On Thu, 2003-02-20 at 06:34, Curtis L. Olson wrote:
> Tony Peden writes:
> > Huh!?! Except at high power settings and low speed in a twin,
> > engine failure should not cause a big upset. Even then, if you're
> > fairly quick to get on the rudder, it's generally very controllable
> > (or should b
Jim Wilson writes:
> Keep in mind I don't know how to fly, so get out your grains of salt :-)
>
> It seems to me I read somewhere that if you have any altitude at all (>1000ft)
> the thing to do is move all the levers up to full throttle. Cut the throttle
> on the engine you think is out, becaus
David Megginson <[EMAIL PROTECTED]> said:
> It's not mainly torque effects but the yawing moment that you have to
> worry about. Unless the plane is a centreline thrust, the good engine
> will be off to one side pulling that side forward and starting a
> yaw-induced roll (and if the bad one is no
Curtis L. Olson writes:
If things turn u
> [1] Blue line is the speed below which the rudder cannot overcome
> the torque effects of a single engine and you can no longer have
> directional control.
I think that blue line is a bit higher than Vmc -- it's a speed where
a typical pilot (rather
Tony Peden writes:
> Huh!?! Except at high power settings and low speed in a twin,
> engine failure should not cause a big upset. Even then, if you're
> fairly quick to get on the rudder, it's generally very controllable
> (or should be, anyway...)
A friend of mine has a Frasca sim (cockpit encl
Curtis L. Olson writes:
> I guess I don't really know now that I think about it, but I always
> thought of windshear more as a singular event as you pass from one
> layer of wind to another rather than continuous high turbulence.
> If I'm wrong just ignore the rest of this.
Wind shear is any
> David Megginson writes:
> > To simulate windshear properly (i.e. in the right place at the right
> > time and magnitude), we would need to do a lot of meteorological work
> > that we're not doing right now. However, you can get the effect of
> > windshear by specifying a large gust factor
> >
>
On Wed, 2003-02-19 at 20:21, Curtis L. Olson wrote:
> David Megginson writes:
> > To simulate windshear properly (i.e. in the right place at the right
> > time and magnitude), we would need to do a lot of meteorological work
> > that we're not doing right now. However, you can get the effect of
>
David Megginson writes:
> To simulate windshear properly (i.e. in the right place at the right
> time and magnitude), we would need to do a lot of meteorological work
> that we're not doing right now. However, you can get the effect of
> windshear by specifying a large gust factor
>
> fgfs --wi
David Culp writes:
> > It looks like there is code that is *supposed* to
> > subtract the wind from the airspeed, but it obviously isn't working.
>
> This made me curious. Does FlightGear simulate windshear?
To simulate windshear properly (i.e. in the right place at the right
time and magni
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