frederic BOUVIER wrote:
I noticed that recently the ambient color disappeared from materials.xml.
Unfortunately, fgsd was relying on this property to draw the scenery.
I had to develop a routine that loads the texture and compute the average
color
Erik Hofman wrote:
Frederic BOUVIER wrote:
I noticed that recently the ambient color disappeared from materials.xml.
Unfortunately, fgsd was relying on this property to draw the scenery.
I had to develop a routine that loads the texture and compute the average
color on the fly.
Norman Vine wrote:
Erik Hofman writes:
This functionality has been removed about three months ago.
It is no longer possible to use the scenery without textures.
If there was some discussion as to dropping this basic support could
someone pont me to it please.
OK the last discussion I
Norman Vine [EMAIL PROTECTED] said:
Norman Vine wrote:
Erik Hofman writes:
This functionality has been removed about three months ago.
It is no longer possible to use the scenery without textures.
If there was some discussion as to dropping this basic support could
someone
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