re: [Flightgear-devel] airspeed and headwind

2003-02-20 Thread Tony Peden
On Thu, 2003-02-20 at 06:34, Curtis L. Olson wrote: > Tony Peden writes: > > Huh!?! Except at high power settings and low speed in a twin, > > engine failure should not cause a big upset. Even then, if you're > > fairly quick to get on the rudder, it's generally very controllable > > (or should b

re: [Flightgear-devel] airspeed and headwind

2003-02-20 Thread Curtis L. Olson
Jim Wilson writes: > Keep in mind I don't know how to fly, so get out your grains of salt :-) > > It seems to me I read somewhere that if you have any altitude at all (>1000ft) > the thing to do is move all the levers up to full throttle. Cut the throttle > on the engine you think is out, becaus

re: [Flightgear-devel] airspeed and headwind

2003-02-20 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > It's not mainly torque effects but the yawing moment that you have to > worry about. Unless the plane is a centreline thrust, the good engine > will be off to one side pulling that side forward and starting a > yaw-induced roll (and if the bad one is no

re: [Flightgear-devel] airspeed and headwind

2003-02-20 Thread David Megginson
Curtis L. Olson writes: If things turn u > [1] Blue line is the speed below which the rudder cannot overcome > the torque effects of a single engine and you can no longer have > directional control. I think that blue line is a bit higher than Vmc -- it's a speed where a typical pilot (rather

re: [Flightgear-devel] airspeed and headwind

2003-02-20 Thread Curtis L. Olson
Tony Peden writes: > Huh!?! Except at high power settings and low speed in a twin, > engine failure should not cause a big upset. Even then, if you're > fairly quick to get on the rudder, it's generally very controllable > (or should be, anyway...) A friend of mine has a Frasca sim (cockpit encl

re: [Flightgear-devel] airspeed and headwind

2003-02-20 Thread David Megginson
Curtis L. Olson writes: > I guess I don't really know now that I think about it, but I always > thought of windshear more as a singular event as you pass from one > layer of wind to another rather than continuous high turbulence. > If I'm wrong just ignore the rest of this. Wind shear is any

RE: [Flightgear-devel] airspeed and headwind

2003-02-19 Thread Jon Berndt
> David Megginson writes: > > To simulate windshear properly (i.e. in the right place at the right > > time and magnitude), we would need to do a lot of meteorological work > > that we're not doing right now. However, you can get the effect of > > windshear by specifying a large gust factor > > >

re: [Flightgear-devel] airspeed and headwind

2003-02-19 Thread Tony Peden
On Wed, 2003-02-19 at 20:21, Curtis L. Olson wrote: > David Megginson writes: > > To simulate windshear properly (i.e. in the right place at the right > > time and magnitude), we would need to do a lot of meteorological work > > that we're not doing right now. However, you can get the effect of >

re: [Flightgear-devel] airspeed and headwind

2003-02-19 Thread Curtis L. Olson
David Megginson writes: > To simulate windshear properly (i.e. in the right place at the right > time and magnitude), we would need to do a lot of meteorological work > that we're not doing right now. However, you can get the effect of > windshear by specifying a large gust factor > > fgfs --wi

re: [Flightgear-devel] airspeed and headwind

2003-02-19 Thread David Megginson
David Culp writes: > > It looks like there is code that is *supposed* to > > subtract the wind from the airspeed, but it obviously isn't working. > > This made me curious. Does FlightGear simulate windshear? To simulate windshear properly (i.e. in the right place at the right time and magni